Refactor: Eliminate code duplication for currency conversion and item pricing

- Add static calculateItemValueSC() and getItemValueSC() helpers to MournbladeCYD2Utility
  to centralize currency conversion logic (1 PO = 100 SC, 1 PA = 10 SC)
- Refactor computeRichesse() and computeValeurEquipement() in Actor to use shared helpers
- Add localizeAllegiance Handlebars helper to display allegiance values localized
  (tous->Tous, chaos->Chaos, loi->Loi, betes->Bêtes, elementaires->Élémentaires)
- Add joinPredilections helper to fix comma display after single Predilection
- Create BaseItemWithPriceDataModel base class for items with pricing fields
  (prixpo, prixca, prixsc, rarete, quantite, equipped)
- Update arme, equipement, protection, monnaie models to extend base class
- Update actor-sheet and creature-sheet templates to use new helpers
- Update partial-item-prix.hbs to display total item value in SC
- Add item-base-sheet.hbs template for future item sheet inheritance

Fixes:
- Allegiance values now display properly localized in Dons & Pactes tabs
- Predilections no longer show trailing comma with single entry
- Equipment value totals now update correctly when items are added/modified
- Currency conversion logic centralized and consistent across the system

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-07 20:52:46 +02:00
parent 0d4bd37f30
commit 4c33607b2b
12 changed files with 105 additions and 53 deletions
+1 -3
View File
@@ -266,9 +266,7 @@
<a data-action="rollCompetence" data-attr-key="tochoose">{{skill.name}}</a>
</span>
<span class="predilection-text">
{{#each skill.system.predilections as |pred key|}}
{{#if (and pred.acquise (not pred.used))}}{{pred.name}}{{#unless (eq key (subtract skill.system.predilections.length 1))}}, {{/unless}}{{/if}}
{{/each}}
{{joinPredilections skill.system.predilections}}
</span>
</div>
<select class="status-small-label color-class-common edit-item-data competence-niveau"