Various fixes and changes based on tester feedback
This commit is contained in:
@@ -30,7 +30,7 @@
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.oathhammer .npc-content {
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font-family: "Calibri", "Segoe UI", sans-serif;
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font-size: 0.86rem;
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color: var(--color-dark-1);
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color: #2a1a0a;
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background-image: var(--oh-background-image);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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@@ -51,7 +51,7 @@
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.oathhammer .npc-content select:disabled {
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background-color: rgba(0, 0, 0, 0.08);
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border-color: transparent;
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color: var(--color-dark-3);
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color: #2a1a0a;
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}
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.oathhammer .character-content input,
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.oathhammer .npc-content input,
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@@ -226,7 +226,8 @@
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margin-bottom: 2px;
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}
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.oathhammer .skills-container .skill-row label.skill-name-col {
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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font-weight: bold;
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}
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.oathhammer .skills-container .skill-row .skill-rank-col select,
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.oathhammer .skills-container .skill-row .skill-modifier-col input {
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@@ -409,7 +410,7 @@
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border: 1px solid #535128;
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border-radius: 3px;
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background: rgba(0, 0, 0, 0.15);
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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min-width: 6rem;
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min-height: 1.6rem;
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}
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@@ -429,18 +430,18 @@
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.oathhammer .character-main .character-identity-bar .identity-slot .identity-name {
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flex: 1;
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font-family: "BlueDragon", "Palatino Linotype", serif;
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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}
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.oathhammer .character-main .character-identity-bar .identity-slot .slot-icon {
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font-size: calc(0.86rem * 0.85);
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opacity: 0.6;
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font-size: calc(0.86rem * 0.9);
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opacity: 0.8;
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}
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.oathhammer .character-main .character-identity-bar .identity-slot .slot-placeholder {
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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}
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.oathhammer .character-main .character-identity-bar .identity-slot a {
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font-size: calc(0.86rem * 0.85);
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opacity: 0.7;
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font-size: calc(0.86rem * 0.9);
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opacity: 0.85;
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}
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.oathhammer .character-main .character-identity-bar .identity-slot a:hover {
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opacity: 1;
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@@ -450,21 +451,22 @@
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align-items: center;
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gap: 3px;
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margin-left: auto;
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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}
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.oathhammer .character-main .character-identity-bar .identity-xp .xp-label {
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font-family: "BlueDragon", "Palatino Linotype", serif;
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font-size: calc(0.86rem * 0.85);
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color: #535128;
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font-size: calc(0.86rem * 0.9);
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font-weight: bold;
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color: #2a1a0a;
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margin-left: 4px;
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}
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.oathhammer .character-main .character-identity-bar .identity-xp .xp-sep {
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opacity: 0.6;
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opacity: 0.8;
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}
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.oathhammer .character-main .character-identity-bar .identity-xp input {
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width: 3rem;
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text-align: center;
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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padding: 1px 2px;
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}
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.oathhammer .character-main .character-stats-band {
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@@ -496,17 +498,18 @@
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.oathhammer .character-main .character-stats-band .character-resources .character-resource input {
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width: 2.4rem;
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text-align: center;
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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padding: 1px 2px;
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}
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.oathhammer .character-main .character-stats-band .character-resources .character-resource .res-sep {
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opacity: 0.5;
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opacity: 0.7;
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font-size: calc(0.86rem * 0.9);
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}
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.oathhammer .character-main .character-stats-band .character-resources .resource-label {
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min-width: 3.8rem;
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min-width: 4.2rem;
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font-family: "BlueDragon", "Palatino Linotype", serif;
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font-size: calc(0.86rem * 0.9);
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font-size: 0.86rem;
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font-weight: bold;
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color: #2a1a0a;
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}
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.oathhammer .character-main .character-stats-band .character-attributes {
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@@ -529,7 +532,8 @@
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}
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.oathhammer .attribute-box label {
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font-family: "BlueDragon", "Palatino Linotype", serif;
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font-size: calc(0.86rem * 0.85);
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font-size: calc(0.86rem * 0.9);
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font-weight: bold;
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color: #2a1a0a;
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text-align: center;
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}
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@@ -622,7 +626,7 @@
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text-align: center;
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}
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.oathhammer .character-arcane-stress span {
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opacity: 0.6;
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opacity: 0.8;
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}
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.oathhammer .defense-display {
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min-width: 3rem;
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@@ -697,7 +701,7 @@
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}
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.oathhammer .item-entry .item-detail {
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font-size: calc(0.86rem * 0.9);
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color: #535128;
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color: #2a1a0a;
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text-align: center;
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overflow: hidden;
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text-overflow: ellipsis;
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@@ -705,7 +709,7 @@
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}
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.oathhammer .item-entry .item-group {
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font-size: calc(0.86rem * 0.9);
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color: #535128;
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color: #2a1a0a;
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text-align: center;
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overflow: hidden;
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text-overflow: ellipsis;
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@@ -742,7 +746,7 @@
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gap: 4px;
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}
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.oathhammer .item-entry .item-actions a {
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opacity: 0.6;
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opacity: 0.85;
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transition: opacity 0.2s;
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font-size: calc(0.86rem * 0.85);
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}
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@@ -754,11 +758,11 @@
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}
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.oathhammer .item-list--weapon .item-list-header,
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.oathhammer .item-list--weapon .item-entry {
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grid-template-columns: 24px 1fr 4.5rem 3.5rem 2rem 1.5rem 1.8rem 5.5rem;
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grid-template-columns: 24px 1fr 4.5rem 3.5rem 2rem 1.5rem 1.8rem 9rem;
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}
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.oathhammer .item-list--armor .item-list-header,
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.oathhammer .item-list--armor .item-entry {
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grid-template-columns: 24px 1fr 3.5rem 2.5rem 3.5rem 1.5rem 1.8rem 3.5rem;
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grid-template-columns: 24px 1fr 3.5rem 2.5rem 3.5rem 1.5rem 1.8rem 5.5rem;
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}
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.oathhammer .item-list--ammo .item-list-header,
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.oathhammer .item-list--ammo .item-entry {
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@@ -772,6 +776,10 @@
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.oathhammer .item-list--miracle .item-entry {
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grid-template-columns: 24px 1fr 4.5rem 5.5rem;
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}
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.oathhammer .miracles-blocked {
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opacity: 0.45;
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pointer-events: none;
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}
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.oathhammer .item-list--equipment .item-list-header,
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.oathhammer .item-list--equipment .item-entry {
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grid-template-columns: 24px 1fr 5rem 3rem 3.5rem;
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@@ -794,7 +802,7 @@
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}
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.oathhammer .item-usage {
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font-size: calc(0.86rem * 0.9);
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color: #535128;
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color: #2a1a0a;
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text-align: center;
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overflow: hidden;
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text-overflow: ellipsis;
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@@ -817,7 +825,7 @@
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color: #c0392b;
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}
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.oathhammer .no-items {
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color: var(--color-dark-5);
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color: #535128;
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font-style: italic;
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font-size: calc(0.86rem * 0.9);
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padding: 4px;
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@@ -825,12 +833,70 @@
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.oathhammer .create-btn {
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margin-left: 6px;
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color: #084a74;
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opacity: 0.6;
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opacity: 0.85;
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transition: opacity 0.2s;
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}
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.oathhammer .create-btn:hover {
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opacity: 1;
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}
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.miracle-blocked-banner {
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display: flex;
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align-items: center;
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gap: 6px;
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background: rgba(192, 57, 43, 0.1);
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border: 1px solid rgba(192, 57, 43, 0.45);
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border-radius: 4px;
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padding: 4px 10px;
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margin-bottom: 4px;
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color: #c0392b;
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font-size: calc(0.86rem * 0.9);
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font-weight: bold;
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}
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.miracle-blocked-banner span {
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flex: 1;
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}
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.miracle-blocked-banner a {
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color: #2a1a0a;
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font-weight: normal;
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font-size: calc(0.86rem * 0.85);
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opacity: 0.85;
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transition: opacity 0.2s;
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white-space: nowrap;
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}
