Rework fiches, jets de dés et CSS
This commit is contained in:
@@ -362,7 +362,7 @@
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<h3><label class="items-title-text">Runes</label></h3>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Haute Langue</label>
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<label class="short-label">Haut Parler</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Difficulté</label>
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@@ -375,7 +375,7 @@
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{{#each runes as |rune key|}}
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<li class="item flexrow " data-item-id="{{rune._id}}" data-item-type="rune">
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<img class="item-name-img" src="{{rune.img}}" />
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<span class="item-name-label competence-name">{{rune.name}}</span>
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<span class="item-name-label competence-name"><a data-action="rollRune">{{rune.name}}</a></span>
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<span class="item-field-label-long">{{rune.system.formule}}</span>
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<span class="item-field-label-short">{{rune.system.seuil}}</span>
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<div class="item-filler"> </div>
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@@ -779,8 +779,8 @@
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<span>
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<h3>Description</h3>
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</span>
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<div class="medium-editor item-text-long-line">
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{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
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<div class="editor">
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{{formInput systemFields.biodata.fields.description enriched=enrichedDescription value=system.biodata.description name="system.biodata.description" toggled=true}}
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</div>
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</div>
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@@ -1,33 +1,96 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class="chat-actor-name">{{alias}}</h4>
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</div>
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<div class="mournblade-chat-result">
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<hr />
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{{#if actionImg}}
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<div>
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<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
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</div>
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{{/if}}
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<div class="flexcol"></div>
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<div>
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<ul>
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<li>
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<strong>Arme</strong> : {{arme.name}} (+{{arme.system.totalDegats}})
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</li>
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<li><strong>Formule</strong> : {{formula}}</li>
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<li><strong>Dégats</strong> : {{finalResult}}</li>
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{{#if targetVigueur}}
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<li><strong>Vigueur de la cible</strong> : {{targetVigueur}}</li>
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<li>
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<strong>Etats de Combativité supplémentaires perdus (auto)</strong> :
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{{nbEtatPerdus}}
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</li>
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{{!-- Header avec acteur --}}
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<div class="chat-result-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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</ul>
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<div class="header-info">
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<h4 class="actor-name">{{alias}}</h4>
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{{#if arme}}
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<div class="action-title">
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<i class="fas fa-swords"></i>
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Dégâts — {{arme.name}}
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{{#if arme.system.nonletaux}}<span class="non-lethal-tag">(Non létaux)</span>{{/if}}
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</div>
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{{/if}}
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</div>
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</div>
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{{!-- Résultat des dégâts --}}
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<div class="result-main">
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<div class="result-display">
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<div class="dice-result">
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<i class="fas fa-dice"></i>
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<span class="dice-value">{{diceResult}}</span>
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</div>
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<div class="total-result">
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<span class="total-label">Dégâts</span>
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<span class="total-value">{{finalResult}}</span>
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</div>
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{{#if targetVigueur}}
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<div class="difficulty">
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<span class="difficulty-label">SV</span>
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<span class="difficulty-value">{{targetVigueur}}</span>
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</div>
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{{/if}}
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</div>
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{{!-- Badge résultat dégâts --}}
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{{#if targetVigueur}}
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<div class="result-badge-container">
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{{#if (eq nbEtatPerdus 0)}}
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<div class="result-badge failure">
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<i class="fas fa-shield"></i> Armure tient
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</div>
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{{else if (eq nbEtatPerdus 1)}}
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<div class="result-badge success">
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<i class="fas fa-bolt"></i> +1 état supplémentaire
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</div>
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{{else}}
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<div class="result-badge heroique">
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<i class="fas fa-fire"></i> +{{nbEtatPerdus}} états supplémentaires
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</div>
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{{/if}}
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</div>
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{{/if}}
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</div>
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{{!-- Détails des dégâts --}}
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<div class="result-details">
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<div class="detail-row">
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<span class="detail-label">Arme :</span>
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<span class="detail-value">{{arme.name}} (+{{arme.system.totalDegats}})</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">Formule :</span>
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<span class="detail-value">{{formula}}</span>
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</div>
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{{#if targetVigueur}}
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<div class="detail-row">
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<span class="detail-label">SV cible :</span>
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<span class="detail-value">{{targetVigueur}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">États supplémentaires perdus :</span>
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<span class="detail-value">{{nbEtatPerdus}}</span>
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</div>
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{{/if}}
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</div>
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{{!-- Info : dégâts auto-appliqués si cible sélectionnée --}}
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<div class="result-effects">
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{{#if defenderTokenId}}
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<div class="effect-item">
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<i class="fas fa-check-circle"></i>
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Combativité appliquée automatiquement à la cible.
