Files
fvtt-mournblade-cyd-2-0/modules/applications/mournblade-cyd2-roll-dialog.mjs

110 lines
4.3 KiB
JavaScript

import { MournbladeCYD2Utility } from "../mournblade-cyd2-utility.js";
/**
* Dialogue de jet de dé pour MournbladeCYD2 - Version DialogV2
*/
export class MournbladeCYD2RollDialog {
/**
* Create and display the roll dialog
* @param {MournbladeCYD2Actor} actor
* @param {Object} rollData
*/
static async create(actor, rollData) {
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0),
img: actor.img,
name: actor.name,
config: game.system.mournbladecyd2.config,
attributs: game.system.mournbladecyd2.config.attributs,
};
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade-cyd-2-0/templates/roll-dialog-generic.hbs",
context
);
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["mournblade-cyd2-roll-dialog"],
position: { width: 470 },
modal: false,
content,
buttons: [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: (event, button, dialog) => {
MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form, actor);
rollData.mainDice = "d10";
MournbladeCYD2Utility.rollMournbladeCYD2(rollData);
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: (event, button, dialog) => {
MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form, actor);
rollData.mainDice = "d20";
MournbladeCYD2Utility.rollMournbladeCYD2(rollData);
}
},
{
action: "cancel",
label: "Annuler",
icon: "fa-solid fa-times"
}
]
});
}
/* -------------------------------------------- */
static _updateRollDataFromForm(rollData, form, actor) {
const el = form.elements;
const getVal = (name) => el[name]?.value;
const getChecked = (name) => {
const e = form.querySelector(`#${name}`);
return e ? e.checked : false;
};
if (el.modificateur) rollData.modificateur = Number(getVal("modificateur"));
if (el["bonus-malus-context"]) rollData.bonusMalusContext = Number(getVal("bonus-malus-context"));
if (el.difficulte) rollData.difficulte = Number(getVal("difficulte"));
if (el.attrKey) rollData.attrKey = String(getVal("attrKey"));
if (el.attrKey2) rollData.attrKey2 = String(getVal("attrKey2"));
if (el["select-maitrise"]) rollData.maitriseId = String(getVal("select-maitrise"));
if (el["competence-talents"]) {
const sel = el["competence-talents"];
rollData.selectedTalents = Array.from(sel.selectedOptions).map(o => o.value);
}
if (el["taille-cible"]) rollData.tailleCible = String(getVal("taille-cible"));
if (el["tireur-deplacement"]) rollData.tireurDeplacement = String(getVal("tireur-deplacement"));
if (el["cible-couvert"]) rollData.cibleCouvert = String(getVal("cible-couvert"));
if (el["distance-tir"]) rollData.distanceTir = String(getVal("distance-tir"));
if (el["soutiens"]) rollData.soutiens = Number(getVal("soutiens"));
if (el["runemode"]) rollData.runemode = String(getVal("runemode"));
if (el["runeame"]) rollData.runeame = Number(getVal("runeame"));
rollData.defenseurAuSol = getChecked("defenseur-au-sol");
rollData.defenseurAveugle = getChecked("defenseur-aveugle");
rollData.defenseurDeDos = getChecked("defenseur-de-dos");
rollData.defenseurRestreint = getChecked("defenseur-restreint");
rollData.defenseurImmobilise = getChecked("defenseur-immobilise");
rollData.attaquantsMultiples = getChecked("attaquants-multiple");
rollData.ambidextre1 = getChecked("ambidextre-1");
rollData.ambidextre2 = getChecked("ambidextre-2");
rollData.feinte = getChecked("feinte");
rollData.attaqueCharge = getChecked("attaque-charge");
rollData.chargeCavalerie = getChecked("charge-cavalerie");
rollData.contenir = getChecked("contenir");
rollData.attaqueDesarme = getChecked("attaque-desarme");
rollData.cibleDeplace = getChecked("tireur-cible-deplace");
rollData.cibleCaC = getChecked("cible-cac");
rollData.cibleconsciente = getChecked("cibleconsciente");
}
}