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.miracle-blocked-banner a:hover {
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opacity: 1;
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}
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.miracle-blocked-banner a i {
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color: #c8a84b;
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}
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.slots-counter {
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display: flex;
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gap: 6px;
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padding: 2px 6px 4px;
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}
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.slots-counter .slots-label {
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font-size: calc(0.86rem * 0.9);
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font-weight: bold;
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color: #2a1a0a;
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text-transform: uppercase;
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letter-spacing: 0.03em;
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}
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.slots-counter .slots-value {
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font-size: calc(0.86rem * 0.9);
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font-weight: bold;
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color: #2a1a0a;
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background: rgba(200, 168, 75, 0.15);
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border: 1px solid rgba(200, 168, 75, 0.4);
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border-radius: 4px;
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padding: 1px 8px;
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min-width: 3.5rem;
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text-align: center;
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}
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.slots-counter .slots-value.slots-over {
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color: #c0392b;
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background: rgba(192, 57, 43, 0.1);
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border-color: rgba(192, 57, 43, 0.4);
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}
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.oathhammer .item-sheet-common {
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overflow: auto;
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padding: 10px 20px;
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@@ -1025,6 +1091,10 @@
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background: rgba(231, 76, 60, 0.15);
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color: #c0392b;
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}
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.oh-roll-card .roll-opposed {
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background: rgba(52, 152, 219, 0.15);
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color: #1a6fa8;
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}
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.oathhammer .rarity-roll-btn {
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display: inline-flex;
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align-items: center;
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@@ -1032,7 +1102,7 @@
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cursor: pointer;
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font-size: calc(0.86rem * 0.9);
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color: #084a74;
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opacity: 0.6;
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opacity: 0.85;
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transition: opacity 0.2s;
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}
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.oathhammer .rarity-roll-btn:hover {
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@@ -1155,25 +1225,27 @@
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background: rgba(255, 255, 255, 0.85);
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color: #2a1a0a;
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}
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.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-row {
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.fvtt-oath-hammer .oh-roll-dialog .roll-option-row {
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display: flex;
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flex-wrap: wrap;
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flex-wrap: nowrap;
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align-items: center;
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gap: 4px 8px;
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padding: 5px 0;
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}
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.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-row:not(:last-child) {
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.fvtt-oath-hammer .oh-roll-dialog .roll-option-row:not(:last-child) {
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border-bottom: 1px solid rgba(83, 81, 40, 0.1);
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}
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.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-row label {
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flex: 1 1 120px;
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.fvtt-oath-hammer .oh-roll-dialog .roll-option-row label {
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flex: 0 0 140px;
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font-size: calc(0.86rem * 0.9);
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color: #2a1a0a;
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white-space: nowrap;
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font-family: "Calibri", "Segoe UI", sans-serif;
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}
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.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-row select {
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flex: 0 0 90px;
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.fvtt-oath-hammer .oh-roll-dialog .roll-option-row select,
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.fvtt-oath-hammer .oh-roll-dialog .roll-option-row input[type="text"],
|
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.fvtt-oath-hammer .oh-roll-dialog .roll-option-row input[type="number"] {
|
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flex: 0 0 110px;
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||||
padding: 3px 6px;
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border: 1px solid rgba(49, 47, 23, 0.2);
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border-radius: 3px;
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@@ -1182,27 +1254,38 @@
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font-family: "Calibri", "Segoe UI", sans-serif;
|
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font-size: calc(0.86rem * 0.9);
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-row .roll-option-hint {
|
||||
flex: 1 1 100%;
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-option-row .roll-option-hint {
|
||||
flex: 1 1 auto;
|
||||
font-size: calc(calc(0.86rem * 0.9) * 0.85);
|
||||
color: #535128;
|
||||
font-style: italic;
|
||||
padding-left: 4px;
|
||||
white-space: normal;
|
||||
padding-left: 6px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-luck label {
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-option-luck label {
|
||||
color: #c8a84b;
|
||||
font-weight: bold;
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-luck select {
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-option-luck select {
|
||||
border-color: #c8a84b;
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-options-block .roll-option-luck .luck-icon {
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-option-luck .luck-icon {
|
||||
color: #c8a84b;
|
||||
font-size: 0.8em;
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-option-check input[type="checkbox"] {
|
||||
flex: 0 0 auto;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
accent-color: #084a74;
|
||||
cursor: pointer;
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-option-check label {
|
||||
cursor: pointer;
|
||||
flex: 1 1 auto;
|
||||
}
|
||||
.fvtt-oath-hammer .oh-roll-dialog .roll-visibility-block select {
|
||||
width: 100%;
|
||||
padding: 4px 6px;
|
||||
@@ -1220,7 +1303,7 @@
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
opacity: 0.6;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
.fvtt-oath-hammer .skills-list a.skill-name-col:hover {
|
||||
@@ -1373,7 +1456,7 @@
|
||||
font-family: "Calibri", "Segoe UI", sans-serif;
|
||||
font-size: calc(0.86rem * 0.9);
|
||||
cursor: pointer;
|
||||
opacity: 0.6;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
.oh-weapon-card .oh-roll-damage-btn:hover,
|
||||
@@ -1395,29 +1478,38 @@
|
||||
font-weight: bold;
|
||||
margin-left: 8px;
|
||||
}
|
||||
.item-list--weapon .item-actions {
|
||||
gap: 8px;
|
||||
.item-list--weapon .item-entry .item-actions {
|
||||
gap: 14px;
|
||||
}
|
||||
.item-list--weapon .item-actions a[data-action="attackWeapon"] {
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="attackWeapon"] {
|
||||
color: #084a74;
|
||||
font-size: 1.1em;
|
||||
opacity: 0.6;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
.item-list--weapon .item-actions a[data-action="attackWeapon"]:hover {
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="attackWeapon"]:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
.item-list--weapon .item-actions a[data-action="damageWeapon"] {
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="defendWeapon"] {
|
||||
color: #535128;
|
||||
font-size: 1.1em;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="defendWeapon"]:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="damageWeapon"] {
|
||||
color: #8b0000;
|
||||
font-size: 1.1em;
|
||||
opacity: 0.6;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
.item-list--weapon .item-actions a[data-action="damageWeapon"]:hover {
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="damageWeapon"]:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
.item-list--weapon .item-actions a[data-action="edit"] {
|
||||
margin-left: 6px;
|
||||
.item-list--weapon .item-entry .item-actions a[data-action="edit"] {
|
||||
margin-left: 4px;
|
||||
}
|
||||
.oh-spell-dialog .dv-badge,
|
||||
.oh-miracle-dialog .dv-badge {
|
||||
@@ -1565,3 +1657,84 @@
|
||||
.item-list--miracle .item-actions a[data-action="edit"] {
|
||||
margin-left: 6px;
|
||||
}
|
||||
.oh-defense-dialog .oh-trait-info,
|
||||
.oh-armor-dialog .oh-trait-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 5px 10px;
|
||||
margin: 4px 0;
|
||||
background: rgba(8, 74, 116, 0.08);
|
||||
border: 1px solid rgba(8, 74, 116, 0.25);
|
||||
border-radius: 4px;
|
||||
font-size: 0.84em;
|
||||
color: #052c44;
|
||||
}
|
||||
.oh-defense-dialog .oh-trait-info i,
|
||||
.oh-armor-dialog .oh-trait-info i {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.oh-defense-card .oh-roll-header,
|
||||
.oh-armor-card .oh-roll-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.oh-defense-card .oh-defense-icon,
|
||||
.oh-armor-card .oh-defense-icon {
|
||||
font-size: 1.1em;
|
||||
color: #084a74;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.oh-defense-card .oh-card-weapon-img,
|
||||
.oh-armor-card .oh-card-weapon-img {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
-o-object-fit: contain;
|
||||
object-fit: contain;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(83, 81, 40, 0.2);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.defense-row {
|
||||
align-items: flex-end;
|
||||
}
|
||||
.defense-row .defense-roll-group {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
.defense-roll-btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 4px 10px;
|
||||
background: #084a74;
|
||||
color: #fff;
|
||||
border-radius: 4px;
|
||||
font-family: "BlueDragon", "Palatino Linotype", serif;
|
||||
font-size: calc(0.86rem * 0.85);
|
||||
cursor: pointer;
|
||||
text-decoration: none;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
.defense-roll-btn:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
.defense-roll-btn i {
|
||||
font-size: 0.9em;
|
||||
}
|
||||
.defense-roll-btn:hover {
|
||||
opacity: 0.85;
|
||||
color: #fff;
|
||||
text-decoration: none;
|
||||
}
|
||||
.item-list--armor .item-actions {
|
||||
gap: 8px;
|
||||
}
|
||||
.item-list--armor .item-actions a[data-action="rollArmorSave"] .armor-roll-icon {
|
||||
color: #084a74;
|
||||
font-size: 1.05em;
|
||||
}
|
||||
.item-list--armor .item-actions a[data-action="edit"] {
|
||||
margin-left: 6px;
|
||||
}
|
||||
|
||||
54
lang/en.json
54
lang/en.json
@@ -60,6 +60,14 @@
|
||||
"Survival": "Survival",
|
||||
"Tracking": "Tracking"
|
||||
},
|
||||
"Lineage": {
|
||||
"Dwarf": "Dwarf",
|
||||
"Firbolg": "Firbolg",
|
||||
"Halfling": "Halfling",
|
||||
"HighElf": "High Elf",
|
||||
"Human": "Human",
|
||||
"WoodElf": "Wood Elf"
|
||||
},
|
||||
"Class": {
|
||||
"Berserker": "Berserker",
|
||||
"Champion": "Champion",
|
||||
@@ -211,6 +219,7 @@
|
||||
"Weapons": "Weapons",
|
||||
"Armor": "Armor & Shields",
|
||||
"Ammunition": "Ammunition",
|
||||
"ItemSlots": "Item Slots",
|
||||
"Spells": "Spells",
|
||||
"Miracles": "Miracles",
|
||||
"Equipment": "Equipment",
|
||||
@@ -231,7 +240,9 @@
|
||||
"NoArmor": "No armor or shields.",
|
||||
"NoSpells": "No spells known.",
|
||||
"NoMiracles": "No miracles known.",
|
||||
"MiracleBlocked": "Divine favour lost — no more miracles today.",
|
||||
"NoEquipment": "No equipment.",
|
||||
"NoTraits": "Drop traits here.",
|
||||
"Enchantment": "Enchantment",
|
||||
"Tenet": "Tenet",
|
||||
"Boon": "Boon",
|
||||
@@ -276,12 +287,15 @@
|
||||
"Spell": "New Spell",
|
||||
"Miracle": "New Miracle",
|
||||
"Equipment": "New Equipment",
|
||||
"Building": "New Building"
|
||||
"Building": "New Building",
|
||||
"Trait": "New Trait"
|
||||
},
|
||||
"ToggleSheet": "Toggle Edit/Play Mode",
|
||||
"Action": {
|
||||
"CastSpell": "Cast Spell",
|
||||
"InvokeMiracle": "Invoke Miracle"
|
||||
"InvokeMiracle": "Invoke Miracle",
|
||||
"ResetMiracleBlocked": "Restore divine favour (new day)",
|
||||
"NewDay": "New day"
|
||||
},
|
||||
"Dialog": {
|
||||
"SkillCheckTitle": "Skill Check: {skill}",
|
||||
@@ -300,6 +314,8 @@
|
||||
"Visibility": "Visibility",
|
||||
"Attribute": "Attribute",
|
||||
"RollSkill": "Click to roll skill check",
|
||||
"ExplodeOn5": "Explode on 5+",
|
||||
"ExplodeOn5Hint": "trait bonus — 5s & 6s explode",
|
||||
"AttackTitle": "Attack: {weapon}",
|
||||
"DamageTitle": "Damage: {weapon}",
|
||||
"Attack": "Attack",
|
||||
@@ -335,7 +351,30 @@
|
||||
"MiracleDVNote": "miracle # today",
|
||||
"MiracleCount": "Miracle # Today",
|
||||
"MiracleCountHint": "1st = DV 1, 2nd = DV 2...",
|
||||
"MiracleFailWarning": "Failure blocks ALL miracles for the rest of the day."
|
||||
"MiracleFailWarning": "Failure blocks ALL miracles for the rest of the day.",
|
||||
"DefenseTitle": "Defense Roll: {actor}",
|
||||
"RollDefense": "Roll Defense",
|
||||
"DefenseOptions": "Defense Options",
|
||||
"AttackType": "Attack Type",
|
||||
"DefenseMelee": "Melee Attack",
|
||||
"DefenseRanged": "Ranged Attack",
|
||||
"GoverningAttr": "Attribute",
|
||||
"MightMeleeHint": "melee only: may use Might",
|
||||
"ParryActive": "Parry — red defense dice vs melee",
|
||||
"BlockActive": "Block — red defense dice vs ranged (+1)",
|
||||
"ArmorPenalty": "armor penalty",
|
||||
"WeaponDefenseTitle": "Weapon Defense: {weapon}",
|
||||
"DiminishingDefense": "Diminishing Defense",
|
||||
"DiminishingDefenseHint": "-2 penalty per additional defense this turn",
|
||||
"DiminishFirst": "1st defense (no penalty)",
|
||||
"DiminishSecond": "2nd defense (−2)",
|
||||
"DiminishThird": "3rd+ defense (−4)",
|
||||
"ArmorRollTitle": "Armor Roll: {armor}",
|
||||
"RollArmor": "Roll Armor",
|
||||
"ArmorRollOptions": "Armor Roll Options",
|
||||
"APPenalty": "AP (Attacker)",
|
||||
"APHint": "attacker's Armor Piercing value",
|
||||
"ReinforcedHint": "Reinforced — rolling red dice"
|
||||
},
|
||||
"Enhancement": {
|
||||
"None": "None",
|
||||
@@ -352,6 +391,7 @@
|
||||
"Check": "Check",
|
||||
"Success": "Success!",
|
||||
"Failure": "Failure",
|
||||
"Exploded": "exploded dice",
|
||||
"AutoSuccess": "Automatically Available",
|
||||
"RarityCheck": "Rarity Check",
|
||||
"NoActor": "No character selected — assign a character to your user first.",
|
||||
@@ -362,6 +402,11 @@
|
||||
"MiracleCast": "Miracle Invocation",
|
||||
"StressGained": "Arcane Stress Gained",
|
||||
"MiracleBlocked": "You are now blocked from casting miracles for the rest of the day!",
|
||||
"Defense": "Defense Roll",
|
||||
"DefenseResult": "defense successes",
|
||||
"ArmorRoll": "Armor Roll",
|
||||
"ArmorBypassed": "Armor bypassed (0 dice — AP ≥ AV)",
|
||||
"Successes": "successes",
|
||||
"DualAttr": {
|
||||
"DefenseMelee": "melee defense",
|
||||
"FightingNimble": "nimble weapon",
|
||||
@@ -893,6 +938,9 @@
|
||||
"Actor": {
|
||||
"character": "Character",
|
||||
"npc": "NPC"
|
||||
},
|
||||
"Warning": {
|
||||
"MiracleBlocked": "Divine favour has been lost — you cannot invoke miracles until a new day."
