ActiveEffects: Add complete ActiveEffects management system
- New: modules/mournblade-cyd2-effects.js with utility methods for creating, applying, and managing effects - New: templates/partial-active-effects.hbs for displaying actor effects - New: templates/partial-item-effects.hbs for displaying item effects - Update: modules/mournblade-cyd2-config.js with effect configuration (types, attribute keys, categories) - Update: templates/actor-sheet.hbs and creature-sheet.hbs with Effects tab - Update: templates/partial-item-nav.hbs with conditional Effects tab - Update: templates/item-talent-sheet.hbs with Effects tab content - Update: base-actor-sheet.mjs with effect action handlers (create, edit, delete, toggle) - Update: base-item-sheet.mjs with effect action handlers and context - Update: modules/mournblade-cyd2-main.js to import and expose MournbladeCYD2Effects - Update: lang/fr.json with effect-related translations Features: - Support for creating permanent and temporary effects - Support for attribute modifications (ADR, PUI, CLA, PRE, TRE, etc.) - Support for health, soul, combat, and adversity modifications - Support for status effects - Support for runes (pronounced and traced) effects - