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11
templates/actor/parts/actor-adversity.html
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11
templates/actor/parts/actor-adversity.html
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<fieldset>
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<legend>Adversity Tokens</legend>
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<div class="resource flexcol" >
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<label for="system.adversity" class="resource-label">
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Begin the game with 3
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adversity tokens. Add 1
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each time you fail a roll.
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</label>
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<input type="number" name="system.adversityTokens" value="{{system.adversityTokens}}" data-dtype="Number"/>
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</div>
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</fieldset>
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156
templates/actor/parts/actor-features.html
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156
templates/actor/parts/actor-features.html
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<section class="grid grid-3col">
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<fieldset class="resource grid-span-3 flexcol">
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<div class="resource flexrow">
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<label for="system.age" class="resource-label">Age</label>
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<input type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
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</div>
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<div class="resource grid-span-2 flexrow">
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<label for="system.pronouns" class="resource-label">Pronouns</label>
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<input type="text" name="system.pronouns" value="{{system.pronouns}}" data-dtype="String"/>
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</div>
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<div class="resource grid-span-3 flexrow">
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<label for="system.fear" class="resource-label">Fear</label>
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<input type="text" name="system.fear" value="{{system.fear}}" data-dtype="String"/>
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</div>
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<div class="resource grid-span-3 flexrow" >
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<label for="system.motivation" class="resource-label">Motivation</label>
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<input type="text" name="system.motivation" value="{{system.motivation}}" data-dtype="String"/>
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</div>
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<div class="resource grid-span-3 flexrow" >
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<label for="system.description" class="resource-label">Description</label>
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<input type="text" name="system.description" value="{{system.description}}" data-dtype="String"/>
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</div>
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<div class="resource grid-span-3 flexrow">
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<label for="system.grade" class="resource-label">Grade</label>
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<input type="text" name="system.grade" value="{{system.grade}}" data-dtype="String"/>
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</div>
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</fieldset>
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<fieldset class="resource grid-span-3 flexcol">
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<legend>Your Broom</legend>
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<!-- Broom Name Input with Dropdown -->
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<div class="resource flexrow">
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<label for="broom-name" class="resource-label">Name</label>
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<input list="broomOptions" id="broom-name" name="system.broom.name"
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value="{{system.broom.name}}" data-dtype="String" placeholder="Select or Enter Broom Name"
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oninput="updateBroomDetails()" onblur="updateBroomDetails()">
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<datalist id="broomOptions">
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<option value="The Blocker's Broom" data-look="Defensive" data-mechanical="Gain the Guardian Strength"></option>
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<option value="Bolting 4000" data-look="Fast" data-mechanical="+1 to Flight checks"></option>
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<option value="The Bruiser" data-look="Intense" data-mechanical="+1 to Fight checks"></option>
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<option value="Cunning Captain’s Cruiser" data-look="Natural Leader" data-mechanical="Treat Snap Decisions as Planned Actions unless facing fear"></option>
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<option value="Daredevil’s Duster" data-look="Flashy" data-mechanical="+3 to Charm checks when performing a stunt"></option>
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<option value="The Daring Dodger 3000" data-look="Ambitious" data-mechanical="Each Adversity Token adds +2 to your roll instead of +1"></option>
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<option value="Heartwood’s Helper" data-look="Outgoing" data-mechanical="Each successful check grants an ally one Adversity Token"></option>
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<option value="Mapmaker’s Friend" data-look="Level-Headed" data-mechanical="Cannot get lost if you know the area"></option>
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<option value="The Mastermind’s Sweeper" data-look="Confident" data-mechanical="+1 to Brains checks"></option>
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<option value="The Strong Sweep 2500" data-look="Strong" data-mechanical="+1 to Brawn checks"></option>
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<option value="The Suave Sweeper" data-look="Trustworthy" data-mechanical="+1 to Charm checks"></option>
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<option value="The Tough Break" data-look="Tough" data-mechanical="+1 to Grit checks"></option>
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<option value="Valiance 2400" data-look="Brave" data-mechanical="May ignore your fears"></option>
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<option value="Weasel’s Whisk" data-look="Sneaky" data-mechanical="Gain the Unassuming Strength"></option>
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</datalist>
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</div>
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<!-- Broom Look -->