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@
|
||||
border: 1px solid @color-olive;
|
||||
border-radius: 3px;
|
||||
background: rgba(0,0,0,0.15);
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
min-width: 6rem;
|
||||
min-height: 1.6rem;
|
||||
|
||||
@@ -97,13 +97,13 @@
|
||||
.identity-name {
|
||||
flex: 1;
|
||||
font-family: @font-secondary;
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
}
|
||||
|
||||
.slot-icon { font-size: @font-size-sm; opacity: 0.6; }
|
||||
.slot-placeholder { font-size: @font-size-sm; }
|
||||
.slot-icon { font-size: @font-size-xs; opacity: 0.8; }
|
||||
.slot-placeholder { font-size: @font-size-xs; }
|
||||
|
||||
a { font-size: @font-size-sm; opacity: 0.7; &:hover { opacity: 1; } }
|
||||
a { font-size: @font-size-xs; opacity: 0.85; &:hover { opacity: 1; } }
|
||||
}
|
||||
|
||||
.identity-xp {
|
||||
@@ -111,21 +111,22 @@
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
margin-left: auto;
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
|
||||
.xp-label {
|
||||
font-family: @font-secondary;
|
||||
font-size: @font-size-sm;
|
||||
color: @color-olive;
|
||||
font-size: @font-size-xs;
|
||||
font-weight: bold;
|
||||
color: @color-dark;
|
||||
margin-left: 4px;
|
||||
}
|
||||
|
||||
.xp-sep { opacity: 0.6; }
|
||||
.xp-sep { opacity: 0.8; }
|
||||
|
||||
input {
|
||||
width: 3rem;
|
||||
text-align: center;
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
padding: 1px 2px;
|
||||
}
|
||||
}
|
||||
@@ -161,17 +162,18 @@
|
||||
input {
|
||||
width: 2.4rem;
|
||||
text-align: center;
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
padding: 1px 2px;
|
||||
}
|
||||
|
||||
.res-sep { opacity: 0.5; font-size: @font-size-xs; }
|
||||
.res-sep { opacity: 0.7; font-size: @font-size-xs; }
|
||||
}
|
||||
|
||||
.resource-label {
|
||||
min-width: 3.8rem;
|
||||
min-width: 4.2rem;
|
||||
font-family: @font-secondary;
|
||||
font-size: @font-size-xs;
|
||||
font-size: @font-size-base;
|
||||
font-weight: bold;
|
||||
color: @color-dark;
|
||||
}
|
||||
}
|
||||
@@ -204,7 +206,8 @@
|
||||
|
||||
label {
|
||||
font-family: @font-secondary;
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
font-weight: bold;
|
||||
color: @color-dark;
|
||||
text-align: center;
|
||||
}
|
||||
@@ -311,7 +314,7 @@
|
||||
width: 2.8rem;
|
||||
text-align: center;
|
||||
}
|
||||
span { opacity: 0.6; }
|
||||
span { opacity: 0.8; }
|
||||
}
|
||||
|
||||
// Defense display
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
.oathhammer .npc-content {
|
||||
font-family: @font-body; // Calibri — standard text per design_rules.md
|
||||
font-size: @font-size-base;
|
||||
color: var(--color-dark-1);
|
||||
color: @color-dark;
|
||||
.sheet-background();
|
||||
overflow: auto;
|
||||
padding: 10px 20px; // Inner margin so content clears the parchment border
|
||||
@@ -53,7 +53,7 @@
|
||||
select:disabled {
|
||||
background-color: @color-disabled-bg;
|
||||
border-color: transparent;
|
||||
color: var(--color-dark-3);
|
||||
color: @color-dark;
|
||||
}
|
||||
|
||||
input,
|
||||
@@ -208,7 +208,8 @@
|
||||
margin-bottom: 2px;
|
||||
|
||||
label.skill-name-col {
|
||||
font-size: @font-size-sm;
|
||||
font-size: @font-size-xs;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.skill-rank-col select,
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
.item-detail {
|
||||
font-size: @font-size-xs;
|
||||
color: @color-olive;
|
||||
color: @color-dark;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
.item-group {
|
||||
font-size: @font-size-xs;
|
||||
color: @color-olive;
|
||||
color: @color-dark;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
@@ -117,13 +117,13 @@
|
||||
|
||||
.item-list--weapon {
|
||||
.item-list-header, .item-entry {
|
||||
grid-template-columns: @item-img-size 1fr 4.5rem 3.5rem 2rem 1.5rem 1.8rem 5.5rem;
|
||||
grid-template-columns: @item-img-size 1fr 4.5rem 3.5rem 2rem 1.5rem 1.8rem 9rem;
|
||||
}
|
||||
}
|
||||
|
||||
.item-list--armor {
|
||||
.item-list-header, .item-entry {
|
||||
grid-template-columns: @item-img-size 1fr 3.5rem 2.5rem 3.5rem 1.5rem 1.8rem 3.5rem;
|
||||
grid-template-columns: @item-img-size 1fr 3.5rem 2.5rem 3.5rem 1.5rem 1.8rem 5.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,6 +145,11 @@
|
||||
}
|
||||
}
|
||||
|
||||
.miracles-blocked {
|
||||
opacity: 0.45;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.item-list--equipment {
|
||||
.item-list-header, .item-entry {
|
||||
grid-template-columns: @item-img-size 1fr 5rem 3rem 3.5rem;
|
||||
@@ -177,7 +182,7 @@
|
||||
|
||||
.item-usage {
|
||||
font-size: @font-size-xs;
|
||||
color: @color-olive;
|
||||
color: @color-dark;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
@@ -197,7 +202,7 @@
|
||||
}
|
||||
|
||||
.no-items {
|
||||
color: var(--color-dark-5);
|
||||
color: @color-olive;
|
||||
font-style: italic;
|
||||
font-size: @font-size-xs;
|
||||
padding: 4px;
|
||||
@@ -209,3 +214,62 @@
|
||||
.transition-opacity();
|
||||
}
|
||||
}
|
||||
|
||||
// Miracle blocked banner on the Magic tab
|
||||
.miracle-blocked-banner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
background: fade(#c0392b, 10%);
|
||||
border: 1px solid fade(#c0392b, 45%);
|
||||
border-radius: 4px;
|
||||
padding: 4px 10px;
|
||||
margin-bottom: 4px;
|
||||
color: #c0392b;
|
||||
font-size: @font-size-xs;
|
||||
font-weight: bold;
|
||||
|
||||
span { flex: 1; }
|
||||
|
||||
a {
|
||||
color: @color-dark;
|
||||
font-weight: normal;
|
||||
font-size: @font-size-sm;
|
||||
.transition-opacity();
|
||||
white-space: nowrap;
|
||||
i { color: @color-gold; }
|
||||
}
|
||||
}
|
||||
|
||||
// Slots counter on the Combat tab
|
||||
.slots-counter {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
padding: 2px 6px 4px;
|
||||
|
||||
.slots-label {
|
||||
font-size: @font-size-xs;
|
||||
font-weight: bold;
|
||||
color: @color-dark;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.03em;
|
||||
}
|
||||
|
||||
.slots-value {
|
||||
font-size: @font-size-xs;
|
||||
font-weight: bold;
|
||||
color: @color-dark;
|
||||
background: fade(@color-gold, 15%);
|
||||
border: 1px solid fade(@color-gold, 40%);
|
||||
border-radius: 4px;
|
||||
padding: 1px 8px;
|
||||
min-width: 3.5rem;
|
||||
text-align: center;
|
||||
|
||||
&.slots-over {
|
||||
color: #c0392b;
|
||||
background: fade(#c0392b, 10%);
|
||||
border-color: fade(#c0392b, 40%);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,55 +133,72 @@
|
||||
}
|
||||
}
|
||||
|
||||
// ——— Options block ———
|
||||
// ——— Option rows — applies to all fieldsets in any roll dialog ———
|
||||
.roll-option-row {
|
||||
display: flex;
|
||||
flex-wrap: nowrap;
|
||||
align-items: center;
|
||||
gap: 4px 8px;
|
||||
padding: 5px 0;
|
||||
|
||||
&:not(:last-child) {
|
||||
border-bottom: 1px solid fade(@color-olive, 10%);
|
||||
}
|
||||
|
||||
label {
|
||||
flex: 0 0 140px;
|
||||
font-size: @font-size-xs;
|
||||
color: @color-dark;
|
||||
white-space: nowrap;
|
||||
font-family: @font-body;
|
||||
}
|
||||
|
||||
select, input[type="text"], input[type="number"] {
|
||||
flex: 0 0 110px;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid darken(@color-olive-faint, 10%);
|
||||
border-radius: 3px;
|
||||
background: rgba(255, 255, 255, 0.85);
|
||||
color: @color-dark;
|
||||
font-family: @font-body;
|
||||
font-size: @font-size-xs;
|
||||
}
|
||||
|
||||
.roll-option-hint {
|
||||
flex: 1 1 auto;
|
||||
font-size: calc(@font-size-xs * 0.85);
|
||||
color: @color-olive;
|
||||
font-style: italic;
|
||||
padding-left: 6px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
}
|
||||
|
||||
.roll-option-luck {
|
||||
label { color: @color-gold; font-weight: bold; }
|
||||
select { border-color: @color-gold; }
|
||||
.luck-icon { color: @color-gold; font-size: 0.8em; }
|
||||
}
|
||||
|
||||
.roll-option-check {
|
||||
input[type="checkbox"] {
|
||||
flex: 0 0 auto;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
accent-color: @color-blue;
|
||||
cursor: pointer;
|
||||
}
|
||||
label {
|
||||
cursor: pointer;
|
||||
flex: 1 1 auto;
|
||||
}
|
||||
}
|
||||
|
||||
// ——— Options block (legacy scope kept for skill roll dialog) ———
|
||||
.roll-options-block {
|
||||
.roll-option-row {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 4px 8px;
|
||||
padding: 5px 0;
|
||||
|
||||
&:not(:last-child) {
|
||||
border-bottom: 1px solid fade(@color-olive, 10%);
|
||||
}
|
||||
|
||||
label {
|
||||
flex: 1 1 120px;
|
||||
font-size: @font-size-xs;
|
||||
color: @color-dark;
|
||||
white-space: nowrap;
|
||||
font-family: @font-body;
|
||||
}
|
||||
|
||||
select {
|
||||
flex: 0 0 90px;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid darken(@color-olive-faint, 10%);
|
||||
border-radius: 3px;
|
||||
background: rgba(255, 255, 255, 0.85);
|
||||
color: @color-dark;
|
||||
font-family: @font-body;
|
||||
font-size: @font-size-xs;
|
||||
}
|
||||
|
||||
.roll-option-hint {
|
||||
flex: 1 1 100%;
|
||||
font-size: calc(@font-size-xs * 0.85);
|
||||
color: @color-olive;
|
||||
font-style: italic;
|
||||
padding-left: 4px;
|
||||
white-space: normal;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
}
|
||||
|
||||
.roll-option-luck {
|
||||
label { color: @color-gold; font-weight: bold; }
|
||||
select { border-color: @color-gold; }
|
||||
.luck-icon { color: @color-gold; font-size: 0.8em; }
|
||||
}
|
||||
// inherits .roll-option-row styles from parent scope
|
||||
}
|
||||
|
||||
// ——— Visibility block ———
|
||||
@@ -390,19 +407,24 @@
|
||||
}
|
||||
|
||||
// Attack/damage buttons in weapon list
|
||||
.item-list--weapon .item-actions {
|
||||
gap: 8px;
|
||||
.item-list--weapon .item-entry .item-actions {
|
||||
gap: 14px;
|
||||
a[data-action="attackWeapon"] {
|
||||
color: @color-blue;
|
||||
font-size: 1.1em;
|
||||
.transition-opacity();
|
||||
}
|
||||
a[data-action="defendWeapon"] {
|
||||
color: @color-olive;
|
||||
font-size: 1.1em;
|
||||
.transition-opacity();
|
||||
}
|
||||
a[data-action="damageWeapon"] {
|
||||
color: #8b0000;
|
||||
font-size: 1.1em;
|
||||
.transition-opacity();
|
||||
}
|
||||
a[data-action="edit"] { margin-left: 6px; }
|
||||
a[data-action="edit"] { margin-left: 4px; }
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -550,3 +572,83 @@
|
||||
a[data-action="castMiracle"] .miracle-cast-icon { color: #5a3000; font-size: 1.05em; }
|
||||
a[data-action="edit"] { margin-left: 6px; }
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// DEFENSE / ARMOR DIALOG STYLES
|
||||
// ============================================================
|
||||
|
||||
.oh-defense-dialog,
|
||||
.oh-armor-dialog {
|
||||
.oh-trait-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 5px 10px;
|
||||
margin: 4px 0;
|
||||
background: fade(@color-blue, 8%);
|
||||
border: 1px solid fade(@color-blue, 25%);
|
||||
border-radius: 4px;
|
||||
font-size: 0.84em;
|
||||
