feat: luck bonus, inventory slots bonus, multi-enhancements, magic skill modifier
Release Creation / build (release) Successful in 1m25s
Release Creation / build (release) Successful in 1m25s
- Add luck.bonus field to character DataModel; included in prepareDerivedData (luck.max = fate.rank + bonus); shown as editable +bonus field next to luck max in edit mode (same UX as grit bonus) - Add inventory.slotsBonus field to character DataModel; Equipment tab now shows an editable "Bonus Slots" input that adds to the calculated max slots (10 + Might×2 + bonus) - Replace single Enhancement <select> in spell cast dialog with a checkbox list; multiple enhancements can now be selected simultaneously — stress costs, pool penalties, and boolean flags (redDice, noStress) are aggregated across all active enhancements - Include skills.magic.modifier in basePool for both spell and miracle dialogs and in baseDice in rollSpellCast / rollMiracleCast; modifier is shown in the dialog pool-info line and in the chat card when non-zero - Fix: pool-reduction indicator in rollSpellCast now compares against intRank + magicRank + magicMod (was missing magicMod)
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@@ -32,6 +32,7 @@
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<div class="pool-info-line">
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{{localize "OATHHAMMER.Skill.Magic"}} ({{localize "OATHHAMMER.Attribute.Willpower"}} {{wpRank}})
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+ {{localize "OATHHAMMER.Label.SkillRank"}} {{magicRank}}
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{{#if magicModDisplay}} {{localize "OATHHAMMER.Label.SkillModifier"}} {{magicModDisplay}}{{/if}}
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= <strong>{{basePool}}d6</strong>
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</div>
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