{
  "OATHHAMMER": {
    "Sheet": {
      "Character": "Oath Hammer Character Sheet",
      "NPC": "Oath Hammer NPC Sheet",
      "Weapon": "Oath Hammer Weapon Sheet",
      "Armor": "Oath Hammer Armor Sheet",
      "Ammunition": "Oath Hammer Ammunition Sheet",
      "Equipment": "Oath Hammer Equipment Sheet",
      "Spell": "Oath Hammer Spell Sheet",
      "Miracle": "Oath Hammer Miracle Sheet",
      "MagicItem": "Oath Hammer Magic Item Sheet",
      "Trait": "Oath Hammer Trait Sheet",
      "Oath": "Oath Hammer Oath Sheet",
      "Condition": "Oath Hammer Condition Sheet",
      "Class": "Oath Hammer Class Sheet",
      "Building": "Oath Hammer Building Sheet",
      "Settlement": "Oath Hammer Settlement Sheet",
      "SkillNPC": "Oath Hammer NPC Skill Sheet",
      "NpcAttack": "Oath Hammer NPC Attack Sheet",
      "Regiment": "Oath Hammer Regiment Sheet",
      "Party": "Party Sheet",
      "Army": "Army Sheet"
    },
    "Tab": {
      "Identity": "Oaths / Traits",
      "Skills": "Skills",
      "Combat": "Combat",
      "Magic": "Magic",
      "Equipment": "Equipment",
      "Notes": "Notes",
      "Overview": "Overview",
      "Buildings": "Buildings",
      "Inventory": "Inventory",
      "Traits": "Traits",
      "Garrison": "Garrison",
      "Members": "Members",
      "Loot": "Loot"
    },
    "Attribute": {
      "Might": "Might",
      "Toughness": "Toughness",
      "Agility": "Agility",
      "Willpower": "Willpower",
      "Intelligence": "Intelligence",
      "Fate": "Fate"
    },
    "Skill": {
      "Academics": "Academics",
      "Acrobatics": "Acrobatics",
      "AnimalHandling": "Animal Handling",
      "Athletics": "Athletics",
      "Brewing": "Brewing",
      "Carpentry": "Carpentry",
      "Defense": "Defense",
      "Dexterity": "Dexterity",
      "Diplomacy": "Diplomacy",
      "Discipline": "Discipline",
      "Fighting": "Fighting",
      "Folklore": "Folklore",
      "Fortune": "Fortune",
      "Heal": "Heal",
      "Leadership": "Leadership",
      "Magic": "Magic",
      "Masonry": "Masonry",
      "Orientation": "Orientation",
      "Perception": "Perception",
      "Resilience": "Resilience",
      "Ride": "Ride",
      "Shooting": "Shooting",
      "Smithing": "Smithing",
      "Stealth": "Stealth",
      "Survival": "Survival",
      "Tracking": "Tracking"
    },
    "Lineage": {
      "Dwarf": "Dwarf",
      "Firbolg": "Firbolg",
      "Halfling": "Halfling",
      "HighElf": "High Elf",
      "Human": "Human",
      "WoodElf": "Wood Elf"
    },
    "Class": {
      "Berserker": "Berserker",
      "Champion": "Champion",
      "Delver": "Delver",
      "Knight": "Knight",
      "Mage": "Mage",
      "Priest": "Priest",
      "Scout": "Scout",
      "Soldier": "Soldier",
      "Spellblade": "Spellblade",
      "Troubadour": "Troubadour",
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "features": {
          "label": "Features"
        },
        "armorProficiency": {
          "label": "Armor Proficiency"
        },
        "weaponProficiency": {
          "label": "Weapon Proficiency"
        }
      }
    },
    "Tradition": {
      "Elemental": "Elemental",
      "Illusionist": "Illusionist",
      "Imperial": "Imperial",
      "Infernal": "Infernal",
      "Runic": "Runic",
      "Stygian": "Stygian"
    },
    "BuildingSkill": {
      "Carpentry": "Carpentry",
      "Masonry": "Masonry"
    },
    "Building": {
      "FIELDS": {
        "skillCheck": {
          "label": "Skill Check"
        },
        "cost": {
          "label": "Cost (gp)"
        },
        "buildTime": {
          "label": "Build Time"
        },
        "taxRevenue": {
          "label": "Tax Revenue / month"
