Update CSS/Look & feel
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@@ -39,14 +39,14 @@ export class MournbladeCYD2Actor extends Actor {
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if (data.type == 'personnage') {
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console.log("Loading skills for personnage")
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const skills = await MournbladeCYD2Utility.loadCompendium("fvtt-mournblade-cyd2.skills")
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const skills = await MournbladeCYD2Utility.loadCompendium("fvtt-mournblade-cyd-2-0.skills")
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data.items = skills.map(i => i.toObject())
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}
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if (data.type == 'creature') {
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const skills = await MournbladeCYD2Utility.loadCompendium("fvtt-mournblade-cyd2.skills-creatures")
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const skills = await MournbladeCYD2Utility.loadCompendium("fvtt-mournblade-cyd-2-0.skills-creatures")
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data.items = skills.map(i => i.toObject())
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data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-mournblade-cyd2/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-mournblade-cyd2/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-mournblade-cyd-2-0/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-mournblade-cyd-2-0/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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}
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return super.create(data, options);
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@@ -246,9 +246,6 @@ export class MournbladeCYD2Actor extends Actor {
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return combat
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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@@ -751,7 +748,7 @@ export class MournbladeCYD2Actor extends Actor {
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if (attrKey) {
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rollData.attrKey = attrKey
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if (attrKey != "tochoose") {
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rollData.actionImg = "systems/fvtt-mournblade-cyd2/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.actionImg = "systems/fvtt-mournblade-cyd-2-0/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
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}
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}
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@@ -779,8 +776,7 @@ export class MournbladeCYD2Actor extends Actor {
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let rollData = this.getCommonRollData(attrKey)
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rollData.multiplier = (isInit) ? 1 : 2
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rollData.isInit = isInit
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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@@ -788,8 +784,7 @@ export class MournbladeCYD2Actor extends Actor {
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let rollData = this.getCommonRollData(attrKey, compId)
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rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
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console.log("RollDatra", rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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@@ -802,8 +797,7 @@ export class MournbladeCYD2Actor extends Actor {
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rollData.arme = arme
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MournbladeCYD2Utility.updateWithTarget(rollData)
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console.log("ARME!", rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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async rollAssommer() {
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@@ -811,8 +805,7 @@ export class MournbladeCYD2Actor extends Actor {
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rollData.assomer = true
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rollData.conditionsCommunes = true
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MournbladeCYD2Utility.updateWithTarget(rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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async rollCoupBas() {
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@@ -820,8 +813,7 @@ export class MournbladeCYD2Actor extends Actor {
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rollData.coupBas = true
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rollData.conditionsCommunes = true
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MournbladeCYD2Utility.updateWithTarget(rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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async rollImmobiliser() {
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@@ -830,8 +822,7 @@ export class MournbladeCYD2Actor extends Actor {
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rollData.conditionsCommunes = true
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rollData.cibleconsciente = true
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MournbladeCYD2Utility.updateWithTarget(rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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async rollRepousser() {
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@@ -840,8 +831,7 @@ export class MournbladeCYD2Actor extends Actor {
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rollData.conditionsCommunes = true
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rollData.cibleconsciente = true
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MournbladeCYD2Utility.updateWithTarget(rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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async rollDesengager() {
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@@ -849,8 +839,7 @@ export class MournbladeCYD2Actor extends Actor {
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rollData.desengager = true
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rollData.conditionsCommunes = true
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MournbladeCYD2Utility.updateWithTarget(rollData)
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let rollDialog = await MournbladeCYD2RollDialog.create(this, rollData)
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rollDialog.render(true)
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await MournbladeCYD2RollDialog.create(this, rollData)
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}
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/* -------------------------------------------- */
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@@ -908,7 +897,7 @@ export class MournbladeCYD2Actor extends Actor {
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nbEtatPerdus: nbEtatPerdus
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}
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MournbladeCYD2Utility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade-cyd2/templates/chat-degats-result.hbs`, rollData)
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content: await renderTemplate(`systems/fvtt-mournblade-cyd-2-0/templates/chat-degats-result.hbs`, rollData)
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})
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if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
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