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</div>
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{{else}}
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<div class="effect-item">
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<i class="fas fa-info-circle"></i>
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Aucune cible sélectionnée — appliquez les dégâts manuellement.
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</div>
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{{/if}}
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</div>
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</div>
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@@ -1,138 +1,304 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class="chat-actor-name">{{alias}}</h4>
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</div>
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<div class="mournblade-chat-result">
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<hr />
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{{#if actionImg}}
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<div>
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<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
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</div>
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{{/if}}
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<div class="flexcol"></div>
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<div>
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<ul>
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<li class="mournblade-cyd2-roll">
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<strong>Attribut</strong> : {{attr.label}} ({{attr.value}})
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</li>
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{{#if attr2}}
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<li><strong>Attribut</strong> : {{attr2.label}} ({{attr2.value}})</li>
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{{/if}} {{#if competence}}
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<li>
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<strong>Compétence</strong> : {{competence.name}}
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({{competence.system.niveau}})
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</li>
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{{/if}} {{#if selectedMaitrise}}
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<li><strong>Maitrise</strong> : {{selectedMaitrise.name}}</li>
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{{/if}} {{#if arme}}
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<li>
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<strong>Arme</strong> : {{arme.name}} (+{{arme.system.bonusmaniementoff}})
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</li>
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{{!-- Header avec acteur --}}
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<div class="chat-result-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<li><strong>Formule</strong> : {{diceFormula}}</li>
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<li><strong>Résultat du dé</strong> : {{diceResult}}</li>
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{{#if bonusRoll}}
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<li><strong>{{textBonus}}</strong> : +{{bonusRoll.total}}</li>
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{{/if}}
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<li><strong>Total</strong> : {{finalResult}}</li>
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{{#if attaqueCharge}}
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<li>
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Vous avez chargé : vos adversaires bénéficient de +3 pour vous attaquer
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</li>
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{{/if}} {{#if difficulte}}
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<li><strong>SD</strong> : {{difficulte}}</li>
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{{#if isSuccess}}
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<li class="chat-success">Succés...</li>
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{{#if attaqueDesarme}}
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<li>Vous désarmez votre adversaire ! Son arme tombe hors de sa portée.</li>
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{{/if}} {{else}}
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<li class="chat-failure">Echec...</li>
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{{/if}} {{/if}} {{#if isHeroique}}
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<li class="chat-success">Héroïque !!!</li>
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{{#if attaqueDesarme}}
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<li>
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... Et en plus vous récupérez l'arme de votre adversaire dans votre main
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(si vous le souhaitez) !.
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</li>
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{{/if}} {{/if}} {{#if isDramatique}}
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<li class="chat-failure">Dramatique !!!</li>
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{{/if}} {{#if isInit}}
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<li>Initiative stockée !</li>
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{{/if}} {{#if isSuccess}} {{#if immobiliser}} {{#if isHeroique}}
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<li>
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Votre cible est immobilisée, et vous pouvez faire une action complexe.
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</li>
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{{else}}
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<li>Votre cible est immobilisée.</li>
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{{/if}} {{/if}} {{#if desengager}} {{#if isSuccess}}
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<li>Vous vous désengagez de votre adversaire.</li>
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{{else}}
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<li>
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Vous ne parvenez pas à vous désengager de votre adversaire, il a un bonus
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de +3 pour vous attaquer
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</li>
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{{/if}} {{/if}} {{#if repousser}} {{#if isHeroique}}
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<li>Votre cible est repoussée de 3 mètres et tombe au sol.</li>
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{{else}}
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<li>Votre cible tombe au sol.</li>
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{{/if}} {{/if}} {{#if assomer}} {{#if isHeroique}}
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<li>Votre cible est assomée pour [[/r 1d10+10]] minutes.</li>
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{{else}}
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<li>Votre cible est assomée pour [[/r 1d10]] minutes.</li>
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{{/if}} {{/if}} {{#if coupBas}}
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<li>
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La cible a reçu 2 adversités bleues et a perdu 1 niveau de combativité
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(auto).
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</li>
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{{#if isHeroique}}
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<li>Et votre cible perd sa prochaine action complexe.</li>
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{{/if}} {{/if}} {{#if arme}} {{#if contenir}} {{#if isHeroique}}
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<li>
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Aucun dégât, mais tous les adversaires dont le Seuil de Défense + 10 est
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atteint ou dépassé par le résultat de la manœuvre ne peuvent déclarer
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d’attaque contre le personnage lors de leur prochaine action complexe (à
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ce tour de jeu ou au suivant).
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</li>
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{{else}}
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<li>
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Aucun dégât, mais la cible de cette manœuvre ne peut pas déclarer
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d’attaque contre vous lors de sa prochaine action complexe (à ce tour de
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jeu ou au suivant).
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</li>
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{{/if}} {{else}} {{#if (eq nbCombativitePerdu "vaincu")}}
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<li>Votre adversaire est vaincu !</li>
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{{else}}
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<li>
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Votre adversaire a perdu {{nbCombativitePerdu}} Etat de Combativité (auto)
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</li>
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{{#if (not arme.system.onlevelonly)}}
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<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
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{{#if coupDevastateur}}
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<button class="chat-card-button roll-chat-degat-devastateur">
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Dégats de l'arme avec Coup Dévastateur
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</button>
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{{/if}} {{/if}} {{/if}} {{/if}} {{/if}} {{/if}} {{#each predilections as
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|pred key|}}
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<li>
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{{#if (and (and pred.acquise (not pred.maitrise)) (not pred.used))}}
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<button
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class="chat-card-button predilection-reroll"
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data-predilection-index="{{key}}"
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>
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Predilection : {{pred.name}}
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</button>
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<div class="header-info">
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<h4 class="actor-name">{{alias}}</h4>
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{{#if competence}}
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<div class="action-title">
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<i class="fas fa-dice-d10"></i>
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{{competence.name}}
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{{#if rune}}• {{rune.name}}{{else if arme}}• {{arme.name}}{{/if}}
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</div>
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{{else if attr}}
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<div class="action-title">
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<i class="fas fa-dice-d10"></i>
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{{attr.label}}{{#if attr2}} / {{attr2.label}}{{/if}}
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</div>
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{{/if}}
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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{{!-- Résultat principal --}}
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<div class="result-main">
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<div class="result-display">
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<div class="dice-result">
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<i class="fas fa-dice"></i>
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<span class="dice-value">{{diceResult}}</span>
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</div>
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{{#if isD20Impair}}
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<div class="dice-result d20-impair">
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<i class="fas fa-exclamation-circle"></i>
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<span class="dice-value">D20 impair → valeur dé : 0</span>
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</div>
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{{/if}}
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<div class="total-result">
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<span class="total-label">Total</span>
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<span class="total-value">{{finalResult}}</span>
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</div>
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{{#if difficulte}}
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<div class="difficulty">
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<span class="difficulty-label">SD</span>
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<span class="difficulty-value">{{difficulte}}</span>
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</div>
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{{/if}}
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</div>
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{{!-- Badge de résultat --}}
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{{#if difficulte}}
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<div class="result-badge-container">
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{{#if isHeroique}}
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<div class="result-badge heroique">
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<i class="fas fa-star"></i> HÉROÏQUE !
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</div>
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{{else if isDramatique}}
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<div class="result-badge dramatique">
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<i class="fas fa-skull"></i> DRAMATIQUE !
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</div>
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{{else if isSuccess}}
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<div class="result-badge success">
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<i class="fas fa-check"></i> Succès
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</div>
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{{else}}
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<div class="result-badge failure">
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<i class="fas fa-times"></i> Échec
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</div>
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{{/if}}
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</div>
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{{/if}}
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</div>
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{{!-- Détails du jet --}}
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<div class="result-details">
|
||||
<div class="detail-row">
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<span class="detail-label">Formule :</span>
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<span class="detail-value">{{diceFormula}}</span>
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</div>
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{{#if attr}}
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<div class="detail-row">