        },
        "constructed": {
          "label": "Constructed"
        },
        "description": {
          "label": "Description"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "ArmorType": {
      "Light": "Light",
      "Medium": "Medium",
      "Heavy": "Heavy"
    },
    "Currency": {
      "GP": "Gold Pieces",
      "SP": "Silver Pieces",
      "CP": "Copper Pieces"
    },
    "AmmoType": {
      "Standard": "Arrow / Bolt",
      "Bodkin": "Bodkin (−1 armor)",
      "Envenomed": "Envenomed (poison)",
      "Incendiary": "Incendiary (flaming)"
    },
    "EquipmentType": {
      "Potion": "Potion",
      "Container": "Container",
      "Mount": "Mount",
      "HealingSupply": "Healing Supply",
      "Food": "Food & Drink",
      "LightSource": "Light Source",
      "Misc": "Miscellaneous",
      "Vehicle": "Vehicle",
      "Animal": "Animal",
      "WarMachine": "War Machine"
    },
    "MagicItemType": {
      "Focus": "Focus",
      "Talisman": "Talisman",
      "Trinket": "Trinket"
    },
    "Rarity": {
      "Always": "Always",
      "Common": "1 – Common",
      "Uncommon": "2 – Uncommon",
      "Rare": "3 – Rare",
      "VeryRare": "4 – Very Rare",
      "Legendary": "5 – Legendary"
    },
    "TraitType": {
      "SpecialTrait": "Special Trait",
      "ClassTrait": "Class Trait",
      "LineageTrait": "Lineage Trait",
      "NpcTrait": "NPC Trait",
      "CreatureTrait": "Creature Trait",
      "RegimentTrait": "Regiment Trait"
    },
    "Condition": {
      "Blinded": "Blinded",
      "BlindedDesc": "Cannot see. -3 penalty to defense and melee attack rolls. Cannot perform ranged attacks or cast spells.",
      "Confused": "Confused",
      "ConfusedDesc": "Must make a DV2 Discipline check at the start of each turn or may not move or perform actions.",
      "Dazed": "Dazed",
      "DazedDesc": "Cannot perform Magic checks or move more than 10 ft. -1 penalty to attack and defense rolls.",
      "Deafened": "Deafened",
      "DeafenedDesc": "Cannot hear. -3 penalty to Magic checks due to verbal components required for miracles and spells.",
      "Demoralized": "Demoralized",
      "DemoralizedDesc": "−1 penalty to Discipline checks. Cannot perform Leadership checks.",
      "Diseased": "Diseased",
      "DiseasedDesc": "Lose 1 rank in all attributes. Can be treated with a DV5 Heal check once per day.",
      "Enfeebled": "Enfeebled",
      "EnfeebledDesc": "-2 penalty to attack and defense rolls. Cannot move more than 10 ft or perform the Run action.",
      "Fatigued": "Fatigued",
      "FatiguedDesc": "-1 penalty to attack and defense rolls, and to Resilience checks. Removed by a full night's rest.",
      "Frightened": "Frightened",
      "FrightenedDesc": "Cannot approach enemies. May attempt a DV2 Discipline check as an action to end this condition. Cannot perform Leadership checks.",
      "Ignited": "Ignited",
      "IgnitedDesc": "Suffers 1DD flaming damage at the end of each round, ignoring armor. Can remove condition as an action (ends turn prone).",
      "Inspired": "Inspired",
      "InspiredDesc": "+1 bonus to Discipline and Leadership checks.",
      "Invisible": "Invisible",
      "InvisibleDesc": "Cannot be seen by ordinary means. Cannot be targeted by magic or ranged attacks. -3 penalty to melee attacks against invisible targets.",
      "Poisoned": "Poisoned",
      "PoisonedDesc": "Suffers 1DD poison damage (black die) at the end of each round, ignoring armor.",
      "Restrained": "Restrained",
      "RestrainedDesc": "Cannot move.",
      "Stunned": "Stunned",
      "StunnedDesc": "Cannot speak, move, or perform actions. -3 penalty to defense rolls."
