Initial import
This commit is contained in:
834
modules/mournblade-cyd2-utility.js
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834
modules/mournblade-cyd2-utility.js
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/* -------------------------------------------- */
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import { MournbladeCYD2Combat } from "./mournblade-cyd2-combat.js";
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import { MournbladeCYD2Commands } from "./mournblade-cyd2-commands.js";
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/* -------------------------------------------- */
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const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
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const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5 }
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const __cibleCouvert = { aucun: 0, leger: 5, complet: 10 }
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const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10 }
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/* -------------------------------------------- */
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export class MournbladeCYD2Utility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => MournbladeCYD2Utility.chatListeners(html))
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Hooks.on("getChatMessageContextOptions", (html, options) => MournbladeCYD2Utility.chatRollMenu(html, options))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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MournbladeCYD2Utility.pushInitiativeOptions(html, options);
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})
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this.rollDataStore = {}
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this.defenderStore = {}
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MournbladeCYD2Commands.init()
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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game.settings.register("fvtt-mournblade-cyd2", "mournblade-cyd2-pause-logo", {
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name: "Logo de pause",
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scope: "world",
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config: true,
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requiresReload: true,
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default: "logo_pause_resistance",
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type: String,
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choices: { // If choices are defined, the resulting setting will be a select menu
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"mournblade-cyd2_logo": "MournbladeCYD2 (Texte)",
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"logo_pause_resistance": "Résistance",
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"logo_pause_mournblade-cyd2_stone": "MournbladeCYD2 (Pierre)",
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"logo_pause_mournblade-cyd2_violet": "MournbladeCYD2 (Violet)",
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"logo_pause_mournblade-cyd2_beige": "MournbladeCYD2 (Beige)",
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"logo_pause_mournblade-cyd2_rouge": "MournbladeCYD2 (Rouge)"
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},
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})
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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return a.name.localeCompare(b.name);
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})
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}
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/* -------------------------------------------- */
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static getModificateurOptions() {
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let opt = []
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for (let i = -15; i <= 15; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getPointAmeOptions() {
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let opt = []
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for (let i = 1; i <= 20; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getAttributs() {
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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}
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/* -------------------------------------------- */
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static getSkills() {
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return this.skills
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await MournbladeCYD2Utility.loadCompendium("fvtt-mournblade-cyd2.skills")
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this.skills = skills.map(i => i.toObject())
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// Setup pause logo
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let logoPause = "systems/fvtt-mournblade-cyd2/assets/logos/" + game.settings.get("fvtt-mournblade-cyd2", "mournblade-cyd2-pause-logo") + ".webp"
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let logoImg = document.querySelector('#pause').children[0]
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logoImg.setAttribute('style', `content: url(${logoPause})`)
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game.system.mournbladecyd2.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
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game.system.mournbladecyd2.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
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game.system.mournbladecyd2.config.listeNiveauContact = this.createDirectOptionList(1, 3)
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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static createArrayOptionList(min, max) {
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let options = [];
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for (let i = min; i <= max; i++) {
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options.push({ key: `${i}`, label: `${i}` });
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}
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return options;
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await MournbladeCYD2Utility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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$(html).on("click", '.predilection-reroll', async event => {