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<span class="detail-label">{{attr.label}} :</span>
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<span class="detail-value">{{attr.value}}</span>
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</div>
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{{/if}}
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{{#if attr2}}
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<div class="detail-row">
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<span class="detail-label">{{attr2.label}} :</span>
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<span class="detail-value">{{attr2.value}}</span>
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</div>
|
||||
{{/if}}
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{{#if competence}}
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<div class="detail-row">
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<span class="detail-label">{{competence.name}} :</span>
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<span class="detail-value">{{competence.system.niveau}}</span>
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</div>
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||||
{{/if}}
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{{#if selectedMaitrise}}
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<div class="detail-row">
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<span class="detail-label">Maîtrise :</span>
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<span class="detail-value">{{selectedMaitrise.name}}</span>
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||||
</div>
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{{/if}}
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{{#if arme}}
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<div class="detail-row">
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<span class="detail-label">Arme :</span>
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||||
<span class="detail-value">{{arme.name}} (+{{arme.system.bonusmaniementoff}})</span>
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</div>
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{{/if}}
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{{#if rune}}
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<div class="detail-row">
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<span class="detail-label">Rune :</span>
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<span class="detail-value">{{rune.name}}{{#if rune.system.formule}} — {{rune.system.formule}}{{/if}}</span>
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||||
</div>
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||||
<div class="detail-row">
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||||
<span class="detail-label">Mode :</span>
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||||
<span class="detail-value">{{runemode}}</span>
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||||
</div>
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||||
<div class="detail-row">
|
||||
<span class="detail-label">Pouvoir / Durée :</span>
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||||
<span class="detail-value">{{runeame}} pts → {{runeduree}} action(s) complexe(s)</span>
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||||
</div>
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||||
<div class="detail-row">
|
||||
<span class="detail-label">Coût en Âme :</span>
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||||
<span class="detail-value">{{runeAmeCout}} pts</span>
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||||
</div>
|
||||
{{/if}}
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||||
{{#if bonusRoll}}
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||||
<div class="detail-row bonus">
|
||||
<span class="detail-label">{{textBonus}} :</span>
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||||
<span class="detail-value">+{{bonusRoll.total}}</span>
|
||||
</div>
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||||
{{/if}}
|
||||
</div>
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||||
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||||
{{!-- Effets et conséquences --}}
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||||
{{#if rune}}
|
||||
<div class="result-effects">
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||||
{{#if isSuccess}}
|
||||
{{#if isHeroique}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-star"></i>
|
||||
La rune {{rune.name}} est activée avec une puissance héroïque — la résistance est impossible !
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-magic"></i>
|
||||
La rune {{rune.name}} est activée avec succès.
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if isDramatique}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-skull"></i>
|
||||
Échec dramatique : la rune échoue — les forces du chaos se déchaînent !
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-times-circle"></i>
|
||||
Échec simple : la rune n'a aucun effet.
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{else}}
|
||||
{{!-- Effets et conséquences --}}
|
||||
{{#if isSuccess}}
|
||||
<div class="result-effects">
|
||||
{{#if attaqueCharge}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-horse"></i>
|
||||
Vous avez chargé : vos adversaires bénéficient de +3 pour vous attaquer.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if attaqueDesarme}}
|
||||
<div class="effect-item">
|
||||
{{#if isHeroique}}
|
||||
<i class="fas fa-hand-rock"></i>
|
||||
Vous désarmez votre adversaire <em>et</em> récupérez son arme (si vous le souhaitez) !
|
||||
{{else}}
|
||||
<i class="fas fa-hand-rock"></i>
|
||||
Vous désarmez votre adversaire ! Son arme tombe hors de sa portée.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if immobiliser}}
|
||||
<div class="effect-item">
|
||||
{{#if isHeroique}}
|
||||
<i class="fas fa-lock"></i>
|
||||
Votre cible est immobilisée — vous pouvez faire une action complexe.
|
||||
{{else}}
|
||||
<i class="fas fa-lock"></i>
|
||||
Votre cible est immobilisée.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if repousser}}
|
||||
<div class="effect-item">
|
||||
{{#if isHeroique}}
|
||||
<i class="fas fa-arrow-right"></i>
|
||||
Votre cible est repoussée de 3 mètres et tombe au sol.
|
||||
{{else}}
|
||||
<i class="fas fa-arrow-right"></i>
|
||||
Votre cible tombe au sol.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if assomer}}
|
||||
<div class="effect-item">
|
||||
{{#if isHeroique}}
|
||||
<i class="fas fa-dizzy"></i>
|
||||
Votre cible est assommée pour [[/r 1d10+10]] minutes.
|
||||
{{else}}
|
||||
<i class="fas fa-dizzy"></i>
|
||||
Votre cible est assommée pour [[/r 1d10]] minutes.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if coupBas}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-exclamation-circle"></i>
|
||||
La cible reçoit 2 adversités bleues et perd 1 niveau de combativité (auto).
|
||||
{{#if isHeroique}}
|
||||
<br/><i class="fas fa-plus"></i> Votre cible perd aussi sa prochaine action complexe.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
{{#if contenir}}
|
||||
<div class="effect-item">
|
||||
{{#if isHeroique}}
|
||||
<i class="fas fa-shield"></i>
|
||||
Tous les adversaires dont le SD+10 est atteint ne peuvent pas déclarer d'attaque lors de leur prochaine action complexe.
|
||||
{{else}}
|
||||
<i class="fas fa-shield"></i>
|
||||
La cible ne peut pas vous attaquer lors de sa prochaine action complexe.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{else}}
|
||||
{{#if (eq nbCombativitePerdu "vaincu")}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-skull-crossbones"></i>
|
||||
Votre adversaire est <strong>vaincu</strong> !