    },
    "Label": {
      "Character": "Character",
      "NPC": "NPC",
      "Grit": "Grit",
      "Luck": "Luck",
      "LuckAvailable": "Available Luck",
      "Defense": "Defense",
      "DefenseValue": "Defense Value",
      "ArmorRating": "Armor Rating",
      "DefenseBonus": "Defense Bonus",
      "Movement": "Move",
      "ArcaneStress": "Arcane Stress",
      "StressValue": "Stress",
      "ThresholdBonus": "Threshold Bonus",
      "Attributes": "Attributes",
      "Biodata": "Background",
      "Background": "Background",
      "Experience": "Experience",
      "Level": "Level",
      "XP": "Current XP",
      "TotalXP": "Total XP",
      "Traits": "Traits",
      "Oaths": "Oaths",
      "Weapons": "Weapons",
      "Attacks": "Attacks",
      "Armor": "Armor & Shields",
      "Ammunition": "Ammunition",
      "ItemSlots": "Item Slots",
      "Spells": "Spells",
      "Miracles": "Miracles",
      "Equipment": "Equipment",
      "MagicItems": "Magic Items",
      "Conditions": "Conditions",
      "Description": "Description",
      "Notes": "Notes",
      "Stats": "Stats",
      "CR": "Challenge Rating",
      "AttackBonus": "Attack Bonus",
      "DamageBonus": "Damage Bonus",
      "Currency": "Currency",
      "None": "None",
      "Effect": "Effect",
      "Components": "Components",
      "Charges": "Charges",
      "NoWeapons": "No weapons equipped.",
      "NoAttacks": "No attacks defined.",
      "NoArmor": "No armor or shields.",
      "NoSpells": "No spells known.",
      "NoMiracles": "No miracles known.",
      "MiracleBlocked": "Divine favour lost — no more miracles today.",
      "NoEquipment": "No equipment.",
      "NoTraits": "No traits. Drag trait items here.",
      "NoOaths": "No oaths yet.",
      "Enchantment": "Enchantment",
      "MagicQuality": "Quality",
      "Cursed": "Cursed",
      "ClassRestriction": "Restriction",
      "Tenet": "Tenet",
      "Boon": "Boon",
      "Bane": "Bane",
      "Skill": "Skill",
      "SkillRank": "Rank",
      "SkillModifier": "Mod",
      "TotalDice": "Total",
      "ColorDice": "Color",
      "Lineage": "Lineage",
      "DropClass": "Drop Class Here",
      "OpenClass": "Click to open class details",
      "Features": "Features",
      "Name": "Name",
      "Type": "Type",
      "Usage": "Usage",
      "Violated": "Violated",
      "Group": "Group",
      "Magic": "Magic",
      "Damage": "Damage",
      "Tradition": "Tradition",
      "DivineTradition": "Divine Tradition",
      "Piety": "Piety",
      "Quantity": "Qty",
      "Rarity": "Rarity",
      "Penalty": "Penalty",
      "Equipped": "Eq.",
      "XPCurrent": "Current XP",
      "Ritual": "Ritual",
      "MagicMissile": "Magic Missile",
      "SpellSave": "Save",
      "Range": "Range",
      "Duration": "Duration",
      "StressBlocked": "BLOCKED — over stress threshold!",
      "InitiativeBonus": "Initiative Bonus",
      "Initiative": "Initiative",
      "Treasury": "Treasury",
      "Renown": "Renown",
      "Territory": "Territory",
      "Population": "Population",
      "Garrison": "Garrison",
      "UnderSiege": "Under Siege",
      "IsCapital": "Capital",
      "Capital": "Capital",
      "Founded": "Founded",
      "TaxNotes": "Tax Notes",
      "TaxRevenue": "Tax Revenue",
      "Cost": "Cost",
      "Built": "Built",
      "Armors": "Armors & Shields",
      "ArmorDice": "Armor Dice",
      "Skills": "Skills",
      "NoSkills": "No skills. Drag skill items here.",
      "DicePool": "Dice Pool",
      "SkillNPCHint": "Drag NPC skill items here to define skill pools.",
      "TraitNPCHint": "Drag trait items here.",
      "EquipmentNPCHint": "Drag armor and equipment items here.",
      "Threshold": "Threshold",
      "GritMax": "Grit (Max)",
      "Dice": "Dice",
      "DiceColor": "Color",
      "Special": "Special",
      "NoRegiments": "No regiments yet — drag regiment actors here.",
      "SupplyCost": "Supply Cost",
      "SkillName": "Skill name",
      "AttackName": "Attack name",
      "TraitName": "Trait name",
      "Edit": "Edit",
      "Delete": "Delete",
      "Rank": "Rank",
      "RemoveFromGarrison": "Remove from Garrison",
      "RecruitmentCost": "Recruitment Cost",
