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fvtt-mournblade-cyd-2-0/templates/roll-dialog-generic.hbs

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Handlebars

{{!-- Header --}}
<div class="dialog-header">
<img class="actor-icon" src="{{img}}" alt="{{name}}" />
<div class="dialog-title">
<h3>{{name}}</h3>
{{#if competence}}
<div class="competence-name">
{{competence.name}}
{{#if arme}}{{arme.name}}{{/if}}
{{#if (and attr (ne attrKey "tochoose"))}}
<span class="attribut-info"> ({{attr.label}} : {{attr.value}})</span>
{{/if}}
</div>
{{else}}
{{#if (and attr (ne attrKey "tochoose"))}}
<div class="competence-name">
<span class="attribut-info">{{attr.label}} : {{attr.value}}</span>
</div>
{{/if}}
{{/if}}
</div>
</div>
{{!-- Main Content --}}
<div class="dialog-content">
{{!-- Attribut à choisir --}}
{{#if (eq attrKey "tochoose")}}
<div class="form-group attributes-section">
<label>Attribut</label>
<select id="attrKey" name="attrKey">
{{selectOptions attributs selected=attrKey}}
</select>
</div>
{{/if}}
{{!-- Second attribut (hors compétence) --}}
{{#if (not competence)}}
<div class="form-group">
<label>Second attribut</label>
<select id="attrKey2" name="attrKey2">
{{#select attrKey2}}
<option value="none">Aucun</option>
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{/if}}
{{!-- Malus d'adversités (CYD 2.0) --}}
{{#if nbAdversites}}
<div class="malus-section">
<div class="malus-grid">
<div class="malus-item">
<span class="malus-label">Malus d'adversités</span>
<span class="malus-value">- {{nbAdversites}}</span>
</div>
</div>
</div>
{{/if}}
{{!-- Compétence + Maîtrises --}}
{{#if competence}}
<div class="form-group">
<label>{{competence.name}}</label>
<span class="field-value">{{competence.system.niveau}}</span>
</div>
{{#if maitrises}}
<div class="form-group">
<label>Utiliser une maîtrise</label>
<select id="select-maitrise" name="select-maitrise">
{{selectOptions maitrises selected=maitriseId valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{/if}}
{{/if}}
{{!-- Talents --}}
{{#if (count talents)}}
<div class="form-group">
<label>Talents</label>
<select class="flex1" name="competence-talents" id="competence-talents" multiple>
{{#each talents as |talent key|}}
<option value="{{talent._id}}">{{talent.name}}</option>
{{/each}}
</select>
</div>
{{/if}}
{{!-- Conditions communes (hors arme) --}}
{{#if conditionsCommunes}}
<div class="combat-modifiers">
<h4>Avantages Tactiques</h4>
<div class="modifiers-columns">
<label class="checkbox-label">
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
<span>En surplomb / défenseur au sol (+3)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
<span>Défenseur aveuglé (+10)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
<span>Défenseur de dos (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
<span>Défenseur immobilisé (+5)</span>
</label>
</div>
</div>
{{/if}}
{{!-- Manœuvres spéciales (immobiliser / repousser) --}}
{{#if (or immobiliser repousser)}}
<div class="form-group">
<label class="checkbox-label">
<input type="checkbox" id="cibleconsciente" {{checked cibleconsciente}} />
<span>Cible consciente</span>
</label>
</div>
{{/if}}
{{!-- Rune --}}
{{#if rune}}
<div class="rune-section">
<div class="form-group">
<label>Rune</label>
<span class="field-value">{{rune.name}}{{#if rune.system.formule}}{{rune.system.formule}}{{/if}}</span>
</div>
<div class="form-group">
<label>Mode de lancement</label>
<select id="runemode" name="runemode">
{{selectOptions config.lancementRuneOptions selected=runemode}}
</select>
</div>
<div class="form-group">
<label>Points d'Âme (Pouvoir)</label>
<select id="runeame" name="runeame">
{{selectOptions config.pointsAmeOptions selected=runeame}}
</select>
</div>
</div>
{{/if}}
{{!-- Section arme --}}
{{#if arme}}
<div class="weapon-section">
<div class="weapon-info">
<span class="weapon-label">{{arme.name}}</span>
<span class="weapon-bonus">+{{arme.system.bonusmaniementoff}}</span>
</div>
{{!-- Arme de mêlée --}}
{{#if arme.system.isMelee}}
{{#if bonusArmeNaturelle}}
<div class="form-group">
<label>Arme naturelle/fortune</label>
<span class="field-value">{{bonusArmeNaturelle}}</span>
</div>
{{/if}}
