feat: luck bonus, inventory slots bonus, multi-enhancements, magic skill modifier
Release Creation / build (release) Successful in 1m25s
Release Creation / build (release) Successful in 1m25s
- Add luck.bonus field to character DataModel; included in prepareDerivedData (luck.max = fate.rank + bonus); shown as editable +bonus field next to luck max in edit mode (same UX as grit bonus) - Add inventory.slotsBonus field to character DataModel; Equipment tab now shows an editable "Bonus Slots" input that adds to the calculated max slots (10 + Might×2 + bonus) - Replace single Enhancement <select> in spell cast dialog with a checkbox list; multiple enhancements can now be selected simultaneously — stress costs, pool penalties, and boolean flags (redDice, noStress) are aggregated across all active enhancements - Include skills.magic.modifier in basePool for both spell and miracle dialogs and in baseDice in rollSpellCast / rollMiracleCast; modifier is shown in the dialog pool-info line and in the chat card when non-zero - Fix: pool-reduction indicator in rollSpellCast now compares against intRank + magicRank + magicMod (was missing magicMod)
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@@ -72,7 +72,13 @@
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<a data-action="adjustLuck" data-delta="1" class="luck-btn">+</a>
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</div>
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<span class="res-sep">/</span>
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{{formInput systemFields.luck.fields.max value=system.luck.max name="system.luck.max" disabled=isPlayMode}}
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<span class="luck-max-group">
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{{formInput systemFields.luck.fields.max value=system.luck.max name="system.luck.max" disabled=true}}
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{{#unless isPlayMode}}
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<span class="res-bonus-label">+</span>
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{{formInput systemFields.luck.fields.bonus value=system.luck.bonus name="system.luck.bonus" class="res-bonus-input"}}
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{{/unless}}
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</span>
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</div>
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<div class="character-resource">
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<span class="resource-label">{{localize "OATHHAMMER.Label.Movement"}}</span>
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