color: darken(@color-blue, 10%);
|
||||
i { flex-shrink: 0; }
|
||||
}
|
||||
}
|
||||
|
||||
// Defense card in chat
|
||||
.oh-defense-card,
|
||||
.oh-armor-card {
|
||||
.oh-roll-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.oh-defense-icon {
|
||||
font-size: 1.1em;
|
||||
color: @color-blue;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.oh-card-weapon-img {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
object-fit: contain;
|
||||
border-radius: 3px;
|
||||
border: 1px solid @color-olive-faint;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Defense roll button in combat tab
|
||||
.defense-row {
|
||||
align-items: flex-end;
|
||||
.defense-roll-group {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-roll-btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 4px 10px;
|
||||
background: @color-blue;
|
||||
color: #fff;
|
||||
border-radius: 4px;
|
||||
font-family: @font-secondary;
|
||||
font-size: @font-size-sm;
|
||||
cursor: pointer;
|
||||
text-decoration: none;
|
||||
.transition-opacity();
|
||||
|
||||
i { font-size: 0.9em; }
|
||||
&:hover { opacity: 0.85; color: #fff; text-decoration: none; }
|
||||
}
|
||||
|
||||
// Armor roll icon in armor list
|
||||
.item-list--armor .item-actions {
|
||||
gap: 8px;
|
||||
a[data-action="rollArmorSave"] .armor-roll-icon {
|
||||
color: @color-blue;
|
||||
font-size: 1.05em;
|
||||
}
|
||||
a[data-action="edit"] { margin-left: 6px; }
|
||||
}
|
||||
|
||||
@@ -77,6 +77,11 @@
|
||||
background: fade(#e74c3c, 15%);
|
||||
color: #c0392b;
|
||||
}
|
||||
|
||||
.roll-opposed {
|
||||
background: fade(#3498db, 15%);
|
||||
color: #1a6fa8;
|
||||
}
|
||||
}
|
||||
|
||||
// Rollable rarity button on item sheets
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
}
|
||||
|
||||
.transition-opacity() {
|
||||
opacity: 0.6;
|
||||
opacity: 0.85;
|
||||
transition: opacity 0.2s;
|
||||
&:hover { opacity: 1; }
|
||||
}
|
||||
|
||||
@@ -15,3 +15,5 @@ export { default as OathHammerRollDialog } from "./roll-dialog.mjs"
|
||||
export { default as OathHammerWeaponDialog } from "./weapon-dialog.mjs"
|
||||
export { default as OathHammerSpellDialog } from "./spell-dialog.mjs"
|
||||
export { default as OathHammerMiracleDialog } from "./miracle-dialog.mjs"
|
||||
export { default as OathHammerDefenseDialog } from "./defense-dialog.mjs"
|
||||
export { default as OathHammerArmorDialog } from "./armor-dialog.mjs"
|
||||
|
||||
70
module/applications/armor-dialog.mjs
Normal file
70
module/applications/armor-dialog.mjs
Normal file
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* Armor roll dialog.
|
||||
*
|
||||
* Pool = Armor Value (AV) − AP penalty + manual bonus (can go to 0, unlike other pools)
|
||||
* Reinforced trait on the armor → red dice (3+)
|
||||
* Each success on the roll reduces incoming damage by 1.
|
||||
*/
|
||||
export default class OathHammerArmorDialog {
|
||||
|
||||
static async prompt(actor, armor) {
|
||||
const sys = armor.system
|
||||
const av = sys.armorValue ?? 0
|
||||
|
||||
const isReinforced = [...(sys.traits ?? [])].includes("reinforced")
|
||||
|
||||
// AP options — entered by the user based on the attacker's weapon
|
||||
const apOptions = Array.from({ length: 9 }, (_, i) => ({
|
||||
value: -i,
|
||||
label: i === 0 ? "0" : `−${i}`,
|
||||
selected: i === 0,
|
||||
}))
|
||||
|
||||
const bonusOptions = Array.from({ length: 7 }, (_, i) => {
|
||||
const v = i - 3
|
||||
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
|
||||
})
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
|
||||
const context = {
|
||||
actorName: actor.name,
|
||||
armorName: armor.name,
|
||||
armorImg: armor.img,
|
||||
av,
|
||||
isReinforced,
|
||||
apOptions,
|
||||
bonusOptions,
|
||||
rollModes,
|
||||
visibility: game.settings.get("core", "rollMode"),
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-oath-hammer/templates/armor-roll-dialog.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.format("OATHHAMMER.Dialog.ArmorRollTitle", { armor: armor.name }) },
|
||||
classes: ["fvtt-oath-hammer"],
|
||||
content,
|
||||
rejectClose: false,
|
||||
buttons: [{
|
||||
label: game.i18n.localize("OATHHAMMER.Dialog.RollArmor"),
|
||||
callback: (_ev, btn) => Object.fromEntries(
|
||||
[...btn.form.elements].filter(e => e.name).map(e => [e.name, e.value])
|
||||
),
|
||||
}],
|
||||
})
|
||||
|
||||
if (!result) return null
|
||||
|
||||
return {
|
||||
av,
|
||||
isReinforced,
|
||||
apPenalty: parseInt(result.ap) || 0,
|
||||
bonus: parseInt(result.bonus) || 0,
|
||||
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
|
||||
}
|
||||
}
|
||||
}
|
||||
112
module/applications/defense-dialog.mjs
Normal file
112
module/applications/defense-dialog.mjs
Normal file
@@ -0,0 +1,112 @@
|
||||
/**
|
||||
* Defense roll dialog.
|
||||
*
|
||||
* Pool = governing attribute (Agility default; Might option for melee) + Defense skill
|
||||
* + armorPenalty (auto from equipped armor, always ≤ 0)
|
||||
* + parryBonus / blockBonus (from equipped weapon traits)
|
||||
* + manual bonus
|
||||
*
|
||||
* Parry trait on equipped weapon → red dice (3+) vs melee; +1 if two Parry weapons
|
||||
* Block trait on equipped weapon → red dice (3+) vs ranged; +1 to ranged defense
|
||||
*/
|
||||
export default class OathHammerDefenseDialog {
|
||||
|
||||
static async prompt(actor) {
|
||||
const actorSys = actor.system
|
||||
|
||||
// ── Attributes & skill ──────────────────────────────────────────────
|
||||
const agiRank = actorSys.attributes.agility.rank
|
||||
const mightRank = actorSys.attributes.might.rank
|
||||
const defRank = actorSys.skills.defense.rank
|
||||
|
||||
// ── Equipped weapons ────────────────────────────────────────────────
|
||||
const equipped = actor.items.filter(i => i.type === "weapon" && i.system.equipped)
|
||||
const parryCount = equipped.filter(w => w.system.traits?.has?.("parry") || [...(w.system.traits ?? [])].includes("parry")).length
|
||||
const blockCount = equipped.filter(w => w.system.traits?.has?.("block") || [...(w.system.traits ?? [])].includes("block")).length
|
||||
|
||||
// ── Equipped armor penalty (sum) ────────────────────────────────────
|
||||
const armorPenalty = actor.items
|
||||
.filter(i => i.type === "armor" && i.system.equipped)
|
||||
.reduce((sum, a) => sum + (a.system.penalty ?? 0), 0)
|
||||
|
||||
// ── Build option lists ───────────────────────────────────────────────
|
||||
const attackTypeOptions = [
|
||||
{ value: "melee", label: game.i18n.localize("OATHHAMMER.Dialog.DefenseMelee"), selected: true },
|
||||
{ value: "ranged", label: game.i18n.localize("OATHHAMMER.Dialog.DefenseRanged"), selected: false },
|
||||
]
|
||||
|
||||
const attrOptions = [
|
||||
{ value: "agility", label: `${game.i18n.localize("OATHHAMMER.Attribute.Agility")} (${agiRank})`, selected: true },
|
||||
{ value: "might", label: `${game.i18n.localize("OATHHAMMER.Attribute.Might")} (${mightRank})`, selected: false },
|
||||
]
|
||||
|
||||
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
|
||||
const v = i - 6
|
||||
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
|
||||
})
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
|
||||
const context = {
|
||||
actorName: actor.name,
|
||||
agiRank,
|
||||
mightRank,
|
||||
defRank,
|
||||
parryCount,
|
||||
blockCount,
|
||||
armorPenalty,
|
||||
attackTypeOptions,
|
||||
attrOptions,
|
||||
bonusOptions,
|
||||
rollModes,
|
||||
visibility: game.settings.get("core", "rollMode"),
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-oath-hammer/templates/defense-roll-dialog.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.format("OATHHAMMER.Dialog.DefenseTitle", { actor: actor.name }) },
|
||||
classes: ["fvtt-oath-hammer"],
|
||||
content,
|
||||
rejectClose: false,
|
||||
buttons: [{
|
||||
label: game.i18n.localize("OATHHAMMER.Dialog.RollDefense"),
|
||||
callback: (_ev, btn) => Object.fromEntries(
|
||||
[...btn.form.elements].filter(e => e.name).map(e => [e.name, e.value])
|
||||
),
|
||||
}],
|
||||
})
|
||||
|
||||
if (!result) return null
|
||||
|
||||
const attackType = result.attackType ?? "melee"
|
||||
const attrChoice = result.attribute ?? "agility"
|
||||
const attrRank = attrChoice === "might" ? mightRank : agiRank
|
||||
const bonus = parseInt(result.bonus) || 0
|
||||
|
||||
// Determine red dice and trait bonus from equipped weapons
|
||||
let redDice = false
|
||||
let traitBonus = 0
|
||||
if (attackType === "melee" && parryCount > 0) {
|
||||
redDice = true
|
||||
if (parryCount >= 2) traitBonus = 1
|
||||
} else if (attackType === "ranged" && blockCount > 0) {
|
||||
redDice = true
|
||||
traitBonus = 1
|
||||
}
|
||||
|
||||
return {
|
||||
attackType,
|
||||
attrRank,
|
||||
attrChoice,
|
||||
redDice,
|
||||
traitBonus,
|
||||
armorPenalty,
|
||||
bonus,
|
||||
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -68,9 +68,10 @@ export default class OathHammerRollDialog {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
|
||||
// Build select option arrays
|
||||
const dvOptions = Array.from({ length: 10 }, (_, i) => {
|
||||
const v = i + 1
|
||||
return { value: v, label: String(v), selected: v === 2 }
|
||||
const dvOptions = Array.from({ length: 11 }, (_, i) => {
|
||||
const v = i // 0..10
|
||||
const label = v === 0 ? "0 (opposed)" : String(v)
|
||||
return { value: v, label, selected: v === 2 }
|
||||
})
|
||||
|
||||
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
|
||||
@@ -130,7 +131,8 @@ export default class OathHammerRollDialog {
|
||||
callback: (_event, button) => {
|
||||
const out = {}
|
||||
for (const el of button.form.elements) {
|
||||
if (el.name) out[el.name] = el.value
|
||||
if (!el.name) continue
|
||||
out[el.name] = el.type === "checkbox" ? String(el.checked) : el.value
|
||||
}
|
||||
return out
|
||||
},
|
||||
@@ -143,10 +145,11 @@ export default class OathHammerRollDialog {
|
||||
const attrOverride = result.attrOverride || defaultAttrKey
|
||||
|
||||
return {
|
||||
dv: Math.max(1, parseInt(result.dv) || 2),
|
||||
dv: Math.max(0, parseInt(result.dv) ?? 2),
|
||||
bonus: parseInt(result.bonus) || 0,
|
||||
luckSpend: Math.min(Math.max(0, parseInt(result.luckSpend) || 0), availableLuck),
|
||||
supporters: Math.max(0, parseInt(result.supporters) || 0),
|
||||
explodeOn5: result.explodeOn5 === "true",
|
||||
attrOverride,
|
||||
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
|
||||
}
|
||||
|
||||
@@ -60,6 +60,16 @@ export default class OathHammerActorSheet extends HandlebarsApplicationMixin(fou
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
// ProseMirror "Save" dispatches a change event before committing its .value
|
||||
// to the element, so FormDataExtended may read stale HTML. Instead we
|
||||
// intercept the event here, stop it from bubbling to the submitOnChange
|
||||
// handler, and update the document directly with the current editor value.
