feat: luck bonus, inventory slots bonus, multi-enhancements, magic skill modifier
Release Creation / build (release) Successful in 1m25s

- Add luck.bonus field to character DataModel; included in prepareDerivedData
   (luck.max = fate.rank + bonus); shown as editable +bonus field next to
   luck max in edit mode (same UX as grit bonus)

 - Add inventory.slotsBonus field to character DataModel; Equipment tab now
   shows an editable "Bonus Slots" input that adds to the calculated max slots
   (10 + Might×2 + bonus)

 - Replace single Enhancement <select> in spell cast dialog with a checkbox
   list; multiple enhancements can now be selected simultaneously — stress
   costs, pool penalties, and boolean flags (redDice, noStress) are aggregated
   across all active enhancements

 - Include skills.magic.modifier in basePool for both spell and miracle dialogs
   and in baseDice in rollSpellCast / rollMiracleCast; modifier is shown in
   the dialog pool-info line and in the chat card when non-zero

 - Fix: pool-reduction indicator in rollSpellCast now compares against
   intRank + magicRank + magicMod (was missing magicMod)
This commit is contained in:
2026-05-12 08:16:57 +02:00
parent f67d9079dd
commit 0381e8e024
21 changed files with 192 additions and 39 deletions
+17
View File
@@ -302,6 +302,7 @@
// Slots counter on the Combat tab
.slots-counter {
display: flex;
align-items: center;
gap: 6px;
padding: 2px 6px 4px;
@@ -330,6 +331,22 @@
border-color: fade(#c0392b, 40%);
}
}
.slots-bonus-label {
font-size: @font-size-xs;
color: fade(@color-dark, 60%);
margin-left: 6px;
}
.slots-bonus-input {
width: 3rem;
font-size: @font-size-xs;
text-align: center;
padding: 1px 4px;
border: 1px solid fade(@color-gold, 40%);
border-radius: 4px;
background: fade(@color-gold, 8%);
}
}
// ── Regiment list (settlement garrison tab) ──────────────────────────────────