Rework fiches, jets de dés et CSS
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@@ -28,7 +28,7 @@ export class MournbladeCYD2RollDialog {
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return foundry.applications.api.DialogV2.wait({
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window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
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classes: ["mournblade-cyd2-roll-dialog"],
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position: { width: 360 },
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position: { width: 470 },
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modal: false,
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content,
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buttons: [
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@@ -38,8 +38,8 @@ export class MournbladeCYD2RollDialog {
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icon: "fa-solid fa-dice-d10",
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default: true,
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callback: (event, button, dialog) => {
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MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form.elements, actor);
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rollData.mainDice = "1d10";
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MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form, actor);
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rollData.mainDice = "d10";
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MournbladeCYD2Utility.rollMournbladeCYD2(rollData);
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}
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},
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@@ -48,8 +48,8 @@ export class MournbladeCYD2RollDialog {
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label: "Lancer 1d20",
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icon: "fa-solid fa-dice-d20",
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callback: (event, button, dialog) => {
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MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form.elements, actor);
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rollData.mainDice = "1d20";
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MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form, actor);
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rollData.mainDice = "d20";
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MournbladeCYD2Utility.rollMournbladeCYD2(rollData);
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}
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},
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@@ -63,19 +63,47 @@ export class MournbladeCYD2RollDialog {
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}
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/* -------------------------------------------- */
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static _updateRollDataFromForm(rollData, elements, actor) {
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if (elements.modificateur) rollData.modificateur = Number(elements.modificateur.value);
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if (elements.difficulte) rollData.difficulte = Number(elements.difficulte.value);
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if (elements.attrKey) rollData.attrKey = String(elements.attrKey.value);
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if (elements.attrKey2) rollData.attrKey2 = String(elements.attrKey2.value);
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if (elements["select-maitrise"]) rollData.maitriseId = String(elements["select-maitrise"].value);
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if (elements["competence-talents"]) {
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const sel = elements["competence-talents"];
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static _updateRollDataFromForm(rollData, form, actor) {
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const el = form.elements;
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const getVal = (name) => el[name]?.value;
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const getChecked = (name) => {
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const e = form.querySelector(`#${name}`);
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return e ? e.checked : false;
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};
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if (el.modificateur) rollData.modificateur = Number(getVal("modificateur"));
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if (el["bonus-malus-context"]) rollData.bonusMalusContext = Number(getVal("bonus-malus-context"));
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if (el.difficulte) rollData.difficulte = Number(getVal("difficulte"));
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if (el.attrKey) rollData.attrKey = String(getVal("attrKey"));
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if (el.attrKey2) rollData.attrKey2 = String(getVal("attrKey2"));
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if (el["select-maitrise"]) rollData.maitriseId = String(getVal("select-maitrise"));
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if (el["competence-talents"]) {
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const sel = el["competence-talents"];
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rollData.selectedTalents = Array.from(sel.selectedOptions).map(o => o.value);
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}
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if (elements["taille-cible"]) rollData.tailleCible = String(elements["taille-cible"].value);
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if (elements["tireur-deplacement"]) rollData.tireurDeplacement = String(elements["tireur-deplacement"].value);
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if (elements["cible-couvert"]) rollData.cibleCouvert = String(elements["cible-couvert"].value);
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if (elements["distance-tir"]) rollData.distanceTir = String(elements["distance-tir"].value);
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if (el["taille-cible"]) rollData.tailleCible = String(getVal("taille-cible"));
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if (el["tireur-deplacement"]) rollData.tireurDeplacement = String(getVal("tireur-deplacement"));
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if (el["cible-couvert"]) rollData.cibleCouvert = String(getVal("cible-couvert"));
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if (el["distance-tir"]) rollData.distanceTir = String(getVal("distance-tir"));
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if (el["soutiens"]) rollData.soutiens = Number(getVal("soutiens"));
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if (el["runemode"]) rollData.runemode = String(getVal("runemode"));
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if (el["runeame"]) rollData.runeame = Number(getVal("runeame"));
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rollData.defenseurAuSol = getChecked("defenseur-au-sol");
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rollData.defenseurAveugle = getChecked("defenseur-aveugle");
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rollData.defenseurDeDos = getChecked("defenseur-de-dos");
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rollData.defenseurRestreint = getChecked("defenseur-restreint");
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rollData.defenseurImmobilise = getChecked("defenseur-immobilise");
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rollData.attaquantsMultiples = getChecked("attaquants-multiple");
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rollData.ambidextre1 = getChecked("ambidextre-1");
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rollData.ambidextre2 = getChecked("ambidextre-2");
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rollData.feinte = getChecked("feinte");
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rollData.attaqueCharge = getChecked("attaque-charge");
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rollData.chargeCavalerie = getChecked("charge-cavalerie");
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rollData.contenir = getChecked("contenir");
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rollData.attaqueDesarme = getChecked("attaque-desarme");
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rollData.cibleDeplace = getChecked("tireur-cible-deplace");
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rollData.cibleCaC = getChecked("cible-cac");
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rollData.cibleconsciente = getChecked("cibleconsciente");
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}
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}
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