feat: Ajout onglet Sorcellerie sur la fiche de personnage
- Ajout d'un nouvel onglet 'Sorcellerie' dans la navigation - Déplacement de la section Runes de 'Dons & Pactes' vers 'Sorcellerie' - Ajout de 3 nouvelles sections avec éditeurs riches : * Créatures invoquées * Démons liés * Enchantements / Automata - Ajout des champs système pour stocker ces informations (HTMLField) - Ajout des clés i18n sous le namespace SORCELLERIE Structure de l'onglet Sorcellerie : 1. Runes (liste d'items, comme auparavant) 2. Créatures invoquées (éditeur riche) 3. Démons liés (éditeur riche) 4. Enchantements / Automata (éditeur riche) Cela permet aux sorciers d'avoir plus d'espace pour noter leurs nombreuses runes, invocations, etc. et d'y glisser-déposer des liens vers des objets du compendium. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -26,6 +26,13 @@
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"capaciteautomata": "Capacité d'Automata"
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}
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},
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"SORCELLERIE": {
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"tab": "Sorcellerie",
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"runes": "Runes",
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"creaturesinvoquees": "Créatures invoquées",
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"demonslies": "Démons liés",
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"enchantements": "Enchantements / Automata"
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},
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"SHEETS": {
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"Item": {
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"traitdemoniaque": "Trait Démoniaque",
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@@ -102,6 +102,13 @@ export default class PersonnageDataModel extends foundry.abstract.TypeDataModel
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marge: new fields.NumberField({ initial: 0, integer: true }),
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pointschaos: new fields.NumberField({ initial: 0, integer: true }),
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pointsloi: new fields.NumberField({ initial: 0, integer: true })
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}),
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// Sorcellerie
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sorcellerie: new fields.SchemaField({
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runes: new fields.HTMLField({ initial: "" }),
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creaturesinvoquees: new fields.HTMLField({ initial: "" }),
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demonslies: new fields.HTMLField({ initial: "" }),
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enchantements: new fields.HTMLField({ initial: "" })
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})
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};
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}
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+60
-33
@@ -113,6 +113,7 @@
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<a class="item" data-tab="principal">Attributs</a>
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<a class="item" data-tab="competences">Compétences</a>
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<a class="item" data-tab="dons">Dons & Pactes</a>
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<a class="item" data-tab="sorcellerie">{{localize "SORCELLERIE.tab"}}</a>
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="equipement">{{localize "MNBL.equipment"}}</a>
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<a class="item" data-tab="effects">Effets</a>
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@@ -356,39 +357,6 @@
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</ul>
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</div>
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<div class="sheet-box color-bg-archetype">
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Runes</label></h3>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Haut Parler</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">{{localize "MNBL.difficulty"}}</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control" data-action="createItem" data-type="rune"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each runes as |rune key|}}
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<li class="item flexrow " data-item-id="{{rune._id}}" data-item-type="rune">
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<img class="item-name-img" src="{{rune.img}}" />
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<span class="item-name-label competence-name"><a data-action="rollRune">{{rune.name}}</a></span>
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<span class="item-field-label-long">{{rune.system.formule}}</span>
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<span class="item-field-label-short">{{rune.system.seuil}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control" data-action="editItem" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control" data-action="deleteItem" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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<div class="sheet-box color-bg-archetype">
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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@@ -472,6 +440,65 @@
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</div>
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{{!-- Sorcellerie Tab --}}
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<div class="tab sorcellerie" data-group="primary" data-tab="sorcellerie">
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<div class="flexcol">
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<div class="sheet-box color-bg-archetype">
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">{{localize "SORCELLERIE.runes"}}</label></h3>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Haut Parler</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">{{localize "MNBL.difficulty"}}</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control" data-action="createItem" data-type="rune"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each runes as |rune key|}}
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<li class="item flexrow " data-item-id="{{rune._id}}" data-item-type="rune">
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<img class="item-name-img" src="{{rune.img}}" />
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<span class="item-name-label competence-name"><a data-action="rollRune">{{rune.name}}</a></span>
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<span class="item-field-label-long">{{rune.system.formule}}</span>
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<span class="item-field-label-short">{{rune.system.seuil}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control" data-action="editItem" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control" data-action="deleteItem" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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<div class="sheet-box color-bg-archetype">
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<h3><label class="items-title-text">{{localize "SORCELLERIE.creaturesinvoquees"}}</label></h3>
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<div class="small-editor item-text-long-line">
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{{editor system.sorcellerie.creaturesinvoquees target="system.sorcellerie.creaturesinvoquees" button=true owner=owner editable=editable}}
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</div>
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</div>
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<div class="sheet-box color-bg-archetype">
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<h3><label class="items-title-text">{{localize "SORCELLERIE.demonslies"}}</label></h3>
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<div class="small-editor item-text-long-line">
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{{editor system.sorcellerie.demonslies target="system.sorcellerie.demonslies" button=true owner=owner editable=editable}}
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</div>
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</div>
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<div class="sheet-box color-bg-archetype">
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<h3><label class="items-title-text">{{localize "SORCELLERIE.enchantements"}}</label></h3>
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<div class="small-editor item-text-long-line">
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{{editor system.sorcellerie.enchantements target="system.sorcellerie.enchantements" button=true owner=owner editable=editable}}
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</div>
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</div>
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</div>
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</div>
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{{!-- Equipement Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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