      "UnitLeader": "Unit Leader",
      "DropLeaderHint": "Drop a linked actor here",
      "MarchingOrder": "Marching Order",
      "NoMembers": "No members yet — drag characters here.",
      "DropMemberHint": "Drag a character or NPC actor here to add them to the party.",
      "Loot": "Loot",
      "NoLoot": "No loot yet — drag items here.",
      "DropLootHint": "Drag weapons, armor or equipment here to add party loot.",
      "Qty": "Qty",
      "GP": "GP",
      "SP": "SP",
      "CP": "CP",
      "Class": "Class",
      "Commander": "Commander",
      "Location": "Location",
      "Regiments": "Regiments",
      "DropRegimentHint": "Drag a regiment actor (must be token-linked) to add it to this army.",
      "TotalSupply": "Total Supply",
      "Mercenary": "Mercenary",
      "CurrentXP": "XP",
      "CarriesLight": "Carries Light",
      "Slots": "Slots",
      "Runes": "Runes",
      "DropRuneHint": "Drop a runic spell here to attach it…",
      "RemoveRune": "Remove rune",
      "OpenRune": "Open spell sheet",
      "DifficultyValue": "Difficulty Value",
      "Exalted": "Exalted"
    },
    "ColorDice": {
      "White": "White (4+)",
      "Red": "Red (3+)",
      "Black": "Black (2+)"
    },
    "NewItem": {
      "Weapon": "New Weapon",
      "Spell": "New Spell",
      "Miracle": "New Miracle",
      "Equipment": "New Equipment",
      "Building": "New Building",
      "Trait": "New Trait",
      "Oath": "New Oath",
      "NpcAttack": "New NPC Attack",
      "Regiment": "New Regiment",
      "RegimentSkill": "Add Skill",
      "RegimentAttack": "Add Attack",
      "RegimentTrait": "Add Trait",
      "SkillNPC": "New Skill"
    },
    "ToggleSheet": "Toggle Edit/Play Mode",
    "Tooltip": {
      "RollArmor": "Roll Armor Dice",
      "OpenLeader": "Open leader sheet",
      "ClearLeader": "Remove unit leader",
      "MoveUp": "Move up (march forward)",
      "MoveDown": "Move down (march back)",
      "RemoveMember": "Remove from party",
      "RemoveRegiment": "Remove regiment from army"
    },
    "Action": {
      "CastSpell": "Cast Spell",
      "InvokeMiracle": "Invoke Miracle",
      "ResetMiracleBlocked": "Restore divine favour (new day)",
      "NewDay": "New day",
      "ClearStress": "Clear Stress (full rest)"
    },
    "Dialog": {
      "SkillCheckTitle": "Skill Check: {skill}",
      "SkillCheck": "Skill Check",
      "Options": "Options",
      "Roll": "Roll",
      "DV": "Difficulty (DV)",
      "DVHint": "successes needed",
      "Modifier": "Bonus / Penalty",
      "ModifierHint": "extra or fewer dice",
      "Supporters": "Supporters",
      "SupportersHint": "+1 die each",
      "LuckSpend": "Luck Points",
      "LuckHint": "+2 dice each",
      "LuckHuman": "Human (+3d)",
      "Available": "available",
      "LuckPoints": "Luck Points to Spend",
      "LuckPostRollTitle": "Luck Roll — {name}",
      "LuckPostRollConfirm": "Roll Luck Dice",
      "LuckPostRollHint": "Spend Luck Points to roll extra dice and add successes",
      "Visibility": "Visibility",
      "Attribute": "Attribute",
      "RollSkill": "Click to roll skill check",
      "ExplodeOn5": "Explode on 5+",
      "ExplodeOn5Hint": "trait bonus — 5s & 6s explode",
      "DiceColor": "Dice Color",
      "DiceColorHint": "equipment traits can upgrade dice",
      "AttackTitle": "Attack: {weapon}",
      "DamageTitle": "Damage: {weapon}",
      "Attack": "Attack",
      "Damage": "Damage",
      "AttackModifier": "Modifier",
      "AttackModifierHint": "situational bonus or penalty",
      "DamageModifier": "Damage Modifier",
      "DamageModifierHint": "extra or fewer damage dice",
      "RangeCondition": "Range Condition",
      "RangeConditions": "Range Conditions",
      "RangeNormal": "Normal",
      "RangeLong": "Long Range",
      "RangeMoving": "Moving Before Shot",
      "RangeConcealment": "Concealment",
      "RangeCover": "Cover",
      "RollAttack": "Roll Attack",
      "RollDamage": "Roll Damage",
      "SV": "Net Successes (SV)",
      "SVHint": "attack successes − defense successes",
      "NimbleHint": "nimble — use Agility",
      "SpellCastTitle": "Cast Spell: {spell}",