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-bolt"></i>
|
||||
Votre adversaire a perdu <strong>{{nbCombativitePerdu}}</strong> état(s) de combativité (auto).
|
||||
</div>
|
||||
{{#if (not arme.system.onlevelonly)}}
|
||||
<div class="damage-buttons">
|
||||
<button class="chat-card-button roll-chat-degat">
|
||||
<i class="fas fa-burst"></i> Dégâts de l'arme
|
||||
</button>
|
||||
{{#if coupDevastateur}}
|
||||
<button class="chat-card-button roll-chat-degat-devastateur">
|
||||
<i class="fas fa-fire"></i> Dégâts avec Coup Dévastateur
|
||||
</button>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{else}}
|
||||
{{!-- Conséquences d'un échec --}}
|
||||
{{#if desengager}}
|
||||
<div class="result-effects">
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
Vous ne parvenez pas à vous désengager — malus de -5 à votre défense ce tour et le suivant.
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isInit}}
|
||||
<div class="result-effects">
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-clock"></i>
|
||||
Initiative stockée !
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{!-- Prédilections (boutons de relance) --}}
|
||||
{{#each predilections as |pred key|}}
|
||||
{{#if (and (and pred.acquise (not pred.maitrise)) (not pred.used))}}
|
||||
<div class="predilection-section">
|
||||
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">
|
||||
<i class="fas fa-redo"></i> Prédilection : {{pred.name}}
|
||||
</button>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
|
||||
@@ -347,14 +347,14 @@
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<div class="section-title">Description</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
<div class="editor">
|
||||
{{formInput systemFields.biodata.fields.description enriched=enrichedDescription value=system.biodata.description name="system.biodata.description" toggled=true}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<div class="section-title">Habitat</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor habitat target="system.biodata.habitat" button=true owner=owner editable=editable}}
|
||||
<div class="editor">
|
||||
{{formInput systemFields.biodata.fields.habitat enriched=enrichedHabitat value=system.biodata.habitat name="system.biodata.habitat" toggled=true}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,8 +1,55 @@
|
||||
<div class="post-item" data-transfer="{{transfer}}">
|
||||
<h3><b>{{name}}</b></h3>
|
||||
{{#if img}}
|
||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
||||
<div class="mournblade-post-item" data-jsondata="{{jsondata}}">
|
||||
|
||||
{{!-- Header --}}
|
||||
<div class="post-item-header">
|
||||
{{#if img}}
|
||||
<img class="post-item-img" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<div class="post-item-title">
|
||||
<h3 class="post-item-name">{{name}}</h3>
|
||||
<span class="post-item-type">{{type}}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Statistiques selon le type --}}
|
||||
{{#if (eq type "arme")}}
|
||||
<div class="post-item-stats">
|
||||
{{#if system.typearme}}<div class="post-stat"><span class="stat-label">Type</span><span class="stat-value">{{system.typearme}}</span></div>{{/if}}
|
||||
{{#if system.degats}}<div class="post-stat"><span class="stat-label">Dégâts</span><span class="stat-value">{{system.degats}}</span></div>{{/if}}
|
||||
{{#if system.bonusmaniementoff}}<div class="post-stat"><span class="stat-label">Bonus off.</span><span class="stat-value">+{{system.bonusmaniementoff}}</span></div>{{/if}}
|
||||
{{#if system.seuildefense}}<div class="post-stat"><span class="stat-label">Seuil def.</span><span class="stat-value">{{system.seuildefense}}</span></div>{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<h4><b>Description : </b></h4>
|
||||
<p class="card-content">{{{system.description}}}</p>
|
||||
|
||||
{{#if (eq type "protection")}}
|
||||
<div class="post-item-stats">
|
||||
{{#if system.protection}}<div class="post-stat"><span class="stat-label">Protection</span><span class="stat-value">{{system.protection}}</span></div>{{/if}}
|
||||
{{#if system.adversitepoids}}<div class="post-stat"><span class="stat-label">Adv. poids</span><span class="stat-value">{{system.adversitepoids}}</span></div>{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq type "competence")}}
|
||||
<div class="post-item-stats">
|
||||
{{#if system.niveau}}<div class="post-stat"><span class="stat-label">Niveau</span><span class="stat-value">{{system.niveau}}</span></div>{{/if}}
|
||||
{{#if (ne system.attribut1 "none")}}<div class="post-stat"><span class="stat-label">Attribut 1</span><span class="stat-value">{{upper system.attribut1}}</span></div>{{/if}}
|
||||
{{#if (ne system.attribut2 "none")}}<div class="post-stat"><span class="stat-label">Attribut 2</span><span class="stat-value">{{upper system.attribut2}}</span></div>{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq type "rune")}}
|
||||
<div class="post-item-stats">
|
||||
