import { MournbladeCYD2Utility } from "../mournblade-cyd2-utility.js"; /** * Dialogue de jet de dé pour MournbladeCYD2 - Version DialogV2 */ export class MournbladeCYD2RollDialog { /** * Create and display the roll dialog * @param {MournbladeCYD2Actor} actor * @param {Object} rollData */ static async create(actor, rollData) { const context = { ...rollData, difficulte: String(rollData.difficulte || 0), img: actor.img, name: actor.name, config: game.system.mournbladecyd2.config }; if (rollData.attrKey === "tochoose") { context.selectableAttributes = actor.system.attributs; } const content = await foundry.applications.handlebars.renderTemplate( "systems/fvtt-mournblade-cyd2/templates/roll-dialog-generic.hbs", context ); return foundry.applications.api.DialogV2.wait({ window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" }, classes: ["mournblade-cyd2-roll-dialog"], position: { width: 360 }, modal: false, content, buttons: [ { action: "rolld10", label: "Lancer 1d10", icon: "fa-solid fa-dice-d10", default: true, callback: (event, button, dialog) => { MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form.elements, actor); rollData.mainDice = "1d10"; MournbladeCYD2Utility.rollMournbladeCYD2(rollData); } }, { action: "rolld20", label: "Lancer 1d20", icon: "fa-solid fa-dice-d20", callback: (event, button, dialog) => { MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form.elements, actor); rollData.mainDice = "1d20"; MournbladeCYD2Utility.rollMournbladeCYD2(rollData); } }, { action: "cancel", label: "Annuler", icon: "fa-solid fa-times" } ] }); } /* -------------------------------------------- */ static _updateRollDataFromForm(rollData, elements, actor) { if (elements.modificateur) rollData.modificateur = Number(elements.modificateur.value); if (elements.difficulte) rollData.difficulte = Number(elements.difficulte.value); if (elements.attrKey) rollData.attrKey = String(elements.attrKey.value); if (elements.attrKey2) rollData.attrKey2 = String(elements.attrKey2.value); if (elements["select-maitrise"]) rollData.maitriseId = String(elements["select-maitrise"].value); if (elements["competence-talents"]) { const sel = elements["competence-talents"]; rollData.selectedTalents = Array.from(sel.selectedOptions).map(o => o.value); } if (elements["taille-cible"]) rollData.tailleCible = String(elements["taille-cible"].value); if (elements["tireur-deplacement"]) rollData.tireurDeplacement = String(elements["tireur-deplacement"].value); if (elements["cible-couvert"]) rollData.cibleCouvert = String(elements["cible-couvert"].value); if (elements["distance-tir"]) rollData.distanceTir = String(elements["distance-tir"].value); } }