      "CastSpell": "Cast Spell",
      "CastOptions": "Cast Options",
      "Enhancement": "Enhancement",
      "ElementCondition": "Elemental Condition",
      "ElementNone": "Not met",
      "ElementMet": "Element met",
      "Grimoire": "Grimoire",
      "GrimoireHas": "Has Grimoire",
      "GrimoireNo": "No Grimoire (−2)",
      "PoolSize": "Pool Size",
      "PoolSizeHint": "Roll fewer dice to reduce Arcane Stress risk (p.101)",
      "PoolSizeReduced": "reduced pool",
      "MiracleCastTitle": "Invoke Miracle: {miracle}",
      "InvokeMiracle": "Invoke Miracle",
      "InvokeOptions": "Invoke Options",
      "MiracleDVNote": "miracle # today",
      "MiracleCount": "Miracle # Today",
      "MiracleCountHint": "1st = DV 1, 2nd = DV 2...",
      "MiracleFailWarning": "Failure blocks ALL miracles for the rest of the day.",
      "DefenseTitle": "Defense Roll: {actor}",
      "RollDefense": "Roll Defense",
      "DefenseOptions": "Defense Options",
      "AttackType": "Attack Type",
      "DefenseMelee": "Melee Attack",
      "DefenseRanged": "Ranged Attack",
      "GoverningAttr": "Attribute",
      "MightMeleeHint": "melee only: may use Might",
      "ParryActive": "Parry — red defense dice vs melee",
      "BlockActive": "Block — red defense dice vs ranged (+1)",
      "ArmorPenalty": "armor penalty",
      "WeaponDefenseTitle": "Weapon Defense: {weapon}",
      "DiminishingDefense": "Diminishing Defense",
      "DiminishingDefenseHint": "-2 penalty per additional defense this turn",
      "DiminishFirst": "1st defense (no penalty)",
      "DiminishSecond": "2nd defense (−2)",
      "DiminishThird": "3rd+ defense (−4)",
      "ArmorRollTitle": "Armor Roll: {armor}",
      "RollArmor": "Roll Armor",
      "ArmorRollOptions": "Armor Roll Options",
      "APPenalty": "AP (Attacker)",
      "APHint": "attacker's Armor Piercing value",
      "ReinforcedHint": "Reinforced — rolling red dice",
      "RollInitiative": "Roll Initiative",
      "Default": "Default",
      "DicePool": "Dice Pool"
    },
    "Enhancement": {
      "None": "None",
      "Focused": "Focused (red dice, +1 stress)",
      "Controlled": "Controlled (+1 stress)",
      "Empowered": "Empowered (+2 stress)",
      "Extended": "Extended (−1 die, +1 stress)",
      "Penetrating": "Penetrating (−1 die, +1 stress)",
      "Lethal": "Lethal (−2 dice, +2 stress)",
      "Hastened": "Hastened (−3 dice, +3 stress)",
      "Safe": "Safe Spell (−3 dice, no stress from 1s)"
    },
    "Roll": {
      "Check": "Check",
      "Success": "Success!",
      "Failure": "Failure",
      "Exploded": "exploded dice",
      "AutoSuccess": "Automatically Available",
      "RarityCheck": "Rarity Check",
      "NoActor": "No character selected — assign a character to your user first.",
      "Successes": "successes",
      "Damage": "damage",
      "RollDamage": "Roll Damage",
      "SpellCast": "Spell Cast",
      "MiracleCast": "Miracle Invocation",
      "StressGained": "Arcane Stress Gained",
      "MiracleBlocked": "You are now blocked from casting miracles for the rest of the day!",
      "Defense": "Defense Roll",
      "DefenseResult": "defense successes",
      "ArmorRoll": "Armor Roll",
      "ArmorBypassed": "Armor bypassed (0 dice — AP ≥ AV)",
      "Initiative": "Initiative",
      "InitiativeHint": "Opposed Leadership check — winner chooses company order",
      "Opposed": "Opposed",
      "DualAttr": {
        "DefenseMelee": "melee defense",
        "FightingNimble": "nimble weapon",
        "MagicSpells": "spells"
      },
      "NoLuckLeft": "No Luck Points remaining!",
      "LuckRollPost": "Spend Luck",
      "LuckResult": "Luck bonus:",
      "NoBonus": "no bonus successes"
    },
    "Rune": {
      "Attached": "Rune \"{name}\" attached.",
      "NotRunic": "Only runic tradition spells can be attached as runes.",
      "WrongType": "This item only accepts {expected} runes.",
      "MaxRunes": "This item already has 2 runes (maximum).",
      "Duplicate": "This rune is already attached to this item.",
      "MaxExalted": "This item already bears an exalted rune (maximum 1).",
      "SourceNotFound": "Source spell not found — it may have been deleted."