{{#if system.formule}}<div class="post-stat"><span class="stat-label">Formule</span><span class="stat-value">{{system.formule}}</span></div>{{/if}}
|
||||
{{#if system.seuil}}<div class="post-stat"><span class="stat-label">Seuil</span><span class="stat-value">{{system.seuil}}</span></div>{{/if}}
|
||||
{{#if system.prononcee}}<div class="post-stat post-stat-full"><span class="stat-label">Prononcée</span><span class="stat-value">{{system.prononcee}}</span></div>{{/if}}
|
||||
{{#if system.tracee}}<div class="post-stat post-stat-full"><span class="stat-label">Tracée</span><span class="stat-value">{{system.tracee}}</span></div>{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Description --}}
|
||||
{{#if system.description}}
|
||||
<div class="post-item-description">
|
||||
{{{system.description}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
@@ -1,240 +1,311 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
{{#if (eq attrKey "tochoose")}}
|
||||
<span class="roll-dialog-label">Attribut</span>
|
||||
<select class="status-small-label color-class-common" id ="attrKey" type="text" name="attrKey" value="attrKey" data-dtype="string" >
|
||||
{{selectOptions attributs selected=attrKey}}
|
||||
</select>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">{{attr.label}}</span>
|
||||
<span class="small-label roll-dialog-label">{{attr.value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if nbAdversites}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Malus d'adversités </span>
|
||||
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Header --}}
|
||||
<div class="dialog-header">
|
||||
<img class="actor-icon" src="{{img}}" alt="{{name}}" />
|
||||
<div class="dialog-title">
|
||||
<h3>{{name}}</h3>
|
||||
{{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
|
||||
<div class="competence-name">
|
||||
{{competence.name}}
|
||||
{{#if arme}}— {{arme.name}}{{/if}}
|
||||
{{#if (and attr (ne attrKey "tochoose"))}}
|
||||
<span class="attribut-info"> ({{attr.label}} : {{attr.value}})</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser une maîtrise</span>
|
||||
<select class="status-small-label color-class-common" id ="select-maitrise" type="text" name="select-maitrise" value="maitriseId" data-dtype="string" >
|
||||
{{selectOptions maitrises selected=maitriseId valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Second Attribut</span>
|
||||
<select class="status-small-label color-class-common" id ="attrKey2" type="text" name="attrKey2" value="attrKey2" data-dtype="string" >
|
||||
{{#select attrKey2}}
|
||||
<option value="none">Aucun</option>
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{#if (and attr (ne attrKey "tochoose"))}}
|
||||
<div class="competence-name">
|
||||
<span class="attribut-info">{{attr.label}} : {{attr.value}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if (count talents)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Talents </span>
|
||||
<select class="flex1" name="competence-talents" id="competence-talents" data-type="String" multiple>
|
||||
{{!-- Main Content --}}
|
||||
<div class="dialog-content">
|
||||
|
||||
{{!-- Attribut à choisir --}}
|
||||
{{#if (eq attrKey "tochoose")}}
|
||||
<div class="form-group attributes-section">
|
||||
<label>Attribut</label>
|
||||
<select id="attrKey" name="attrKey">
|
||||
{{selectOptions attributs selected=attrKey}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Second attribut (hors compétence) --}}
|
||||
{{#if (not competence)}}
|
||||
<div class="form-group">
|
||||
<label>Second attribut</label>
|
||||
<select id="attrKey2" name="attrKey2">
|
||||
{{#select attrKey2}}
|
||||
<option value="none">Aucun</option>
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Malus d'adversités (CYD 2.0) --}}
|
||||
{{#if nbAdversites}}
|
||||
<div class="malus-section">
|
||||
<div class="malus-grid">
|
||||
<div class="malus-item">
|
||||
<span class="malus-label">Malus d'adversités</span>
|
||||
<span class="malus-value">- {{nbAdversites}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Compétence + Maîtrises --}}
|
||||
{{#if competence}}
|
||||
<div class="form-group">
|
||||
<label>{{competence.name}}</label>
|
||||
<span class="field-value">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="form-group">
|
||||
<label>Utiliser une maîtrise</label>
|
||||
<select id="select-maitrise" name="select-maitrise">
|
||||
{{selectOptions maitrises selected=maitriseId valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{!-- Talents --}}
|
||||
{{#if (count talents)}}
|
||||
<div class="form-group">
|
||||
<label>Talents</label>
|
||||
<select class="flex1" name="competence-talents" id="competence-talents" multiple>
|
||||
{{#each talents as |talent key|}}
|
||||
<option value="{{talent._id}}">{{talent.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if conditionsCommunes}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
{{!-- Conditions communes (hors arme) --}}
|
||||
{{#if conditionsCommunes}}
|
||||
<div class="combat-modifiers">
|
||||
<h4>Avantages Tactiques</h4>
