Fix fiche creature
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+23
-23
@@ -56,47 +56,47 @@ export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
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})
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}),
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bonneaventure: new fields.SchemaField({
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base: new fields.NumberField({ initial: 0, integer: true }),
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actuelle: new fields.NumberField({ initial: 0, integer: true })
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base: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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actuelle: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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experience: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true })
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value: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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eclat: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true })
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value: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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sante: new fields.SchemaField({
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vigueur: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
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vigueur: new fields.NumberField({ initial: 0, integer: true, min: 0, nullable: true }),
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etat: new fields.NumberField({ initial: 0, integer: true, min: 0, nullable: true }),
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vigueurmodifier: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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nbcombativite: new fields.NumberField({ initial: 5, integer: true, min: 0, nullable: true })
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}),
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ame: new fields.SchemaField({
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seuilpouvoir: new fields.NumberField({ initial: 0, integer: true }),
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etat: new fields.NumberField({ initial: 0, integer: true }),
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seuilpouvoirmodifier: new fields.NumberField({ initial: 0, integer: true }),
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nbame: new fields.NumberField({ initial: 7, integer: true }),
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max: new fields.NumberField({ initial: 0, integer: true })
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seuilpouvoir: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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etat: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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seuilpouvoirmodifier: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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nbame: new fields.NumberField({ initial: 7, integer: true, nullable: true }),
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max: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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adversite: new fields.SchemaField({
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bleue: new fields.NumberField({ initial: 0, integer: true }),
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rouge: new fields.NumberField({ initial: 0, integer: true }),
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noire: new fields.NumberField({ initial: 0, integer: true })
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bleue: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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rouge: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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noire: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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vitesse: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true })
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value: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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combat: new fields.SchemaField({
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initbonus: new fields.NumberField({ initial: 0, integer: true }),
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inittotal: new fields.NumberField({ initial: 0, integer: true }),
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vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
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bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
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attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
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defensebonus: new fields.NumberField({ initial: 0, integer: true }),
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defensetotal: new fields.NumberField({ initial: 0, integer: true }),
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initbonus: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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inittotal: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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vitessebonus: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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bonusdegats: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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attaquebonus: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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defensebonus: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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defensetotal: new fields.NumberField({ initial: 0, integer: true, nullable: true }),
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defensetotale: new fields.BooleanField({ initial: false }),
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monte: new fields.BooleanField({ initial: false }),
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protectiontotal: new fields.NumberField({ initial: 0, integer: true })
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protectiontotal: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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balance: new fields.SchemaField({
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loi: new fields.NumberField({ initial: 0, integer: true }),
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@@ -108,7 +108,7 @@ export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
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}),
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// Spécifique aux créatures
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ressources: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true })
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value: new fields.NumberField({ initial: 0, integer: true, nullable: true })
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}),
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soustype: new fields.StringField({ initial: "creature" })
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};
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