<h4>Modificateurs de Combat</h4>
<div class="modifiers-columns">
<label class="checkbox-label">
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
<span>En surplomb / défenseur au sol (+3)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="attaquants-multiple" {{checked attaquantsMultiples}} />
<span>Attaquants multiples (+3)</span>
</label>
{{#if hasAmbidextre}}
<label class="checkbox-label">
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
<span>1ère attaque avec deux armes (-3)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
<span>2ème attaque avec deux armes (-6)</span>
</label>
{{/if}}
{{#if hasFeinte}}
<label class="checkbox-label">
<input type="checkbox" id="feinte" {{checked feinte}} />
<span>Feinte <strong>(coût : 1 BA)</strong></span>
</label>
{{/if}}
<label class="checkbox-label">
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
<span>Défenseur aveuglé (+10)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
<span>Défenseur de dos (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="defenseur-restreint" {{checked defenseurRestreint}} />
<span>Espace restreint (+3)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
<span>Défenseur immobilisé (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
<span>Charge</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="contenir" {{checked contenir}} />
<span>Contenir</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
<span>Désarmer (SD+10)</span>
</label>
{{#if isMonte}}
<label class="checkbox-label">
<input type="checkbox" id="charge-cavalerie" {{checked chargeCavalerie}} />
<span>Charge de cavalerie</span>
</label>
{{/if}}
</div>
<div class="form-group">
<label>Soutiens</label>
<select id="soutiens" name="soutiens">
{{selectOptions config.optionsSoutiens selected=soutiens valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{/if}}
{{!-- Arme à distance --}}
{{#if arme.system.isDistance}}
<div class="ranged-combat-section">
<h4>Modificateurs de Tir</h4>
<div class="modifiers-columns">
<label class="checkbox-label">
<input type="checkbox" id="tireur-cible-deplace" {{checked cibleDeplace}} />
<span>Cible se déplace vite (SD+3)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
<span>Cible en corps-à-corps (SD+3)</span>
</label>
</div>
<div class="modifiers-grid">
<div class="form-group">
<label>Tireur en déplacement</label>
<select id="tireur-deplacement" name="tireur-deplacement">
{{selectOptions config.optionsTireurDeplacement selected=tireurDeplacement valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
<div class="form-group">
<label>Couvert de la cible</label>
<select id="cible-couvert" name="cible-couvert">
{{selectOptions config.optionsCouvert selected=cibleCouvert valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
<div class="form-group">
<label>Taille de la cible</label>
<select id="taille-cible" name="taille-cible">
{{selectOptions config.optionsTailleCible selected=tailleCible valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
<div class="form-group">
<label>SD distance</label>
<select id="distance-tir" name="distance-tir">
{{selectOptions config.optionsDistanceTir selected=distanceTir valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
</div>
</div>
{{/if}}
{{!-- SD de l'adversaire (mêlée) --}}
{{#if (and armeDefense (not arme.system.isDistance))}}
<div class="defense-info">
<span class="defense-label">{{#if desengager}}C. Offensive adversaire{{else}}C. Défensive adversaire{{/if}}</span>
<span class="defense-value">{{difficulte}}</span>
</div>
{{/if}}
</div>
{{/if}}
{{!-- Bonus / Malus contextuel et Difficulté --}}
<div class="modifiers-grid">
<div class="form-group">
<label>Bonus / Malus</label>
<select id="bonus-malus-context" name="bonus-malus-context">
{{selectOptions config.optionsBonusMalus selected=bonusMalusContext valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{#if (not isInit)}}
{{#unless (or armeDefense arme.system.isDistance)}}
<div class="form-group">
<label>Difficulté</label>
<select id="difficulte" name="difficulte">
{{selectOptions config.optionsDifficulte selected=difficulte valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{/unless}}
{{/if}}
</div>
</div>