    },
    "FreeRoll": {
      "Label": "Free Roll",
      "PoolTitle": "Number of dice (1–20)",
      "ColorTitle": "Dice colour",
      "ColorWhite": "White (4+)",
      "ColorRed": "Red (3+)",
      "ColorBlack": "Black (2+)",
      "ExplodeTitle": "Explode on 5+",
      "Roll": "Roll",
      "CardTitle": "Free Dice Roll"
    },
    "Character": {
      "FIELDS": {
        "lineage": {
          "label": "Lineage",
          "fields": {
            "name": {
              "label": "Lineage"
            },
            "traits": {
              "label": "Lineage Traits"
            }
          }
        },
        "attributes": {
          "label": "Attributes"
        },
        "grit": {
          "label": "Grit"
        },
        "luck": {
          "label": "Luck",
          "fields": {
            "value": {
              "label": "Luck"
            },
            "max": {
              "label": "Luck Max"
            }
          }
        },
        "arcaneStress": {
          "label": "Arcane Stress"
        },
        "movement": {
          "label": "Movement"
        },
        "defense": {
          "label": "Defense"
        },
        "experience": {
          "label": "Experience"
        },
        "biodata": {
          "label": "Background",
          "fields": {
            "age": {
              "label": "Age"
            },
            "gender": {
              "label": "Gender"
            },
            "height": {
              "label": "Height"
            },
            "weight": {
              "label": "Weight"
            },
            "eyes": {
              "label": "Eye Color"
            },
            "hair": {
              "label": "Hair Color"
            },
            "alignment": {
              "label": "Alignment"
            }
          }
        },
        "currency": {
          "label": "Currency",
          "gold": {
            "label": "Gold"
          },
          "silver": {
            "label": "Silver"
          },
          "copper": {
            "label": "Copper"
          }
        },
        "description": {
          "label": "Description"
        },
        "notes": {
          "label": "Notes"
        },
        "skills": {
          "label": "Skills"
        }
      }
    },
    "NPC": {
      "FIELDS": {
        "attributes": {
          "label": "Attributes"
        },
        "grit": {
          "label": "Grit",
          "fields": {
            "max": {
              "label": "Max Grit"
            },
            "value": {
              "label": "Grit"
            }
          }
        },
        "defense": {
          "label": "Defense",
          "fields": {
            "value": {
              "label": "Defense"
            },
            "colorDiceType": {
              "label": "Defense Dice Color"
            }
          }
        },
        "movement": {
          "label": "Movement"
        },
        "attackBonus": {
          "label": "Attack Bonus"
        },
        "damageBonus": {
          "label": "Damage Bonus"
        },
        "challengeRating": {
          "label": "Challenge Rating"
        },
        "description": {
          "label": "Description"
        },
        "notes": {
          "label": "Notes"
        },
        "subtype": {
          "label": "Subtype"
        },
        "armorDice": {
          "label": "Armor Dice"
        }
      }
    },
    "Weapon": {
      "FIELDS": {
        "proficiencyGroup": {
          "label": "Proficiency Group"
        },
        "usesMight": {
          "label": "Uses Might"
        },
        "damageMod": {
          "label": "Damage Modifier"
        },
        "ap": {
          "label": "Armor Penetration (AP)"
        },
        "reach": {
          "label": "Reach (ft)"
        },
        "shortRange": {
          "label": "Short Range (ft)"
        },
        "longRange": {
          "label": "Long Range (ft)"
        },
        "traits": {
          "label": "Traits"
        },
        "rarity": {
          "label": "Rarity"
        },
        "slots": {
          "label": "Slots"
        },
        "equipped": {
          "label": "Equipped"
        },
        "cost": {
          "label": "Cost"
        },
        "currency": {
          "label": "Currency"
        },
        "description": {
          "label": "Description"
        },
        "isMagic": {
          "label": "Magic Item"
        },
        "magicQuality": {
          "label": "Quality"
        },
        "isCursed": {
          "label": "Cursed"
        },
        "magicEffect": {
          "label": "Enchantment"
        },
        "classRestriction": {
          "label": "Restriction"
        },
        "skillOverride": {
          "label": "Attack Skill",
          "hint": "Override the skill and attribute used for attack and damage rolls. Leave blank to auto-detect (Fighting for melee, Shooting for ranged)."