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let predIdx = $(event.currentTarget).data("predilection-index")
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let messageId = MournbladeCYD2Utility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-cyd2-roll")
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let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
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MournbladeCYD2Utility.rollMournbladeCYD2(rollData)
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})
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$(html).on("click", '.roll-chat-degat', async event => {
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let messageId = MournbladeCYD2Utility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-cyd2-roll")
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let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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$(html).on("click", '.roll-chat-degat-devastateur', async event => {
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let messageId = MournbladeCYD2Utility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-cyd2-roll")
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let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
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rollData.applyCoupDevastateur = true
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-mournblade-cyd2/templates/editor-notes-gm.html',
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'systems/fvtt-mournblade-cyd2/templates/partial-item-header.html',
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'systems/fvtt-mournblade-cyd2/templates/partial-item-description.html',
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'systems/fvtt-mournblade-cyd2/templates/partial-item-nav.html',
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'systems/fvtt-mournblade-cyd2/templates/partial-item-prix.html',
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'systems/fvtt-mournblade-cyd2/templates/partial-automation.html',
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'systems/fvtt-mournblade-cyd2/templates/hud-adversites.html',
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]
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return foundry.applications.handlebars.loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return MournbladeCYD2Utility.getChatMessageId(MournbladeCYD2Utility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return MournbladeCYD2Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return MournbladeCYD2Utility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return actor
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId;
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let oldRollData = this.rollDataStore[id] || {};
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let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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}
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/* -------------------------------------------- */
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static onSocketMesssage(msg) {
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if (msg.msg == "msg_apply_combativite") {
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let defender = game.canvas.tokens.get(msg.data.defenderTokenId)?.actor
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if (defender) {
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defender.changeEtatCombativite(msg.data.value)
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} else {
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console.warn("MournbladeCYD2Utility.onSocketMesssage : Impossible de trouver le token pour appliquer la combativité", msg.defenderTokenId)
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}
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": // GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": // everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static computeMonnaieDetails(valueSC) {
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let po = Math.floor(valueSC / 400)
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let pa = Math.floor((valueSC - (po * 400)) / 20)
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let sc = valueSC - (po * 400) - (pa * 20)
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return {
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po, pa, sc, valueSC
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}
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}
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/* -------------------------------------------- */
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static computeResult(rollData) {
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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if (rollData.mainDice.includes("d20")) {
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let diceValue = rollData.roll.terms[0].results[0].result
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if (diceValue % 2 == 1) {
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//console.log("PAIR/IMP2", diceValue)
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rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
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if (diceValue == 1 || diceValue == 11) {
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rollData.isDramatique = true
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rollData.isSuccess = false
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}
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}
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}
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//console.log("Result : ", rollData
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this.computeResultQuality(rollData)
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}
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/* -------------------------------------------- */
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static computeResultQuality(rollData) {
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if (rollData.difficulte > 0 && !rollData.isDramatique) {
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rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