|
||||
for (const pm of this.element.querySelectorAll("prose-mirror[name]")) {
|
||||
pm.addEventListener("change", async (event) => {
|
||||
event.stopPropagation()
|
||||
await this.document.update({ [pm.name]: pm.value ?? "" })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#createDragDropHandlers() {
|
||||
@@ -89,6 +99,10 @@ export default class OathHammerActorSheet extends HandlebarsApplicationMixin(fou
|
||||
|
||||
_onDragStart(event) {
|
||||
if ("link" in event.target.dataset) return
|
||||
const li = event.target.closest("[data-item-uuid]")
|
||||
if (!li) return
|
||||
const dragData = { type: "Item", uuid: li.dataset.itemUuid }
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
_onDragOver(event) {}
|
||||
|
||||
@@ -81,6 +81,12 @@ export default class OathHammerItemSheet extends HandlebarsApplicationMixin(foun
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
for (const pm of this.element.querySelectorAll("prose-mirror[name]")) {
|
||||
pm.addEventListener("change", async (event) => {
|
||||
event.stopPropagation()
|
||||
await this.document.update({ [pm.name]: pm.value ?? "" })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#createDragDropHandlers() {
|
||||
|
||||
@@ -4,7 +4,9 @@ import OathHammerRollDialog from "../roll-dialog.mjs"
|
||||
import OathHammerWeaponDialog from "../weapon-dialog.mjs"
|
||||
import OathHammerSpellDialog from "../spell-dialog.mjs"
|
||||
import OathHammerMiracleDialog from "../miracle-dialog.mjs"
|
||||
import { rollSkillCheck, rollWeaponAttack, rollWeaponDamage, rollSpellCast, rollMiracleCast } from "../../rolls.mjs"
|
||||
import OathHammerDefenseDialog from "../defense-dialog.mjs"
|
||||
import OathHammerArmorDialog from "../armor-dialog.mjs"
|
||||
import { rollSkillCheck, rollWeaponAttack, rollWeaponDamage, rollSpellCast, rollMiracleCast, rollArmorSave, rollWeaponDefense } from "../../rolls.mjs"
|
||||
|
||||
export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
/** @override */
|
||||
@@ -22,11 +24,15 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
createSpell: OathHammerCharacterSheet.#onCreateSpell,
|
||||
createMiracle: OathHammerCharacterSheet.#onCreateMiracle,
|
||||
createEquipment: OathHammerCharacterSheet.#onCreateEquipment,
|
||||
createTrait: OathHammerCharacterSheet.#onCreateTrait,
|
||||
rollSkill: OathHammerCharacterSheet.#onRollSkill,
|
||||
attackWeapon: OathHammerCharacterSheet.#onAttackWeapon,
|
||||
defendWeapon: OathHammerCharacterSheet.#onDefendWeapon,
|
||||
damageWeapon: OathHammerCharacterSheet.#onDamageWeapon,
|
||||
castSpell: OathHammerCharacterSheet.#onCastSpell,
|
||||
castMiracle: OathHammerCharacterSheet.#onCastMiracle,
|
||||
rollArmorSave: OathHammerCharacterSheet.#onRollArmorSave,
|
||||
resetMiracleBlocked: OathHammerCharacterSheet.#onResetMiracleBlocked,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -101,6 +107,7 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
_violated: o.system.violated
|
||||
}
|
||||
})
|
||||
context.enrichedBackground = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.background ?? "", { async: true })
|
||||
break
|
||||
case "skills": {
|
||||
context.tab = context.tabs.skills
|
||||
@@ -170,6 +177,10 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
}
|
||||
})
|
||||
context.ammunition = doc.itemTypes.ammunition
|
||||
// Slot tracking: max = 10 + (Might rank × 2); used = sum of all items' slots
|
||||
context.slotsMax = 10 + (doc.system.attributes.might.rank * 2)
|
||||
context.slotsUsed = doc.items.reduce((sum, item) => sum + (item.system.slots ?? 0), 0)
|
||||
context.slotsOver = context.slotsUsed > context.slotsMax
|
||||
break
|
||||
case "magic":
|
||||
context.tab = context.tabs.magic
|
||||
@@ -180,12 +191,14 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
context.tab = context.tabs.equipment
|
||||
context.equipment = doc.itemTypes.equipment
|
||||
context.magicItems = doc.itemTypes["magic-item"]
|
||||
context.slotsMax = 10 + (doc.system.attributes.might.rank * 2)
|
||||
context.slotsUsed = doc.items.reduce((sum, item) => sum + (item.system.slots ?? 0), 0)
|
||||
context.slotsOver = context.slotsUsed > context.slotsMax
|
||||
break
|
||||
case "notes":
|
||||
context.tab = context.tabs.notes
|
||||
context.enrichedBackground = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.background, { async: true })
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description ?? "", { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes ?? "", { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
@@ -246,6 +259,10 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Equipment"), type: "equipment" }])
|
||||
}
|
||||
|
||||
static #onCreateTrait(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Trait"), type: "trait" }])
|
||||
}
|
||||
|
||||
static async #onRollSkill(event, target) {
|
||||
const skillKey = target.dataset.skill
|
||||
if (!skillKey) return
|
||||
@@ -264,6 +281,16 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
await rollWeaponAttack(this.document, weapon, opts)
|
||||
}
|
||||
|
||||
static async #onDefendWeapon(event, target) {
|
||||
const weaponId = target.dataset.itemId
|
||||
if (!weaponId) return
|
||||
const weapon = this.document.items.get(weaponId)
|
||||
if (!weapon) return
|
||||
const opts = await OathHammerWeaponDialog.promptDefense(this.document, weapon)
|
||||
if (!opts) return
|
||||
await rollWeaponDefense(this.document, weapon, opts)
|
||||
}
|
||||
|
||||
static async #onDamageWeapon(event, target) {
|
||||
const weaponId = target.dataset.itemId
|
||||
if (!weaponId) return
|
||||
@@ -289,8 +316,26 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
|
||||
if (!miracleId) return
|
||||
const miracle = this.document.items.get(miracleId)
|
||||
if (!miracle) return
|
||||
if (this.document.system.miracleBlocked) {
|
||||
ui.notifications.warn(game.i18n.localize("OATHHAMMER.Warning.MiracleBlocked"))
|
||||
return
|
||||
}
|
||||
const opts = await OathHammerMiracleDialog.prompt(this.document, miracle)
|
||||
if (!opts) return
|
||||
await rollMiracleCast(this.document, miracle, opts)
|
||||
}
|
||||
|
||||
static async #onResetMiracleBlocked() {
|
||||
await this.document.update({ "system.miracleBlocked": false })
|
||||
}
|
||||
|
||||
static async #onRollArmorSave(event, target) {
|
||||
const armorId = target.dataset.itemId
|
||||
if (!armorId) return
|
||||
const armor = this.document.items.get(armorId)
|
||||
if (!armor) return
|
||||
const opts = await OathHammerArmorDialog.prompt(this.document, armor)
|
||||
if (!opts) return
|
||||
await rollArmorSave(this.document, armor, opts)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,15 +28,26 @@ export default class OathHammerClassSheet extends OathHammerItemSheet {
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override — collect checkbox sets explicitly so unchecking all works */
|
||||
_prepareSubmitData(event, form, formData) {
|
||||
const data = super._prepareSubmitData(event, form, formData)
|
||||
data["system.armorProficiency"] = Array.from(
|
||||
form.querySelectorAll('input[name="system.armorProficiency"]:checked')
|
||||
).map(el => el.value)
|
||||
data["system.weaponProficiency"] = Array.from(
|
||||
form.querySelectorAll('input[name="system.weaponProficiency"]:checked')
|
||||
).map(el => el.value)
|
||||
return data
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
// Handle proficiency checkboxes directly — FormDataExtended mishandles
|
||||
// multiple same-named checkboxes, so we intercept the change event,
|
||||
// collect all checked values ourselves, and stop propagation to prevent
|
||||
// the generic submitOnChange handler from clobbering the data.
|
||||
for (const cb of this.element.querySelectorAll('.proficiency-checkboxes input[type="checkbox"]')) {
|
||||
cb.addEventListener("change", this.#onProficiencyChange.bind(this))
|
||||
}
|
||||
}
|
||||
|
||||
async #onProficiencyChange(event) {
|
||||
event.stopPropagation()
|
||||
const root = this.element
|
||||
const armorProficiency = [...root.querySelectorAll('input[name="system.armorProficiency"]:checked')].map(e => e.value)
|
||||
const weaponProficiency = [...root.querySelectorAll('input[name="system.weaponProficiency"]:checked')].map(e => e.value)
|
||||
await this.document.update({
|
||||
"system.armorProficiency": armorProficiency,
|
||||
"system.weaponProficiency": weaponProficiency,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,6 +129,143 @@ export default class OathHammerWeaponDialog {
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// DEFENSE DIALOG
|
||||
// ------------------------------------------------------------------ //
|
||||
|
||||
/**
|
||||
* Show the weapon defense dialog and return resolved options.
