import { SYSTEM } from "../config/system.mjs"

export default class OathHammerBuilding extends foundry.abstract.TypeDataModel {
  static defineSchema() {
    const fields = foundry.data.fields
    const requiredInteger = { required: true, nullable: false, integer: true }
    const schema = {}

    // Narrative description and special effects
    schema.description = new fields.HTMLField({ required: true, textSearch: true })

    // Skill required to build (Carpentry or Masonry)
    schema.skillCheck = new fields.StringField({
      required: true, initial: "carpentry", choices: SYSTEM.BUILDING_SKILL_CHOICES
    })

    // Cost in gold pieces (after skill check SV negotiation)
    schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })

    // Construction duration (free text: "3 weeks", "6 months", etc.)
    schema.buildTime = new fields.StringField({ required: true, nullable: false, initial: "" })

    // Monthly tax revenue formula ("3d6", "2d6", "1d3", "" = none)
    schema.taxRevenue = new fields.StringField({ required: true, nullable: false, initial: "" })

    // Is this building currently constructed?
    schema.constructed = new fields.BooleanField({ required: true, initial: false })



    // Additional GM notes (special conditions, upgrades, damage, etc.)
    schema.notes = new fields.HTMLField({ required: false, textSearch: true })

    return schema
  }

  static LOCALIZATION_PREFIXES = ["OATHHAMMER.Building"]

  /** Returns true if this building generates tax income */
  get hasTaxRevenue() {
    return this.taxRevenue.trim().length > 0
  }
}
