Update CSS/Look & feel

This commit is contained in:
2026-04-03 00:39:39 +02:00
parent 23b105a47e
commit 9754bbc3a8
265 changed files with 12355 additions and 47899 deletions

View File

@@ -1,4 +1,5 @@
import MournbladeCYD2ActorSheetV2 from "./base-actor-sheet.mjs";
import { MournbladeCYD2Utility } from "../../mournblade-cyd2-utility.js";
export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSheetV2 {
@@ -15,7 +16,7 @@ export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSh
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade-cyd2/templates/actor-sheet.hbs",
template: "systems/fvtt-mournblade-cyd-2-0/templates/actor-sheet.hbs",
},
};
@@ -27,6 +28,10 @@ export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSh
const context = await super._prepareContext();
const actor = this.document;
context.combativiteList = MournbladeCYD2Utility.getCombativiteList(actor.system.sante.nbcombativite);
context.ameList = MournbladeCYD2Utility.getAmeList(actor.system.ame.nbame, actor.getAmeMax?.() ?? 0);
context.ameMaxList = MournbladeCYD2Utility.getAmeMaxList(actor.system.ame.nbame);
context.skills = actor.getSkills?.() ?? [];
context.armes = foundry.utils.duplicate(actor.getWeapons?.() ?? []);
context.protections = foundry.utils.duplicate(actor.getArmors?.() ?? []);