Update CSS/Look & feel
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@@ -1,4 +1,5 @@
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import MournbladeCYD2ActorSheetV2 from "./base-actor-sheet.mjs";
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import { MournbladeCYD2Utility } from "../../mournblade-cyd2-utility.js";
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export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSheetV2 {
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@@ -15,7 +16,7 @@ export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSh
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-mournblade-cyd2/templates/actor-sheet.hbs",
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template: "systems/fvtt-mournblade-cyd-2-0/templates/actor-sheet.hbs",
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},
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};
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@@ -27,6 +28,10 @@ export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSh
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const context = await super._prepareContext();
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const actor = this.document;
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context.combativiteList = MournbladeCYD2Utility.getCombativiteList(actor.system.sante.nbcombativite);
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context.ameList = MournbladeCYD2Utility.getAmeList(actor.system.ame.nbame, actor.getAmeMax?.() ?? 0);
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context.ameMaxList = MournbladeCYD2Utility.getAmeMaxList(actor.system.ame.nbame);
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context.skills = actor.getSkills?.() ?? [];
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context.armes = foundry.utils.duplicate(actor.getWeapons?.() ?? []);
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context.protections = foundry.utils.duplicate(actor.getArmors?.() ?? []);
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