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rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
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rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
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}
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}
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/* -------------------------------------------- */
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static applyCombativite(rollData, value) {
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if (game.user.isGM) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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defender.changeEtatCombativite(value)
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} else {
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game.socket.emit("system.fvtt-mournblade-cyd2", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
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}
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}
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/* -------------------------------------------- */
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static async rollMournbladeCYD2(rollData) {
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let actor = this.getActorFromRollData(rollData)
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if (rollData.attrKey == "tochoose") { // No attr selected, force address
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rollData.attrKey = "adr"
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}
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if (!rollData.attr) {
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rollData.actionImg = "systems/fvtt-mournblade-cyd2/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
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}
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if (rollData.attrKey2 != "none") {
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rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
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}
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if (rollData.maitriseId != "none") {
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rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
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rollData.diceFormula = "2" + rollData.mainDice + "kh"
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} else {
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rollData.diceFormula = "1" + rollData.mainDice
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}
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
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for (let id of rollData.selectedTalents) {
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let talent = rollData.talents.find(t => t._id == id)
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let bonusOK = true
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if (talent.system.baCost) {
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bonusOK = actor.checkBonneAventure(talent.system.baCost)
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if (bonusOK) {
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actor.changeBonneAventure(-talent.system.baCost)
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} else {
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ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
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}
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}
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if (bonusOK) {
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rollData.diceFormula += `+${talent.system.bonus}`
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}
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}
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}
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rollData.diceFormula += `+${rollData.bonusMalusContext}`
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} else if (rollData.attr2) {
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
|
||||
// Bonus arme naturelle en défense
|
||||
if (rollData.bonusArmeNaturelle) {
|
||||
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
|
||||
}
|
||||
if (rollData.attaquantsMultiples) {
|
||||
rollData.diceFormula += `+3`
|
||||
}
|
||||
if (rollData.hasAmbidextre) {
|
||||
if (rollData.ambidextre1) {
|
||||
rollData.diceFormula += `-3`
|
||||
} else if (rollData.ambidextre2) {
|
||||
rollData.diceFormula += `-6`
|
||||
}
|
||||
}
|
||||
if (rollData.defenseurAuSol) {
|
||||
rollData.diceFormula += `+3`
|
||||
}
|
||||
if (rollData.defenseurAveugle) {
|
||||
rollData.diceFormula += `+10`
|
||||
}
|
||||
if (rollData.defenseurDeDos) {
|
||||
rollData.diceFormula += `+5`
|
||||
}
|
||||
if (rollData.defenseurRestreint) {
|
||||
rollData.diceFormula += `+3`
|
||||
}
|
||||
if (rollData.defenseurImmobilise) {
|
||||
rollData.diceFormula += `+5`
|
||||
}
|
||||
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
|
||||
rollData.diceFormula += `+${rollData.soutiens + 2}`
|
||||
}
|
||||
|
||||
if (rollData.arme?.system.isDistance) {
|
||||
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
|
||||
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
|
||||
rollData.difficulte += __cibleCouvert[rollData.cibleCouvert]
|
||||
rollData.difficulte += __tailleCible[rollData.tailleCible]
|
||||
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
|
||||
rollData.difficulte += rollData.cibleCaC ? 3 : 0
|
||||
rollData.difficulte += rollData.protectionDefenseur
|
||||
}
|
||||
if (rollData.attaqueDesarme) {
|
||||
rollData.difficulte += 10
|
||||
}
|
||||
|
||||
// Ajout adversités
|
||||
rollData.diceFormula += `-${rollData.nbAdversites}`
|
||||
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
// Gestion de la feinte éventuelle
|
||||
rollData.nbCombativitePerdu = 1
|
||||
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(rollData)
|
||||
if (rollData.isInit) {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
if (rollData.feinte) {
|
||||
actor.changeBonneAventure(-1)
|
||||
if (rollData.isHeroique) {
|
||||
rollData.nbCombativitePerdu = "vaincu"
|
||||
} else if (rollData.isSuccess) {
|
||||
rollData.nbCombativitePerdu = 2
|
||||
}
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade-cyd2/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