|
||||
*
|
||||
* Defense pool = Agility (or Might) + Defense skill + trait bonuses + armor penalty + diminish penalty + bonus
|
||||
*
|
||||
* Parry trait → red dice vs melee; +1 if two Parry weapons equipped
|
||||
* Block trait → red dice vs ranged; +1 bonus always
|
||||
* Diminishing defense: -2 per additional defense after the first in a turn
|
||||
*/
|
||||
static async promptDefense(actor, weapon) {
|
||||
const sys = weapon.system
|
||||
const actorSys = actor.system
|
||||
|
||||
const agiRank = actorSys.attributes.agility.rank
|
||||
const mightRank = actorSys.attributes.might.rank
|
||||
const defRank = actorSys.skills.defense.rank
|
||||
|
||||
// Detect this weapon's defense-relevant traits
|
||||
const hasParry = sys.traits.has("parry")
|
||||
const hasBlock = sys.traits.has("block")
|
||||
|
||||
// Count all equipped parry/block weapons (for +1 with two Parry weapons)
|
||||
const equipped = actor.items.filter(i => i.type === "weapon" && i.system.equipped)
|
||||
const parryCount = equipped.filter(w => w.system.traits?.has?.("parry") || [...(w.system.traits ?? [])].includes("parry")).length
|
||||
const blockCount = equipped.filter(w => w.system.traits?.has?.("block") || [...(w.system.traits ?? [])].includes("block")).length
|
||||
|
||||
// Armor penalty from all equipped armors
|
||||
const armorPenalty = actor.items
|
||||
.filter(i => i.type === "armor" && i.system.equipped)
|
||||
.reduce((sum, a) => sum + (a.system.penalty ?? 0), 0)
|
||||
|
||||
// Pre-select attack type: block weapons default to ranged, parry to melee
|
||||
const defaultAttackType = hasBlock && !hasParry ? "ranged" : "melee"
|
||||
|
||||
const traitLabels = [...sys.traits].map(t => {
|
||||
const key = SYSTEM.WEAPON_TRAITS[t]
|
||||
return key ? game.i18n.localize(key) : t
|
||||
})
|
||||
|
||||
const attackTypeOptions = [
|
||||
{ value: "melee", label: game.i18n.localize("OATHHAMMER.Dialog.DefenseMelee"), selected: defaultAttackType === "melee" },
|
||||
{ value: "ranged", label: game.i18n.localize("OATHHAMMER.Dialog.DefenseRanged"), selected: defaultAttackType === "ranged" },
|
||||
]
|
||||
|
||||
const attrOptions = [
|
||||
{ value: "agility", label: `${game.i18n.localize("OATHHAMMER.Attribute.Agility")} (${agiRank})`, selected: true },
|
||||
{ value: "might", label: `${game.i18n.localize("OATHHAMMER.Attribute.Might")} (${mightRank})`, selected: false },
|
||||
]
|
||||
|
||||
const diminishOptions = [
|
||||
{ value: 0, label: game.i18n.localize("OATHHAMMER.Dialog.DiminishFirst"), selected: true },
|
||||
{ value: -2, label: game.i18n.localize("OATHHAMMER.Dialog.DiminishSecond"), selected: false },
|
||||
{ value: -4, label: game.i18n.localize("OATHHAMMER.Dialog.DiminishThird"), selected: false },
|
||||
]
|
||||
|
||||
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
|
||||
const v = i - 6
|
||||
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
|
||||
})
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
|
||||
const context = {
|
||||
actorName: actor.name,
|
||||
weaponName: weapon.name,
|
||||
weaponImg: weapon.img,
|
||||
agiRank,
|
||||
mightRank,
|
||||
defRank,
|
||||
hasParry,
|
||||
hasBlock,
|
||||
parryCount,
|
||||
blockCount,
|
||||
armorPenalty,
|
||||
traits: traitLabels,
|
||||
attackTypeOptions,
|
||||
attrOptions,
|
||||
diminishOptions,
|
||||
bonusOptions,
|
||||
rollModes,
|
||||
visibility: game.settings.get("core", "rollMode"),
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-oath-hammer/templates/weapon-defense-dialog.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.format("OATHHAMMER.Dialog.WeaponDefenseTitle", { weapon: weapon.name }) },
|
||||
classes: ["fvtt-oath-hammer"],
|
||||
content,
|
||||
rejectClose: false,
|
||||
buttons: [{
|
||||
label: game.i18n.localize("OATHHAMMER.Dialog.RollDefense"),
|
||||
callback: (_ev, btn) => Object.fromEntries(
|
||||
[...btn.form.elements].filter(e => e.name).map(e => [e.name, e.value])
|
||||
),
|
||||
}],
|
||||
})
|
||||
|
||||
if (!result) return null
|
||||
|
||||
const attackType = result.attackType ?? defaultAttackType
|
||||
const attrChoice = result.attribute ?? "agility"
|
||||
const attrRank = attrChoice === "might" ? mightRank : agiRank
|
||||
const diminishPenalty = parseInt(result.diminish) || 0
|
||||
const bonus = parseInt(result.bonus) || 0
|
||||
|
||||
// Resolve red dice and trait bonus based on selected attack type
|
||||
let redDice = false
|
||||
let traitBonus = 0
|
||||
if (attackType === "melee" && hasParry) {
|
||||
redDice = true
|
||||
traitBonus = parryCount >= 2 ? 1 : 0
|
||||
} else if (attackType === "ranged" && hasBlock) {
|
||||
redDice = true
|
||||
traitBonus = 1
|
||||
}
|
||||
|
||||
return {
|
||||
attackType,
|
||||
attrRank,
|
||||
attrChoice,
|
||||
redDice,
|
||||
traitBonus,
|
||||
armorPenalty,
|
||||
diminishPenalty,
|
||||
bonus,
|
||||
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// DAMAGE DIALOG
|
||||
// ------------------------------------------------------------------ //
|
||||
|
||||
@@ -82,6 +82,8 @@ export default class OathHammerCharacter extends foundry.abstract.TypeDataModel
|
||||
threshold: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
|
||||
})
|
||||
|
||||
schema.miracleBlocked = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
schema.movement = new fields.SchemaField({
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }),
|
||||
adjusted: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
|
||||
|
||||
272
module/rolls.mjs
272
module/rolls.mjs
@@ -24,7 +24,7 @@ import { SYSTEM } from "./config/system.mjs"
|
||||
* @returns {Promise<{successes: number, dv: number, isSuccess: boolean}>}
|
||||
*/
|
||||
export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
|
||||
const { bonus = 0, luckSpend = 0, supporters = 0, attrOverride, visibility, flavor } = options
|
||||
const { bonus = 0, luckSpend = 0, supporters = 0, attrOverride, visibility, flavor, explodeOn5 = false } = options
|
||||
|
||||
const sys = actor.system
|
||||
const skillDef = SYSTEM.SKILLS[skillKey]
|
||||
@@ -52,7 +52,8 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
|
||||
// Roll the dice pool
|
||||
const roll = await new Roll(`${totalDice}d6`).evaluate()
|
||||
|
||||
// Count successes — exploding 6s produce additional dice
|
||||
// Count successes — exploding dice produce additional dice
|
||||
const explodeThreshold = explodeOn5 ? 5 : 6
|
||||
let successes = 0
|
||||
const diceResults = []
|
||||
let extraDice = 0
|
||||
@@ -60,7 +61,7 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
|
||||
for (const r of roll.dice[0].results) {
|
||||
const val = r.result
|
||||
if (val >= threshold) successes++
|
||||
if (val === 6) extraDice++
|
||||
if (val >= explodeThreshold) extraDice++
|
||||
diceResults.push({ val, exploded: false })
|
||||
}
|
||||
|
||||
@@ -70,12 +71,13 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
|
||||
for (const r of xRoll.dice[0].results) {
|
||||
const val = r.result
|
||||
if (val >= threshold) successes++
|
||||
if (val === 6) extraDice++
|
||||
if (val >= explodeThreshold) extraDice++
|
||||
diceResults.push({ val, exploded: true })
|
||||
}
|
||||
}
|
||||
|
||||
const isSuccess = successes >= dv
|
||||
const isOpposed = dv === 0
|
||||
const isSuccess = isOpposed ? null : successes >= dv
|
||||
const colorEmoji = colorType === "black" ? "⬛" : colorType === "red" ? "🔴" : "⬜"
|
||||
const skillLabel = game.i18n.localize(skillDef.label)
|
||||
const attrLabel = game.i18n.localize(`OATHHAMMER.Attribute.${attrKey.charAt(0).toUpperCase()}${attrKey.slice(1)}`)
|
||||
@@ -89,18 +91,26 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
|
||||
}).join(" ")
|
||||
|
||||
// Build modifier summary
|
||||
const explodedCount = diceResults.filter(d => d.exploded).length
|
||||
const modParts = []
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
if (luckSpend > 0) modParts.push(`+${luckSpend * 2} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP)`)
|
||||
if (supporters > 0) modParts.push(`+${supporters} ${game.i18n.localize("OATHHAMMER.Dialog.Supporters")}`)
|
||||
if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
const resultClass = isSuccess ? "roll-success" : "roll-failure"
|
||||
const resultLabel = isSuccess
|
||||
? game.i18n.localize("OATHHAMMER.Roll.Success")
|
||||
: game.i18n.localize("OATHHAMMER.Roll.Failure")
|
||||
const resultClass = isOpposed ? "roll-opposed" : isSuccess ? "roll-success" : "roll-failure"
|
||||
const resultLabel = isOpposed
|
||||
? game.i18n.localize("OATHHAMMER.Roll.Opposed")
|
||||
: isSuccess
|
||||
? game.i18n.localize("OATHHAMMER.Roll.Success")
|
||||
: game.i18n.localize("OATHHAMMER.Roll.Failure")
|
||||
|
||||
const cardFlavor = flavor ?? `${skillLabel} ${game.i18n.localize("OATHHAMMER.Roll.Check")} (DV ${dv})`
|
||||
const cardFlavor = flavor ?? (isOpposed
|
||||
? `${skillLabel} ${game.i18n.localize("OATHHAMMER.Roll.Check")} (${game.i18n.localize("OATHHAMMER.Roll.Opposed")})`
|
||||
: `${skillLabel} ${game.i18n.localize("OATHHAMMER.Roll.Check")} (DV ${dv})`)
|
||||
|
||||
const successDisplay = isOpposed ? String(successes) : `${successes} / ${dv}`
|
||||
|
||||
const content = `
|
||||
<div class="oh-roll-card">
|
||||
@@ -112,7 +122,7 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
|
||||
${modLine}
|
||||
<div class="oh-roll-dice">${diceHtml}</div>
|
||||
<div class="oh-roll-result ${resultClass}">
|
||||
<span class="oh-roll-successes">${successes} / ${dv}</span>
|
||||
<span class="oh-roll-successes">${successDisplay}</span>
|
||||
<span class="oh-roll-verdict">${resultLabel}</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -549,7 +559,247 @@ export async function rollMiracleCast(actor, miracle, options = {}) {
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
|
||||
if (!isSuccess) {
|
||||
await actor.update({ "system.miracleBlocked": true })
|
||||
}
|
||||
|
||||
return { successes, dv, isSuccess }
|
||||
}
|
||||
|
||||
function _cap(s) { return s ? s.charAt(0).toUpperCase() + s.slice(1) : "" }
|
||||
|
||||
// ============================================================
|
||||
// DEFENSE ROLL
|
||||
// ============================================================
|
||||
|
||||
/**
|
||||
* Roll a defense check (Agility/Might + Defense skill) and post to chat.
|
||||
*
|
||||
* @param {Actor} actor
|
||||
* @param {object} options From OathHammerDefenseDialog.prompt()
|
||||
*/
|
||||
export async function rollDefense(actor, options = {}) {
|
||||
const {
|
||||
attackType = "melee",
|
||||
attrRank = 0,
|
||||
attrChoice = "agility",
|
||||
redDice = false,
|
||||
traitBonus = 0,
|
||||
armorPenalty = 0,
|
||||
bonus = 0,
|
||||
visibility,
|
||||
} = options
|
||||
|
||||
const defRank = actor.system.skills.defense.rank
|
||||
const totalDice = Math.max(attrRank + defRank + traitBonus + armorPenalty + bonus, 1)
|
||||
const threshold = redDice ? 3 : 4
|
||||
const colorEmoji = redDice ? "🔴" : "⬜"
|
||||
|
||||
const { roll, successes, diceResults } = await _rollPool(totalDice, threshold)
|
||||
const diceHtml = _diceHtml(diceResults, threshold)
|
||||
|
||||
const attrLabel = game.i18n.localize(`OATHHAMMER.Attribute.${attrChoice.charAt(0).toUpperCase() + attrChoice.slice(1)}`)
|
||||
const skillLabel = game.i18n.localize("OATHHAMMER.Skill.Defense")
|
||||
const typeLabel = game.i18n.localize(attackType === "ranged" ? "OATHHAMMER.Dialog.DefenseRanged" : "OATHHAMMER.Dialog.DefenseMelee")
|
||||
|
||||
const modParts = []
|
||||
if (traitBonus > 0) modParts.push(`+${traitBonus} ${game.i18n.localize(attackType === "melee" ? "OATHHAMMER.WeaponTrait.Parry" : "OATHHAMMER.WeaponTrait.Block")}`)
|
||||
if (armorPenalty < 0) modParts.push(`${armorPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.ArmorPenalty")}`)
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
const content = `
|
||||
<div class="oh-roll-card oh-defense-card">
|
||||
<div class="oh-roll-header">
|
||||
<i class="fa-solid fa-shield-halved oh-defense-icon"></i>
|
||||
<span>${game.i18n.localize("OATHHAMMER.Roll.Defense")} — ${typeLabel}</span>
|
||||
</div>
|
||||
<div class="oh-roll-info">
|
||||
<span>${attrLabel} ${attrRank} + ${skillLabel} ${defRank}</span>
|
||||
<span>${colorEmoji} ${totalDice}d6 (${threshold}+)</span>
|
||||
</div>
|
||||
${modLine}
|
||||
<div class="oh-roll-dice">${diceHtml}</div>
|
||||
<div class="oh-roll-result">
|
||||
<span class="oh-roll-successes">${successes} ${game.i18n.localize("OATHHAMMER.Roll.Successes")}</span>
|
||||
<span class="oh-roll-verdict">${game.i18n.localize("OATHHAMMER.Roll.DefenseResult")}</span>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const rollMode = visibility ?? game.settings.get("core", "rollMode")
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker({ actor }),
|
||||
content,
|
||||
rolls: [roll],
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
|
||||
return { successes }
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// WEAPON DEFENSE ROLL
|
||||
// ============================================================
|
||||
|
||||
/**
|
||||
* Roll a defense check triggered from a specific weapon, applying the
|
||||
* weapon's Parry / Block traits, and post to chat.