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<div class="resource flexrow">
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<label for="broom-look" class="resource-label">Look</label>
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<input type="text" id="broom-look" name="system.broom.look"
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value="{{system.broom.look}}" data-dtype="String"/>
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</div>
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<!-- Mechanical Benefit as Textarea -->
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<div class="resource flexrow">
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<label for="broom-mechanical" class="resource-label">Mechanical Benefit</label>
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<textarea id="broom-mechanical" name="system.broom.mechanicalbenefit"
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data-dtype="String" rows="3" style="resize:none;"></textarea>
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</div>
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</fieldset>
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<script>
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function updateBroomDetails() {
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// Use a short delay to allow browser to properly handle the datalist input
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setTimeout(function() {
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const broomNameInput = document.getElementById("broom-name").value.trim();
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const broomOptions = document.querySelectorAll("#broomOptions option");
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let selectedLook = "";
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let selectedMechanical = "";
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// Loop through the datalist options to find a matching broom name
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broomOptions.forEach(option => {
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if (option.value.toLowerCase() === broomNameInput.toLowerCase()) {
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selectedLook = option.getAttribute("data-look");
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selectedMechanical = option.getAttribute("data-mechanical");
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}
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});
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// Update the look and mechanical benefit fields if a predefined broom is selected
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document.getElementById("broom-look").value = selectedLook || "";
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document.getElementById("broom-mechanical").value = selectedMechanical || "";
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}, 100); // Delay of 100 milliseconds
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}
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</script>
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<fieldset class="resource grid-span-3 flexcol">
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<legend>Wand Selection</legend>
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<!-- Wood Selection -->
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<div class="resource-flexrow">
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<label for="system.wand.wood" class="resource-label">Wood Type</label>
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<input list="WoodOptions" id="wandWoodChoice" name="system.wand.wood" value="{{system.wand.wood}}" placeholder="Select Wood type"
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oninput="updateWandWoodDetails()" onblur="updateWandWoodDetails()">
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<datalist id="WoodOptions">
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<option value="">Select Wood</option>
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<option value="Wisteria">(Brains)</option>
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<option value="Hawthorn">(Brains)</option>
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<option value="Pine">(Brawn)</option>
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<option value="Oak">(Brawn)</option>
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<option value="Crabapple">(Fight)</option>
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<option value="Dogwood">(Fight)</option>
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<option value="Birch">(Flight)</option>
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<option value="Bamboo">(Flight)</option>
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<option value="Ironwood">(Grit)</option>
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<option value="Maple">(Grit)</option>
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<option value="Lilac">(Charm)</option>
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<option value="Cherry">(Charm)</option>
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</datalist>
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</div>
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<!-- Core Selection -->
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<div class="resource-flexrow">
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<label for="system.wand.core" class="resource-label">Core Type</label>
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<input list="CoreOptions" id="wandCoreChoice" name="system.wand.core" value="{{system.wand.core}}" placeholder="Select Core type"
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oninput="updateWandCoreDetails()" onblur="updateWandCoreDetails()">
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<datalist id="CoreOptions">
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<option value="">Select Core</option>
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<option value="Parchment">(Brains)</option>
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<option value="Phoenix Feather">(Brains)</option>
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<option value="Owl Feather">(Brains)</option>
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<option value="Gorilla Fur">(Brawn)</option>
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<option value="Ogre’s Fingernail">(Brawn)</option>
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<option value="Hippo’s Tooth">(Brawn)</option>
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<option value="Dragon’s Heartstring">(Fight)</option>
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<option value="Wolf’s Tooth">(Fight)</option>
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<option value="Elk’s Antler">(Fight)</option>
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<option value="Hawk’s Feather">(Flight)</option>
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<option value="Bat’s Bone">(Flight)</option>
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<option value="Changeling’s Hair">(Charm)</option>
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<option value="Gold">(Charm)</option>
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<option value="Mirror">(Charm)</option>
