import MournbladeCYD2ActorSheetV2 from "./base-actor-sheet.mjs"; import { MournbladeCYD2Utility } from "../../mournblade-cyd2-utility.js"; export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSheetV2 { /** @override */ static DEFAULT_OPTIONS = { ...super.DEFAULT_OPTIONS, classes: [...super.DEFAULT_OPTIONS.classes], window: { ...super.DEFAULT_OPTIONS.window, title: "SHEETS.Actor.personnage", }, }; /** @override */ static PARTS = { sheet: { template: "systems/fvtt-mournblade-cyd-2-0/templates/actor-sheet.hbs", }, }; /** @override */ tabGroups = { primary: "principal" }; /** @override */ async _prepareContext() { const context = await super._prepareContext(); const actor = this.document; context.combativiteList = MournbladeCYD2Utility.getCombativiteList(actor.system.sante.nbcombativite); context.ameList = MournbladeCYD2Utility.getAmeList(actor.system.ame.nbame, actor.getAmeMax?.() ?? 0); context.ameMaxList = MournbladeCYD2Utility.getAmeMaxList(actor.system.ame.nbame); context.skills = actor.getSkills?.() ?? []; context.armes = foundry.utils.duplicate(actor.getWeapons?.() ?? []); context.protections = foundry.utils.duplicate(actor.getArmors?.() ?? []); context.dons = foundry.utils.duplicate(actor.getDons?.() ?? []); context.pactes = foundry.utils.duplicate(actor.getPactes?.() ?? []); context.tendances = foundry.utils.duplicate(actor.getTendances?.() ?? []); context.runes = foundry.utils.duplicate(actor.getRunes?.() ?? []); context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques?.() ?? []); context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces?.() ?? []); context.profil = actor.getProfil?.() ?? null; context.historiques = foundry.utils.duplicate(actor.getHistoriques?.() ?? []); context.combat = actor.getCombatValues?.() ?? {}; context.equipements = foundry.utils.duplicate(actor.getEquipments?.() ?? []); context.monnaies = foundry.utils.duplicate(actor.getMonnaies?.() ?? []); context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects?.() ?? []); context.ressources = foundry.utils.duplicate(actor.getRessources?.() ?? []); context.talents = foundry.utils.duplicate(actor.getTalents?.() ?? []); context.protectionTotal = actor.getProtectionTotal?.() ?? 0; context.adversiteTotal = (actor.system.adversite?.bleue || 0) + (actor.system.adversite?.rouge || 0) + (actor.system.adversite?.noire || 0); return context; } }