|
||||
*
|
||||
* Pool = (Agility or Might) + Defense skill
|
||||
* + traitBonus (Parry: +1 if two Parry weapons; Block: +1 vs ranged)
|
||||
* + armorPenalty (≤ 0)
|
||||
* + diminishPenalty (0 / −2 / −4 for 1st / 2nd / 3rd+ defense)
|
||||
* + bonus
|
||||
*
|
||||
* Parry trait → red dice (3+) when defending vs melee attacks
|
||||
* Block trait → red dice (3+) + +1 bonus when defending vs ranged attacks
|
||||
*
|
||||
* @param {Actor} actor
|
||||
* @param {Item} weapon The weapon used to defend
|
||||
* @param {object} options From OathHammerWeaponDialog.promptDefense()
|
||||
*/
|
||||
export async function rollWeaponDefense(actor, weapon, options = {}) {
|
||||
const {
|
||||
attackType = "melee",
|
||||
attrRank = 0,
|
||||
attrChoice = "agility",
|
||||
redDice = false,
|
||||
traitBonus = 0,
|
||||
armorPenalty = 0,
|
||||
diminishPenalty = 0,
|
||||
bonus = 0,
|
||||
visibility,
|
||||
} = options
|
||||
|
||||
const defRank = actor.system.skills.defense.rank
|
||||
const totalDice = Math.max(attrRank + defRank + traitBonus + armorPenalty + diminishPenalty + bonus, 1)
|
||||
const threshold = redDice ? 3 : 4
|
||||
const colorEmoji = redDice ? "🔴" : "⬜"
|
||||
|
||||
const { roll, successes, diceResults } = await _rollPool(totalDice, threshold)
|
||||
const diceHtml = _diceHtml(diceResults, threshold)
|
||||
|
||||
const attrLabel = game.i18n.localize(`OATHHAMMER.Attribute.${_cap(attrChoice)}`)
|
||||
const skillLabel = game.i18n.localize("OATHHAMMER.Skill.Defense")
|
||||
const typeLabel = game.i18n.localize(attackType === "ranged" ? "OATHHAMMER.Dialog.DefenseRanged" : "OATHHAMMER.Dialog.DefenseMelee")
|
||||
|
||||
const modParts = []
|
||||
if (traitBonus > 0) modParts.push(`+${traitBonus} ${game.i18n.localize(attackType === "melee" ? "OATHHAMMER.WeaponTrait.Parry" : "OATHHAMMER.WeaponTrait.Block")}`)
|
||||
if (armorPenalty < 0) modParts.push(`${armorPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.ArmorPenalty")}`)
|
||||
if (diminishPenalty < 0) modParts.push(`${diminishPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.DiminishingDefense")}`)
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
const content = `
|
||||
<div class="oh-roll-card oh-defense-card">
|
||||
<div class="oh-roll-header">
|
||||
<img src="${weapon.img}" class="oh-card-weapon-img" alt="${weapon.name}" />
|
||||
<span>${weapon.name} — ${game.i18n.localize("OATHHAMMER.Roll.Defense")} (${typeLabel})</span>
|
||||
</div>
|
||||
<div class="oh-roll-info">
|
||||
<span>${attrLabel} ${attrRank} + ${skillLabel} ${defRank}</span>
|
||||
<span>${colorEmoji} ${totalDice}d6 (${threshold}+)</span>
|
||||
</div>
|
||||
${modLine}
|
||||
<div class="oh-roll-dice">${diceHtml}</div>
|
||||
<div class="oh-roll-result">
|
||||
<span class="oh-roll-successes">${successes} ${game.i18n.localize("OATHHAMMER.Roll.Successes")}</span>
|
||||
<span class="oh-roll-verdict">${game.i18n.localize("OATHHAMMER.Roll.DefenseResult")}</span>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const rollMode = visibility ?? game.settings.get("core", "rollMode")
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker({ actor }),
|
||||
content,
|
||||
rolls: [roll],
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
|
||||
return { successes }
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// ARMOR ROLL
|
||||
// ============================================================
|
||||
|
||||
/**
|
||||
* Roll an armor saving roll (AV dice − AP) and post to chat.
|
||||
* Unlike other rolls, AP can reduce the pool to 0 (armor bypassed).
|
||||
* Each success reduces incoming damage by 1.
|
||||
*
|
||||
* @param {Actor} actor
|
||||
* @param {Item} armor
|
||||
* @param {object} options From OathHammerArmorDialog.prompt()
|
||||
*/
|
||||
export async function rollArmorSave(actor, armor, options = {}) {
|
||||
const {
|
||||
av = armor.system.armorValue ?? 0,
|
||||
isReinforced = false,
|
||||
apPenalty = 0,
|
||||
bonus = 0,
|
||||
visibility,
|
||||
} = options
|
||||
|
||||
// Armor CAN be reduced to 0 dice (fully bypassed by AP)
|
||||
const totalDice = Math.max(av + apPenalty + bonus, 0)
|
||||
const threshold = isReinforced ? 3 : 4
|
||||
const colorEmoji = isReinforced ? "🔴" : "⬜"
|
||||
|
||||
let successes = 0
|
||||
let diceHtml = `<em>${game.i18n.localize("OATHHAMMER.Roll.ArmorBypassed")}</em>`
|
||||
let roll
|
||||
|
||||
if (totalDice > 0) {
|
||||
const result = await _rollPool(totalDice, threshold)
|
||||
roll = result.roll
|
||||
successes = result.successes
|
||||
diceHtml = _diceHtml(result.diceResults, threshold)
|
||||
} else {
|
||||
// Zero dice — create a dummy roll with no results so Foundry can still attach it
|
||||
roll = new Roll("0d6")
|
||||
await roll.evaluate()
|
||||
}
|
||||
|
||||
const modParts = []
|
||||
if (apPenalty < 0) modParts.push(`AP ${apPenalty}`)
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
const content = `
|
||||
<div class="oh-roll-card oh-armor-card">
|
||||
<div class="oh-roll-header">
|
||||
<img src="${armor.img}" class="oh-card-weapon-img" alt="${armor.name}" />
|
||||
<span>${armor.name} (AV ${av})</span>
|
||||
</div>
|
||||
<div class="oh-roll-info">
|
||||
<span>${game.i18n.localize("OATHHAMMER.Roll.ArmorRoll")}</span>
|
||||
<span>${colorEmoji} ${totalDice}d6 (${threshold}+)</span>
|
||||
</div>
|
||||
${modLine}
|
||||
<div class="oh-roll-dice">${diceHtml}</div>
|
||||
<div class="oh-roll-result ${successes > 0 ? "roll-success" : ""}">
|
||||
<span class="oh-roll-successes">${successes} ${game.i18n.localize("OATHHAMMER.Roll.Successes")}</span>
|
||||
<span class="oh-roll-verdict">−${successes} ${game.i18n.localize("OATHHAMMER.Roll.Damage")}</span>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const rollMode = visibility ?? game.settings.get("core", "rollMode")
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker({ actor }),
|
||||
content,
|
||||
rolls: [roll],
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
|
||||
return { successes, totalDice }
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
"character": {
|
||||
"htmlFields": [
|
||||
"description",
|
||||
"background",
|
||||
"notes",
|
||||
"lineage.traits"
|
||||
]
|
||||
@@ -32,6 +33,7 @@
|
||||
"npc": {
|
||||
"htmlFields": [
|
||||
"description",
|
||||
"background",
|
||||
"notes"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,21 +1,8 @@
|
||||
<section data-tab="combat" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Defense"}}</legend>
|
||||
<div class="flexrow">
|
||||
<div class="form-group">
|
||||
<label>{{localize "OATHHAMMER.Label.DefenseValue"}}</label>
|
||||
<input type="text" value="{{system.defense.value}}" disabled />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "OATHHAMMER.Label.ArmorRating"}}</label>
|
||||
{{formInput systemFields.defense.fields.armorRating value=system.defense.armorRating name="system.defense.armorRating" disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "OATHHAMMER.Label.DefenseBonus"}}</label>
|
||||
{{formInput systemFields.defense.fields.bonus value=system.defense.bonus name="system.defense.bonus" disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<div class="slots-counter">
|
||||
<span class="slots-label">{{localize "OATHHAMMER.Label.ItemSlots"}}</span>
|
||||
<span class="slots-value {{#if slotsOver}}slots-over{{/if}}">{{slotsUsed}} / {{slotsMax}}</span>
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Weapons"}}
|
||||
{{#unless isPlayMode}}<a data-action="createWeapon" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
|
||||
@@ -41,10 +28,11 @@
|
||||
<span class="item-detail">{{#if weapon.system.ap}}{{weapon.system.ap}}{{else}}—{{/if}}</span>
|
||||
<span class="item-magic">{{#if weapon._isMagic}}<i class="fa-solid fa-wand-sparkles"></i>{{/if}}</span>
|
||||
<div class="item-equipped">
|
||||
<input type="checkbox" class="item-equipped-cb" data-item-id="{{weapon.id}}" {{checked weapon.system.equipped}} {{#if ../isPlayMode}}disabled{{/if}}>
|
||||
<input type="checkbox" class="item-equipped-cb" data-item-id="{{weapon.id}}" {{checked weapon.system.equipped}}>
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
<a data-action="attackWeapon" data-item-id="{{weapon.id}}" title="{{localize "OATHHAMMER.Dialog.Attack"}}"><i class="fa-solid fa-khanda"></i></a>
|
||||
<a data-action="defendWeapon" data-item-id="{{weapon.id}}" title="{{localize "OATHHAMMER.Dialog.RollDefense"}}"><i class="fa-solid fa-shield-halved"></i></a>
|
||||
<a data-action="damageWeapon" data-item-id="{{weapon.id}}" title="{{localize "OATHHAMMER.Dialog.Damage"}}"><i class="fa-solid fa-burst"></i></a>
|
||||
<a data-action="edit" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-edit"></i></a>
|
||||
<a data-action="delete" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-trash"></i></a>
|
||||
@@ -80,9 +68,10 @@
|
||||
<span class="item-detail">{{#if armor.system.penalty}}{{armor.system.penalty}}{{else}}—{{/if}}</span>
|
||||
<span class="item-magic">{{#if armor._isMagic}}<i class="fa-solid fa-wand-sparkles"></i>{{/if}}</span>
|
||||
<div class="item-equipped">
|
||||
<input type="checkbox" class="item-equipped-cb" data-item-id="{{armor.id}}" {{checked armor.system.equipped}} {{#if ../isPlayMode}}disabled{{/if}}>
|
||||
<input type="checkbox" class="item-equipped-cb" data-item-id="{{armor.id}}" {{checked armor.system.equipped}}>
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
<a data-action="rollArmorSave" data-item-id="{{armor.id}}" title="{{localize 'OATHHAMMER.Dialog.RollArmor'}}"><i class="fa-solid fa-shield armor-roll-icon"></i></a>
|
||||
<a data-action="edit" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-edit"></i></a>
|
||||
<a data-action="delete" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
<section data-tab="equipment" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
|
||||
<div class="slots-counter">
|
||||
<span class="slots-label">{{localize "OATHHAMMER.Label.ItemSlots"}}</span>
|
||||
<span class="slots-value {{#if slotsOver}}slots-over{{/if}}">{{slotsUsed}} / {{slotsMax}}</span>
|
||||
</div>
|
||||
<fieldset class="currency-bar">
|
||||
<legend>{{localize "OATHHAMMER.Label.Currency"}}</legend>
|
||||
<div class="flexrow">
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
<legend>{{localize "OATHHAMMER.Label.Background"}}</legend>
|
||||
{{formInput systemFields.background enriched=enrichedBackground value=system.background name="system.background" toggled=true}}
|
||||
</fieldset>
|
||||