        }
      },
      "SkillOverrideAuto": "Auto (Fighting / Shooting)"
    },
    "Armor": {
      "FIELDS": {
        "armorType": {
          "label": "Armor Type"
        },
        "armorValue": {
          "label": "Armor Value (AV)"
        },
        "penalty": {
          "label": "Penalty"
        },
        "slots": {
          "label": "Slots"
        },
        "traits": {
          "label": "Traits"
        },
        "specialProperties": {
          "label": "Special Properties"
        },
        "rarity": {
          "label": "Rarity"
        },
        "equipped": {
          "label": "Equipped"
        },
        "cost": {
          "label": "Cost"
        },
        "currency": {
          "label": "Currency"
        },
        "isMagic": {
          "label": "Magic Item"
        },
        "magicQuality": {
          "label": "Quality"
        },
        "isCursed": {
          "label": "Cursed"
        },
        "magicEffect": {
          "label": "Enchantment"
        },
        "classRestriction": {
          "label": "Restriction"
        }
      }
    },
    "Ammunition": {
      "FIELDS": {
        "ammoType": {
          "label": "Ammunition Type"
        },
        "quantity": {
          "label": "Quantity"
        },
        "rarity": {
          "label": "Rarity"
        },
        "cost": {
          "label": "Cost"
        },
        "currency": {
          "label": "Currency"
        }
      }
    },
    "Equipment": {
      "FIELDS": {
        "itemType": {
          "label": "Category"
        },
        "quantity": {
          "label": "Quantity"
        },
        "slots": {
          "label": "Slots"
        },
        "rarity": {
          "label": "Rarity"
        },
        "lightRadius": {
          "label": "Light Radius (ft)"
        },
        "cost": {
          "label": "Cost"
        },
        "currency": {
          "label": "Currency"
        }
      }
    },
    "Spell": {
      "FIELDS": {
        "tradition": {
          "label": "Tradition"
        },
        "difficultyValue": {
          "label": "Difficulty Value (DV)"
        },
        "isRitual": {
          "label": "Ritual"
        },
        "isMagicMissile": {
          "label": "Magic Missile"
        },
        "range": {
          "label": "Range"
        },
        "duration": {
          "label": "Duration"
        },
        "spellSave": {
          "label": "Spell Save"
        },
        "element": {
          "label": "Element"
        },
        "runeType": {
          "label": "Rune Type"
        },
        "isExalted": {
          "label": "Exalted"
        },
        "effect": {
          "label": "Effect"
        }
      }
    },
    "Miracle": {
      "FIELDS": {
        "divineTradition": {
          "label": "Divine Tradition"
        },
        "difficultyValue": {
          "label": "Difficulty Value (DV)"
        },
        "isRitual": {
          "label": "Ritual"
        },
        "range": {
          "label": "Range"
        },
        "duration": {
          "label": "Duration"
        },
        "spellSave": {
          "label": "Spell Save"
        },
        "effect": {
          "label": "Effect"
        }
      }
    },
    "MagicItem": {
      "FIELDS": {
        "itemType": {
          "label": "Type"
        },
        "quality": {
          "label": "Quality"
        },
        "isCursed": {
          "label": "Cursed"
        },
        "isBonded": {
          "label": "Bonded"
        },
        "classRestriction": {
          "label": "Restriction"
        },
        "usagePeriod": {
          "label": "Usage Period"
        },
        "maxUses": {
          "label": "Max Uses"
        },
        "slots": {
          "label": "Slots"
        },
        "equipped": {
          "label": "Equipped"
        },
        "effect": {
          "label": "Effect"
        }
      }
    },
    "Trait": {
      "FIELDS": {
        "traitType": {
          "label": "Type"
        },
        "source": {
          "label": "Source (Class / Lineage)"
        },
        "usagePeriod": {
          "label": "Usage Period"
        },
        "maxUses": {
          "label": "Max Uses"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "WeaponGroup": {
      "Common": "Common",
      "Dueling": "Dueling",
      "Heavy": "Heavy",
      "Polearms": "Polearms",
      "Bows": "Bows",
      "Throwing": "Throwing"
    },
    "WeaponTrait": {
      "Block": "Block",
      "Brutal": "Brutal",
      "Clumsy": "Clumsy",
      "Couched": "Couched",
      "Deadly": "Deadly",
      "Fast": "Fast",
      "Flaming": "Flaming",
      "Nimble": "Nimble",
      "Parry": "Parry",
      "Reload": "Reload",
      "Repel": "Repel",
      "Stunning": "Stunning",
      "Sweep": "Sweep",
      "TwoHanded": "Two-handed",
      "Versatile": "Versatile"
    },
    "WeaponProperty": {
      "Accurate": "Accurate",
      "AdvMechanism": "Adv. Mechanism",
      "ArmorBane": "Armor Bane",
      "Balanced": "Balanced",
      "HeavyDraw": "Heavy Draw",
      "MasterCrafted": "Master-Crafted",
      "Ornate": "Ornate",
      "Refined": "Refined",
      "RuneEtched": "Rune-Etched",
