chore: more model stuff

This commit is contained in:
Joscha Maier
2024-10-02 14:45:44 +02:00
parent ada2dc40c5
commit 8da6565aae
9 changed files with 49 additions and 13 deletions

View File

@@ -0,0 +1,4 @@
export * from "./itemModel.mjs";
export * from "./dataModel.mjs";
export * from "./playerCharacterModel.mjs";
export * from "./baseActorModel.mjs"

View File

@@ -4,7 +4,7 @@ import Stat from "./dataModel.mjs"
/* Actor base Model */
/* -------------------------------------------- */
const fields = foundry.data.fields;
class ActorGeneral extends foundry.abstract.TypeDataModel
export default class ActorGeneral extends foundry.abstract.TypeDataModel
{
static defineSchema(){
return {

View File

@@ -2,7 +2,7 @@
/* Base Models */
/* -------------------------------------------- */
const fields = foundry.data.fields;
class Stat extends foundry.abstract.DataModel
export default class Stat extends foundry.abstract.DataModel
{
static defineSchema() {
return {
@@ -15,7 +15,7 @@ class Stat extends foundry.abstract.DataModel
}
}
class Modifier extends foundry.abstract.DataModel
export class Modifier extends foundry.abstract.DataModel
{
static defineSchema() {
return {
@@ -35,7 +35,7 @@ class Modifier extends foundry.abstract.DataModel
/* -------------------------------------------- */
/* Effect Models */
/* -------------------------------------------- */
class Effect extends foundry.abstract.DataModel
export class Effect extends foundry.abstract.DataModel
{
static defineSchema() {
return {
@@ -45,7 +45,7 @@ class Effect extends foundry.abstract.DataModel
}
}
class Flaw extends foundry.abstract.DataModel
export class Flaw extends foundry.abstract.DataModel
{
static defineSchema() {
return {
@@ -55,7 +55,7 @@ class Flaw extends foundry.abstract.DataModel
}
}
class Strength extends Effect
export class Strength extends Effect
{
static defineSchema() {
return {

View File

@@ -5,7 +5,7 @@ import Effect from "./dataModel.mjs";
/* -------------------------------------------- */
/* How this will work is when we first load a sheet we load all the items we have and take their effects and apply them to our stats. */
const fields = foundry.data.fields;
class KidsOnBroomsItem extends foundry.abstract.TypeDataModel
export default class KidsOnBroomsItem extends foundry.abstract.TypeDataModel
{
static defineSchema() {
return {
@@ -23,7 +23,7 @@ class KidsOnBroomsItem extends foundry.abstract.TypeDataModel
}
}
class Wand extends KidsOnBroomsItem
export class Wand extends KidsOnBroomsItem
{
static defineSchema() {
return {
@@ -33,11 +33,11 @@ class Wand extends KidsOnBroomsItem
}
}
class Broom extends KidsOnBroomsItem
export class Broom extends KidsOnBroomsItem
{
static defineSchema(){
return {
look: new fields.StringField({requird: true, intial: "A broom"}),
look: new fields.StringField({required: true, initial: "A broom"}),
mechanicalBenefit: new fields.EmbeddedDataField(Effect, {required: false})
}
}

View File

@@ -1,11 +1,12 @@
import ActorGeneral from "./baseActorModel.mjs";
import {KidsOnBroomsItem, Wand, Broom} from "./itemModel.mjs"
import {Wand, Broom} from "./itemModel.mjs"
import KidsOnBroomsItem from "./itemModel.mjs"
/* -------------------------------------------- */
/* PC Model */
/* -------------------------------------------- */
const fields = foundry.data.fields;
class PlayerCharacter extends ActorGeneral
export default class PlayerCharacter extends ActorGeneral
{
static defineSchema(){
return {