|
||||
<div class="modifiers-columns">
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
<span>En surplomb / défenseur au sol (+3)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
|
||||
<span>Défenseur aveuglé (+10)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
<span>Défenseur de dos (+5)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
|
||||
<span>Défenseur immobilisé (+5)</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (or immobiliser repousser)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible consciente?</span>
|
||||
{{!-- Manœuvres spéciales (immobiliser / repousser) --}}
|
||||
{{#if (or immobiliser repousser)}}
|
||||
<div class="form-group">
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="cibleconsciente" {{checked cibleconsciente}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
<span>Cible consciente</span>
|
||||
</label>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
{{!-- Rune --}}
|
||||
{{#if rune}}
|
||||
<div class="rune-section">
|
||||
<div class="form-group">
|
||||
<label>Rune</label>
|
||||
<span class="field-value">{{rune.name}}{{#if rune.system.formule}} — {{rune.system.formule}}{{/if}}</span>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Mode de lancement</label>
|
||||
<select id="runemode" name="runemode">
|
||||
{{selectOptions config.lancementRuneOptions selected=runemode}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Points d'Âme (Pouvoir)</label>
|
||||
<select id="runeame" name="runeame">
|
||||
{{selectOptions config.pointsAmeOptions selected=runeame}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Section arme --}}
|
||||
{{#if arme}}
|
||||
<div class="weapon-section">
|
||||
<div class="weapon-info">
|
||||
<span class="weapon-label">{{arme.name}}</span>
|
||||
<span class="weapon-bonus">+{{arme.system.bonusmaniementoff}}</span>
|
||||
</div>
|
||||
|
||||
{{!-- Arme de mêlée --}}
|
||||
{{#if arme.system.isMelee}}
|
||||
{{#if bonusArmeNaturelle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Arme naturelle/fortune en défense</span>
|
||||
<span class="small-label roll-dialog-label">{{bonusArmeNaturelle}}</span>
|
||||
<div class="form-group">
|
||||
<label>Arme naturelle/fortune</label>
|
||||
<span class="field-value">{{bonusArmeNaturelle}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
|
||||
<h4>Modificateurs de Combat</h4>
|
||||
<div class="modifiers-columns">
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
<span>En surplomb / défenseur au sol (+3)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="attaquants-multiple" {{checked attaquantsMultiples}} />
|
||||
<span>Attaquants multiples (+3)</span>
|
||||
</label>
|
||||
{{#if hasAmbidextre}}
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
|
||||
<span>1ère attaque avec deux armes (-3)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
|
||||
<span>2ème attaque avec deux armes (-6)</span>
|
||||
</label>
|
||||
{{/if}}
|
||||
{{#if hasFeinte}}
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="feinte" {{checked feinte}} />
|
||||
<span>Feinte <strong>(coût : 1 BA)</strong></span>
|
||||
</label>
|
||||
{{/if}}
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
|
||||
<span>Défenseur aveuglé (+10)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
<span>Défenseur de dos (+5)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-restreint" {{checked defenseurRestreint}} />
|
||||
<span>Espace restreint (+3)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
|
||||
<span>Défenseur immobilisé (+5)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
|
||||
<span>Charge</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="contenir" {{checked contenir}} />
|
||||
<span>Contenir</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
|
||||
<span>Désarmer (SD+10)</span>
|
||||
</label>
|
||||
{{#if isMonte}}
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="charge-cavalerie" {{checked chargeCavalerie}} />
|
||||
<span>Charge de cavalerie</span>
|
||||
</label>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Attaquants multiples (après le premier) (+3)?</span>
|
||||
<input type="checkbox" id="attaquants-multiple" {{checked attaquantsMultiples}} />
|
||||
</div>
|
||||
{{#if hasAmbidextre}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Première attaque avec deux armes (-3)?</span>
|
||||
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Seconde attaque avec deux armes (-6)?</span>
|
||||
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if hasFeinte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Feinte (<strong>cout : 1 BA</strong>) ?</span>
|
||||
<input type="checkbox" id="feinte" {{checked feinte}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Soutiens </span>
|
||||
<select class="status-small-label color-class-common" name="soutiens" id="soutiens" data-type="Number">
|
||||
|
||||
<div class="form-group">
|
||||
<label>Soutiens</label>
|
||||
<select id="soutiens" name="soutiens">
|
||||
