feat: luck bonus, inventory slots bonus, multi-enhancements, magic skill modifier
Release Creation / build (release) Successful in 1m25s

- Add luck.bonus field to character DataModel; included in prepareDerivedData
   (luck.max = fate.rank + bonus); shown as editable +bonus field next to
   luck max in edit mode (same UX as grit bonus)

 - Add inventory.slotsBonus field to character DataModel; Equipment tab now
   shows an editable "Bonus Slots" input that adds to the calculated max slots
   (10 + Might×2 + bonus)

 - Replace single Enhancement <select> in spell cast dialog with a checkbox
   list; multiple enhancements can now be selected simultaneously — stress
   costs, pool penalties, and boolean flags (redDice, noStress) are aggregated
   across all active enhancements

 - Include skills.magic.modifier in basePool for both spell and miracle dialogs
   and in baseDice in rollSpellCast / rollMiracleCast; modifier is shown in
   the dialog pool-info line and in the chat card when non-zero

 - Fix: pool-reduction indicator in rollSpellCast now compares against
   intRank + magicRank + magicMod (was missing magicMod)
This commit is contained in:
2026-05-12 08:16:57 +02:00
parent f67d9079dd
commit 0381e8e024
21 changed files with 192 additions and 39 deletions
+38 -1
View File
@@ -553,10 +553,47 @@
i { flex-shrink: 0; }
}
// Wide select for enhancement list
// Wide select for enhancement list (legacy, kept for miracle dialog)
select.enhancement-select {
min-width: 220px;
}
// Multi-enhancement checkbox list
.roll-option-enhancements {
align-items: flex-start;
.enhancements-header {
padding-top: 3px;
flex-shrink: 0;
}
.enhancements-list {
display: flex;
flex-direction: column;
gap: 4px;
}
.enhancement-item {
display: flex;
align-items: center;
gap: 6px;
input[type="checkbox"] {
flex-shrink: 0;
width: 14px;
height: 14px;
cursor: pointer;
}
.enh-name {
font-size: @font-size-sm;
color: @color-dark;
cursor: pointer;
margin: 0;
font-weight: normal;
}
}
}
}
// Chat card additions for spell/miracle