{{#if traits.length}}
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Traits"}}</legend>
|
||||
<legend>{{localize "OATHHAMMER.Label.Traits"}}
|
||||
{{#unless isPlayMode}}<a data-action="createTrait" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
|
||||
</legend>
|
||||
{{#if traits.length}}
|
||||
<ul class="item-list item-list--trait">
|
||||
<li class="item-list-header">
|
||||
<span></span>
|
||||
@@ -15,7 +17,7 @@
|
||||
<span></span>
|
||||
</li>
|
||||
{{#each traits as |trait|}}
|
||||
<li class="item-entry" data-item-id="{{trait.id}}" data-item-uuid="{{trait.uuid}}">
|
||||
<li class="item-entry" data-item-id="{{trait.id}}" data-item-uuid="{{trait.uuid}}" data-drag="true">
|
||||
<img src="{{trait.img}}" class="item-img" />
|
||||
<span class="item-name">{{trait.name}}</span>
|
||||
<span class="item-type">{{trait._typeLabel}}</span>
|
||||
@@ -27,8 +29,10 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{else}}
|
||||
<p class="no-items">{{localize "OATHHAMMER.Label.NoTraits"}}</p>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
{{#if oaths.length}}
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Oaths"}}</legend>
|
||||
|
||||
@@ -43,8 +43,15 @@
|
||||
<legend>{{localize "OATHHAMMER.Label.Miracles"}}
|
||||
{{#unless isPlayMode}}<a data-action="createMiracle" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
|
||||
</legend>
|
||||
{{#if system.miracleBlocked}}
|
||||
<div class="miracle-blocked-banner">
|
||||
<i class="fa-solid fa-ban"></i>
|
||||
<span>{{localize "OATHHAMMER.Label.MiracleBlocked"}}</span>
|
||||
<a data-action="resetMiracleBlocked" title="{{localize 'OATHHAMMER.Action.ResetMiracleBlocked'}}"><i class="fa-solid fa-sun"></i> {{localize "OATHHAMMER.Action.NewDay"}}</a>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if miracles.length}}
|
||||
<ul class="item-list item-list--miracle">
|
||||
<ul class="item-list item-list--miracle {{#if system.miracleBlocked}}miracles-blocked{{/if}}">
|
||||
<li class="item-list-header">
|
||||
<span></span>
|
||||
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
|
||||
|
||||
50
templates/armor-roll-dialog.hbs
Normal file
50
templates/armor-roll-dialog.hbs
Normal file
@@ -0,0 +1,50 @@
|
||||
<div class="oh-roll-dialog oh-armor-dialog">
|
||||
|
||||
{{!-- Armor header --------------------------------------------------------}}
|
||||
<div class="spell-header">
|
||||
<img src="{{armorImg}}" class="weapon-img-sm" alt="{{armorName}}" />
|
||||
<div class="spell-header-info">
|
||||
<span class="weapon-name-lg">{{armorName}}</span>
|
||||
<div class="weapon-badges">
|
||||
<span class="dv-badge">AV {{av}}</span>
|
||||
{{#if isReinforced}}<span class="ritual-badge">{{localize "OATHHAMMER.ArmorTrait.Reinforced"}} 🔴</span>{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<fieldset class="attack-options-block">
|
||||
<legend>{{localize "OATHHAMMER.Dialog.ArmorRollOptions"}}</legend>
|
||||
|
||||
<div class="pool-info-line">
|
||||
AV {{av}}
|
||||
{{#if isReinforced}} · {{localize "OATHHAMMER.Dialog.ReinforcedHint"}}{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- AP penalty from attacker's weapon ----------------------------------}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.APPenalty"}}</label>
|
||||
<select name="ap">
|
||||
{{#each apOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.APHint"}}</span>
|
||||
</div>
|
||||
|
||||
{{!-- Manual bonus -------------------------------------------------------}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.Modifier"}}</label>
|
||||
<select name="bonus">
|
||||
{{#each bonusOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
{{!-- Visibility -----------------------------------------------------------}}
|
||||
<fieldset class="roll-visibility-block">
|
||||
<legend>{{localize "OATHHAMMER.Dialog.Visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
63
templates/defense-roll-dialog.hbs
Normal file
63
templates/defense-roll-dialog.hbs
Normal file
@@ -0,0 +1,63 @@
|
||||
<div class="oh-roll-dialog oh-defense-dialog">
|
||||
|
||||
{{!-- Pool preview -------------------------------------------------------}}
|
||||
<div class="pool-info-line">
|
||||
{{localize "OATHHAMMER.Skill.Defense"}} ({{localize "OATHHAMMER.Attribute.Agility"}} {{agiRank}})
|
||||
+ {{localize "OATHHAMMER.Label.SkillRank"}} {{defRank}}
|
||||
{{#if armorPenalty}} {{armorPenalty}} {{localize "OATHHAMMER.Dialog.ArmorPenalty"}}{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Trait summary -------------------------------------------------------}}
|
||||
{{#if parryCount}}
|
||||
<div class="oh-trait-info">
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{localize "OATHHAMMER.Dialog.ParryActive"}}{{#if (gte parryCount 2)}} (+1){{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if blockCount}}
|
||||
<div class="oh-trait-info">
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{localize "OATHHAMMER.Dialog.BlockActive"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<fieldset class="attack-options-block">
|
||||
<legend>{{localize "OATHHAMMER.Dialog.DefenseOptions"}}</legend>
|
||||
|
||||
{{!-- Attack type --------------------------------------------------------}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.AttackType"}}</label>
|
||||
<select name="attackType">
|
||||
{{#each attackTypeOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{!-- Governing attribute (melee can use Might) --------------------------}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.GoverningAttr"}}</label>
|
||||
<select name="attribute">
|
||||
{{#each attrOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.MightMeleeHint"}}</span>
|
||||
</div>
|
||||
|
||||
{{!-- Manual bonus -------------------------------------------------------}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.Modifier"}}</label>
|
||||
<select name="bonus">
|
||||
{{#each bonusOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.AttackModifierHint"}}</span>
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
{{!-- Visibility -----------------------------------------------------------}}
|
||||
<fieldset class="roll-visibility-block">
|
||||
<legend>{{localize "OATHHAMMER.Dialog.Visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
@@ -12,7 +12,7 @@
|
||||
<label class="proficiency-option">
|
||||
<input type="checkbox" name="system.armorProficiency"
|
||||
value="{{key}}"
|
||||
{{#if (includes system.armorProficiency key)}}checked{{/if}}>
|
||||
{{#if (includes ../system.armorProficiency key)}}checked{{/if}}>
|
||||
{{localize label}}
|
||||
</label>
|
||||
{{/each}}
|
||||
@@ -26,7 +26,7 @@
|
||||
<label class="proficiency-option">
|
||||
<input type="checkbox" name="system.weaponProficiency"
|
||||
value="{{key}}"
|
||||
{{#if (includes system.weaponProficiency key)}}checked{{/if}}>
|
||||
{{#if (includes ../system.weaponProficiency key)}}checked{{/if}}>
|
||||
{{localize label}}
|
||||
</label>
|
||||
{{/each}}
|
||||
|
||||
@@ -61,6 +61,12 @@
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.SupportersHint"}}</span>
|
||||
</div>
|
||||
|
||||
<div class="roll-option-row roll-option-check">
|
||||
<label for="explodeOn5">{{localize "OATHHAMMER.Dialog.ExplodeOn5"}}</label>
|
||||
<input type="checkbox" id="explodeOn5" name="explodeOn5" value="true" />
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.ExplodeOn5Hint"}}</span>
|
||||
</div>
|
||||
|
||||
{{#if availableLuck}}
|
||||
<div class="roll-option-row roll-option-luck">
|
||||
<label>{{localize "OATHHAMMER.Dialog.LuckSpend"}} <i class="fa-solid fa-clover luck-icon"></i></label>
|
||||
|
||||
85
templates/weapon-defense-dialog.hbs
Normal file
85
templates/weapon-defense-dialog.hbs
Normal file
@@ -0,0 +1,85 @@
|
||||
<div class="oh-roll-dialog oh-weapon-dialog">
|
||||
|
||||
{{!-- Weapon header --}}
|
||||
<div class="weapon-header">
|
||||
<img src="{{weaponImg}}" class="weapon-img-sm" alt="{{weaponName}}" />
|
||||
<div class="weapon-header-info">
|
||||
<span class="weapon-name-lg">{{weaponName}}</span>
|
||||
{{#if traits}}
|
||||
<div class="weapon-traits-row">
|
||||
{{#each traits}}<span class="trait-tag-sm">{{this}}</span>{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Pool preview --}}
|
||||
<div class="pool-info-line">
|
||||
{{localize "OATHHAMMER.Skill.Defense"}} ({{localize "OATHHAMMER.Attribute.Agility"}} {{agiRank}})
|
||||
+ {{localize "OATHHAMMER.Label.SkillRank"}} {{defRank}}
|
||||
{{#if armorPenalty}} {{armorPenalty}} {{localize "OATHHAMMER.Dialog.ArmorPenalty"}}{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Active trait indicators --}}
|
||||
{{#if hasParry}}
|
||||
<div class="oh-trait-info">
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{localize "OATHHAMMER.Dialog.ParryActive"}}{{#if (gte parryCount 2)}} (+1){{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if hasBlock}}
|
||||
<div class="oh-trait-info">
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{localize "OATHHAMMER.Dialog.BlockActive"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<fieldset class="attack-options-block">
|
||||
<legend>{{localize "OATHHAMMER.Dialog.DefenseOptions"}}</legend>
|
||||
|
||||
{{!-- Attack type --}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.AttackType"}}</label>
|
||||
<select name="attackType">
|
||||
{{#each attackTypeOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{!-- Governing attribute (melee can use Might) --}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.GoverningAttr"}}</label>
|
||||
<select name="attribute">
|
||||
{{#each attrOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.MightMeleeHint"}}</span>
|
||||
</div>
|
||||
|
||||
{{!-- Diminishing defense penalty --}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.DiminishingDefense"}}</label>
|
||||
<select name="diminish">
|
||||
{{#each diminishOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.DiminishingDefenseHint"}}</span>
|
||||
</div>
|
||||
|
||||
{{!-- Manual bonus/penalty --}}
|
||||
<div class="roll-option-row">
|
||||
<label>{{localize "OATHHAMMER.Dialog.Modifier"}}</label>
|
||||
<select name="bonus">
|
||||
{{#each bonusOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.AttackModifierHint"}}</span>
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
{{!-- Visibility --}}
|
||||
<fieldset class="roll-visibility-block">
|
||||
<legend>{{localize "OATHHAMMER.Dialog.Visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
Reference in New Issue
Block a user