      "Tempered": "Tempered"
    },
    "DivineTradition": {
      "Druidic": "Druidic",
      "Profane": "Profane",
      "Sanctified": "Sanctified"
    },
    "Element": {
      "Air": "Air",
      "Earth": "Earth",
      "Fire": "Fire",
      "Water": "Water",
      "Varies": "Varies"
    },
    "RuneType": {
      "Armor": "Armor",
      "Talisman": "Talisman",
      "Warding": "Warding",
      "Weapon": "Weapon"
    },
    "ArmorTrait": {
      "Clanging": "Clanging",
      "Reinforced": "Reinforced"
    },
    "UsagePeriod": {
      "None": "Passive (always on)",
      "Round": "Per Round",
      "Encounter": "Per Encounter",
      "Day": "Per Day"
    },
    "MagicQuality": {
      "Lesser": "Lesser",
      "Greater": "Greater",
      "Legendary": "Legendary"
    },
    "ClassRestriction": {
      "None": "No restriction"
    },
    "OathType": {
      "Compassion": "Oath of Compassion",
      "Courage": "Oath of Courage",
      "Diligence": "Oath of Diligence",
      "Faith": "Oath of Faith",
      "Humility": "Oath of Humility",
      "Justice": "Oath of Justice",
      "Loyalty": "Oath of Loyalty",
      "Peace": "Oath of Peace",
      "Perseverance": "Oath of Perseverance",
      "Purity": "Oath of Purity",
      "Truth": "Oath of Truth",
      "Wisdom": "Oath of Wisdom"
    },
    "OathFields": {
      "oathType": {
        "label": "Oath"
      },
      "tenet": {
        "label": "Tenet"
      },
      "boon": {
        "label": "Boon"
      },
      "bane": {
        "label": "Bane"
      },
      "violated": {
        "label": "Violated"
      }
    },
    "Oath": {
      "FIELDS": {
        "oathType": {
          "label": "Oath"
        },
        "tenet": {
          "label": "Tenet"
        },
        "boon": {
          "label": "Boon"
        },
        "bane": {
          "label": "Bane"
        },
        "violated": {
          "label": "Violated"
        }
      }
    },
    "Warning": {
      "MiracleBlocked": "Divine favour has been lost — you cannot invoke miracles until a new day.",
      "LeaderNotLinked": "This actor's token is not linked. Only actors with linked tokens can be unit leaders.",
      "RegimentNotLinked": "This regiment actor is not linked to its token. Only token-linked regiment actors can be added to an army."
    },
    "SettlementArchetype": {
      "CenterOfLearning": "Center of Learning",
      "DwarvenBorough": "Dwarven Borough",
      "FreeCity": "Free City",
      "GuildMunicipality": "Guild Municipality",
      "NocklanderOutpost": "Nocklander Outpost",
      "PilgrimMission": "Pilgrim Mission",
      "PortTown": "Port Town",
      "VelathiColony": "Velathi Colony"
    },
    "Settlement": {
      "BuildingHint": "Drag & drop building items here. Toggle the checkbox to mark them as constructed.",
      "InventoryHint": "Drag & drop weapons, armor, or equipment here to store them in the settlement reserve.",
      "NoBuildings": "No buildings yet. Drag building items here.",
      "NoInventory": "No stored inventory. Drag weapons, armor, or equipment here.",
      "CollectTaxes": "Collect Taxes",
      "CollectTaxesTooltip": "Roll tax revenue for all constructed buildings and total the result.",
      "NoTaxRevenue": "No constructed buildings with tax revenue defined.",
      "TotalRevenue": "Total Revenue",
      "GarrisonHint": "Drag a regiment actor here to add it to the garrison."
    },
    "SkillNPC": {
      "FIELDS": {
        "dicePool": {
          "label": "Dice Pool",
          "hint": "Total number of dice rolled for this skill."
        },
        "colorDiceType": {
          "label": "Dice Color",
          "hint": "White = 4+, Red = 3+, Black = 2+"
        },
        "skillRef": {
          "label": "Skill Reference",
          "hint": "Optional link to a system skill for display purposes."
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "NpcAttack": {
      "FIELDS": {
        "damageDice": {
          "label": "Damage Dice",
          "hint": "Number of damage dice rolled (no Might added)."
        },
        "colorDiceType": {
          "label": "Dice Color",
          "hint": "White = 4+, Red = 3+, Black = 2+"
        },
        "ap": {
          "label": "AP",
          "hint": "Armor Penetration: penalty applied to the target's armor roll."
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "DiceColor": {
      "White": "White (4+)",
      "Red": "Red (3+)",
      "Black": "Black (2+)"
    },
    "NpcSubtype": {
      "Creature": "Creature",
      "Npc": "NPC"
    },
    "Party": {}
  },
  "TYPES": {
    "Item": {
      "weapon": "Weapon",
      "armor": "Armor",
      "ammunition": "Ammunition",
      "equipment": "Equipment",
      "spell": "Spell",
      "miracle": "Miracle",
      "magic_item": "Magic Item",
      "magic-item": "Magic Item",
      "trait": "Trait",
      "oath": "Oath",
      "class": "Class",
      "skillnpc": "NPC Skill",
      "npcattack": "NPC Attack",
      "building": "Building"
    },
    "Actor": {
      "character": "Character",
      "npc": "NPC / Creature",
      "settlement": "Settlement",
      "regiment": "Regiment",
      "party": "Party",
      "army": "Army"
    }
  }
}