Amelioration des talents et quelques corrections
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@@ -66,6 +66,7 @@ export default class MournbladeCYD2ActorSheetV2 extends HandlebarsApplicationMix
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deleteEffect: MournbladeCYD2ActorSheetV2.#onDeleteEffect,
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toggleEffect: MournbladeCYD2ActorSheetV2.#onToggleEffect,
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applyEffect: MournbladeCYD2ActorSheetV2.#onApplyEffect,
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toggleTalentUsed: MournbladeCYD2ActorSheetV2.#onToggleTalentUsed,
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},
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};
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@@ -502,4 +503,20 @@ export default class MournbladeCYD2ActorSheetV2 extends HandlebarsApplicationMix
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}
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// #endregion
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// #region Talent Management
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/**
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* Toggle the used state of a talent item
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* @param {Event} event - The click event
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* @param {HTMLElement} target - The clicked element
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*/
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static async #onToggleTalentUsed(event, target) {
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event.preventDefault();
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const li = target.closest('[data-item-id]');
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const item = this.document.items.get(li?.dataset.itemId);
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if (item) await item.update({ "system.used": !item.system.used });
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}
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// #endregion
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}
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@@ -64,6 +64,8 @@ export default class MournbladeCYD2ItemSheetV2 extends HandlebarsApplicationMixi
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),
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isEditMode: this.isEditMode,
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isEditable: this.isEditable,
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editable: this.isEditable,
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owner: this.document.isOwner,
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isGM: game.user.isGM,
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};
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}
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@@ -22,6 +22,16 @@ export default class MournbladeCYD2ProfilSheet extends MournbladeCYD2ItemSheetV2
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext();
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const item = this.document;
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// Enrich each HTMLField for ProseMirror display
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for (const field of ["competences", "talentsinitie", "prerequisaguerri", "talentsaguerri", "prerequismaitre", "talentsmaitre"]) {
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const enrichedKey = `enriched${field.charAt(0).toUpperCase() + field.slice(1)}`;
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context[enrichedKey] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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item.system[field] || "", { async: true }
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);
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}
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return context;
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}
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}
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@@ -13,11 +13,10 @@ export class MournbladeCYD2Utility {
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/* -------------------------------------------- */
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// Helper pour calculer la valeur totale d'un item en SC (Sous de Cuivre / Pièces de Bronze)
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// Helper pour calculer la valeur totale d'un item en PB (Pièces de Bronze)
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// Conversion selon le lore Mournblade :
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// 1 SA (Sou d'Argent / Pièce d'Argent) = 10 PB (Pièces de Bronze / Sous de Cuivre)
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// 1 SA (Sou d'Argent) = 10 PB (Pièces de Bronze)
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// 1 PO (Pièce d'Or) = 10 SA = 100 PB
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// Donc : 1 PA (Pièce d'Argent) = 10 SC, 1 PO (Pièce d'Or) = 100 SC
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static calculateItemValueSC(prixpo, prixca, prixsc) {
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const po = parseInt(prixpo) || 0;
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const ca = parseInt(prixca) || 0;
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@@ -384,7 +383,7 @@ export class MournbladeCYD2Utility {
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/* -------------------------------------------- */
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static computeMonnaieDetails(valueSC) {
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// Conversion selon le lore Mournblade :
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// 1 PO = 100 SC, 1 CA (PA) = 10 SC
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// 1 PO = 100 PB, 1 SA = 10 PB
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let po = Math.floor(valueSC / 100)
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let pa = Math.floor((valueSC - (po * 100)) / 10)
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let sc = valueSC - (po * 100) - (pa * 10)
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