{{selectOptions config.optionsSoutiens selected=soutiens valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur dans espace restreint (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-restreint" {{checked defenseurRestreint}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge ?</span>
|
||||
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Contenir?</span>
|
||||
<input type="checkbox" id="contenir" {{checked contenir}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Désarmer (SD+10)?</span>
|
||||
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
|
||||
</div>
|
||||
{{#if isMonte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge de cavalerie?</span>
|
||||
<input type="checkbox" id="charge-cavalerie" {{checked chargeCavalerie}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Tireur en déplacement ?</span>
|
||||
<select class="item-field-label-long" type="text" id="tireur-deplacement" data-dtype="string">
|
||||
{{selectOptions config.optionsTireurDeplacement selected=tireurDeplacement valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Couvert de la cible ?</span>
|
||||
<select class="item-field-label-long" type="text" id="cible-couvert" data-dtype="string">
|
||||
{{selectOptions config.optionsCouvert selected=cibleCouvert valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible se déplace vite (SD+3)?</span>
|
||||
<input type="checkbox" id="tireur-cible-deplace" {{checked cibleDeplace}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible corps à corps (SD+3)?</span>
|
||||
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Taille de la cible ?</span>
|
||||
<select class="item-field-label-long" type="text" id="taille-cible" data-dtype="string">
|
||||
{{selectOptions config.optionsTailleCible selected=tailleCible valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
|
||||
data-dtype="Number">
|
||||
{{!-- Arme à distance --}}
|
||||
{{#if arme.system.isDistance}}
|
||||
<div class="ranged-combat-section">
|
||||
<h4>Modificateurs de Tir</h4>
|
||||
<div class="modifiers-columns">
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="tireur-cible-deplace" {{checked cibleDeplace}} />
|
||||
<span>Cible se déplace vite (SD+3)</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
|
||||
<span>Cible en corps-à-corps (SD+3)</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="modifiers-grid">
|
||||
<div class="form-group">
|
||||
<label>Tireur en déplacement</label>
|
||||
<select id="tireur-deplacement" name="tireur-deplacement">
|
||||
{{selectOptions config.optionsTireurDeplacement selected=tireurDeplacement valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Couvert de la cible</label>
|
||||
<select id="cible-couvert" name="cible-couvert">
|
||||
{{selectOptions config.optionsCouvert selected=cibleCouvert valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Taille de la cible</label>
|
||||
<select id="taille-cible" name="taille-cible">
|
||||
{{selectOptions config.optionsTailleCible selected=tailleCible valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>SD distance</label>
|
||||
<select id="distance-tir" name="distance-tir">
|
||||
{{selectOptions config.optionsDistanceTir selected=distanceTir valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- SD de l'adversaire (mêlée) --}}
|
||||
{{#if (and armeDefense (not arme.system.isDistance))}}
|
||||
<div class="defense-info">
|
||||
<span class="defense-label">{{#if desengager}}C. Offensive adversaire{{else}}C. Défensive adversaire{{/if}}</span>
|
||||
<span class="defense-value">{{difficulte}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Bonus / Malus contextuel et Difficulté --}}
|
||||
<div class="modifiers-grid">
|
||||
<div class="form-group">
|
||||
<label>Bonus / Malus</label>
|
||||
<select id="bonus-malus-context" name="bonus-malus-context">
|
||||
{{selectOptions config.optionsBonusMalus selected=bonusMalusContext valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (or armeDefense arme.system.isDistance)}}
|
||||
|
||||
{{#if arme.system.isDistance}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">SD de distance</span>
|
||||
<select class="item-field-label-long" type="text" id="distance-tir" data-dtype="string">
|
||||
{{selectOptions config.optionsDistanceTir selected=distanceTir valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{#if desengager}}
|
||||
<span class="roll-dialog-label">C. Offensive adversaire </span>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">C. Défensive adversaire</span>
|
||||
{{/if}}
|
||||
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{else}}
|
||||
|
||||
{{#if isInit}}
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" data-dtype="String">
|
||||
{{#if (not isInit)}}
|
||||
{{#unless (or armeDefense arme.system.isDistance)}}
|
||||
<div class="form-group">
|
||||
<label>Difficulté</label>
|
||||
<select id="difficulte" name="difficulte">
|
||||
{{selectOptions config.optionsDifficulte selected=difficulte valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user