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<option value="Steel">(Grit)</option>
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<option value="Diamond">(Grit)</option>
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<option value="Lion’s Mane">(Grit)</option>
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</datalist>
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</div>
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</fieldset>
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<fieldset class="resource grid-span-3 flexcol">
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<legend>Animal Familiar</legend>
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<div class="resource grid-span-3 flexrow">
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<label for="system.animalfamiliar" class="resource-label">Animal Familiar</label>
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<input type="text" name="system.animalfamiliar" value="{{system.animalfamiliar}}" data-dtype="String"/>
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</div>
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</fieldset>
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</section>
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29
templates/actor/parts/actor-npc-stats.html
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29
templates/actor/parts/actor-npc-stats.html
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<section class="flexcol">
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{{#each system.stats as |stat key|}}
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<Fieldset class="grid grid-5col">
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<legend>{{key}}</legend>
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<select name="system.stats.{{key}}.value">
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{{#select stat.value}}
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<option value="d20">d20</option>
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<option value="d12">d12</option>
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<option value="d10">d10</option>
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<option value="d8">d8</option>
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<option value="d6">d6</option>
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<option value="d4">d4</option>
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{{/select}}
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</select>
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<div class="flexrow grid-span-4">
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<Fieldset class="flexrow">
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<legend>Stat</legend>
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<span class="ability-mod rollable" data-roll="{{stat.value}}+{{stat.stat}}" data-label="Stat Roll for {{key}}"><i class="fas fa-dice-d20"></i></span>
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<input type="text" name="system.stats.{{key}}.stat" value="{{stat.stat}}" data-dtype="String"/>
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</Fieldset>
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<Fieldset class="flexrow">
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<legend>Magic</legend>
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<span class="ability-mod rollable" data-roll="{{stat.value}}+{{stat.magic}}" data-label="Magic Roll for {{key}}"><i class="fas fa-dice-d20"></i></span>
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<input type="text" name="system.stats.{{key}}.magic" value="{{stat.magic}}" data-dtype="String"/>
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</Fieldset>
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</div>
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</Fieldset>
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{{/each}}
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</section>
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37
templates/actor/parts/actor-stats.html
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37
templates/actor/parts/actor-stats.html
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<section class="flexcol">
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{{#each system.stats as |stat key|}}
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<Fieldset class="flexrow">
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<legend>{{capitalizeFirst key}}</legend>
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<div class="flexrow flex-group-center">
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<!-- Die type dropdown -->
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<select name="system.stats.{{key}}.value">
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<option value="d20" {{#if (eq stat.value 'd20')}}selected{{/if}}>Superb</option>
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<option value="d12" {{#if (eq stat.value 'd12')}}selected{{/if}}>Impressive</option>
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<option value="d10" {{#if (eq stat.value 'd10')}}selected{{/if}}>Above Average</option>
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<option value="d8" {{#if (eq stat.value 'd8')}}selected{{/if}}>Below Average</option>
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<option value="d6" {{#if (eq stat.value 'd6')}}selected{{/if}}>Bad</option>
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<option value="d4" {{#if (eq stat.value 'd4')}}selected{{/if}}>Terrible</option>
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</select>
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<!-- Stat rolling and input -->
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<Fieldset class="flexrow flex-group-center">
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<legend>Stat</legend>
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<span class="ability-mod rollable" data-roll="1{{stat.value}}x+{{stat.stat}}" data-label="Stat Roll for {{key}}" data-key="{{key}}">
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<i class="fas fa-dice-d20"></i>
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</span>
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<input type="number" name="system.stats.{{key}}.stat" value="{{stat.stat}}" data-dtype="Number"/>
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</Fieldset>
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<!-- Magic rolling and input -->
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<Fieldset class="flexrow flex-group-center">
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<legend>Magic</legend>
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<span class="ability-mod rollable" data-roll="1{{stat.value}}x+1d4+{{stat.stat}}" data-label="Magic Roll for {{key}}" data-key="{{key}}">
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<i class="fas fa-dice-d20"></i>
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</span>
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</Fieldset>
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</div>
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</Fieldset>
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{{/each}}
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</section>
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