if ((rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
|
||||
}
|
||||
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
defender.incDecAdversite("bleue", -2)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombativiteList(nbActivite) {
|
||||
let list = [{ value: String(0), label: "Combatif" }]
|
||||
for (let i = 1; i < nbActivite - 2; i++) {
|
||||
list.push({ value: String(i), label: "Eprouvé " + i })
|
||||
}
|
||||
list[nbActivite - 2] = { value: String(nbActivite - 2), label: "Affaibli" }
|
||||
list[nbActivite - 1] = { value: String(nbActivite - 1), label: "Très Affaibli" }
|
||||
list[nbActivite] = { value: String(nbActivite), label: "Vaincu" }
|
||||
return list
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollMournbladeCYD2(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
console.log("Bonus Roll MournbladeCYD2", rollData.bonusFormula)
|
||||
|
||||
if (!Number(rollData.bonusFormula)) {
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
rollData.finalResult += Number(rollData.bonusRoll.total)
|
||||
} else {
|
||||
rollData.finalResult += Number(rollData.bonusFormula)
|
||||
console.log("Bonus Roll MournbladeCYD2 2", rollData.finalResult)
|
||||
}
|
||||
|
||||
this.computeResultQuality(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade-cyd2/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return this.getUsers(user => user.isGM);
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-mournblade-cyd2", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static split3Columns(data) {
|
||||
|
||||
let array = [[], [], []];
|
||||
if (data == undefined) return array;
|
||||
|
||||
let col = 0;
|
||||
for (let key in data) {
|
||||
let keyword = data[key];
|
||||
keyword.key = key; // Self-reference
|
||||
array[col].push(keyword);
|
||||
col++;
|
||||
if (col == 3) col = 0;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
this.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message only to the GM";
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name
|
||||
let msg = await ChatMessage.create(chatOptions)
|
||||
console.log("=======>", rollData)
|
||||
msg.setFlag("world", "mournblade-cyd2-roll", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: foundry.utils.randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
bonusMalusContext: 0,
|
||||
bonusArmeNaturelle: 0,
|
||||
defenseurAveugle: false,
|
||||
defenseurDeDos: false,
|
||||
defenseurAuSol: false,
|
||||
defenseurRestreint: false,
|
||||
defenseurImmobilise: false,
|
||||
tailleCible: "normal",
|
||||
tireurDeplacement: "immobile",
|
||||
cibleCouvert: "aucun",
|
||||
distanceTir: "porteemoyenne",
|
||||
attaqueCharge: false,
|
||||
attaqueDesarme: false,
|
||||
attaqueAmbidextre1: false,
|
||||
attaqueAmbidextre2: false,
|
||||
chargeCavalerie: false,
|
||||
contenir: false,
|
||||
soutiens: 0
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let target = MournbladeCYD2Utility.getTarget()
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
rollData.protectionDefenseur = defender.getProtection()
|
||||
if (rollData.immobiliser || rollData.repousser) {
|
||||
let combatValues = defender.getCombatValues()
|
||||
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
|
||||
} else if (rollData.coupBas) {
|
||||
let combatValues = defender.getCombatValues()
|
||||
rollData.difficulte = combatValues.defenseTotal
|
||||
} else if (rollData.assomer) {
|
||||
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
|
||||
} else if (rollData.desengager) {
|
||||
rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
|
||||
} else if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
if (!rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune) {
|
||||
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
|
||||
rollData.bonusArmeNaturelle = 3
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-cyd2-roll")
|
||||
let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
|
||||
actor.changeBonneAventure(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus de Points d'Aventure"
|
||||
if (addedBonus == "reroll") {
|
||||
MournbladeCYD2Utility.rollMournbladeCYD2(rollData)
|
||||
} else {
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeCYD2Utility.bonusRollMournbladeCYD2(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-cyd2-roll")
|
||||
let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
|
||||
actor.changeEclat(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
if (addedBonus == "reroll") {
|
||||
MournbladeCYD2Utility.rollMournbladeCYD2(rollData)
|
||||
} else {
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeCYD2Utility.bonusRollMournbladeCYD2(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-cyd2-roll").length
|
||||
let canApplyBA = function (li) {
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-cyd2-roll")
|
||||
let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0)
|
||||
}
|
||||
let canApplyPE = function (li) {
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-cyd2-roll")
|
||||
let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0)
|
||||
}
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouer +3 (1 point de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyBA,
|
||||
callback: li => MournbladeCYD2Utility.applyBonneAventureRoll(li, -1, "+3")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouter +10 (1 Point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPE,
|
||||
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "+10")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Relancer le dé (1 point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPE,
|
||||
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "reroll")
|
||||
}
|
||||
)
|
||||
return options
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Oui !",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Non"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static async __create_talents_table() {
|
||||
let compName = "fvtt-mournblade-cyd2.talents-cellule"
|
||||
const compData = await MournbladeCYD2Utility.loadCompendium(compName)
|
||||
let talents = compData.map(i => i.toObject())
|
||||
|
||||
let htmlTab = "<table border='1'><tbody>";
|
||||
for (let entryData of talents) {
|
||||
console.log(entryData)
|
||||
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
|
||||
htmlTab += `<td>${entryData.system.description}</td>`;
|
||||
htmlTab += "</tr>\n";
|
||||
}
|
||||
htmlTab += "</table>";
|
||||
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user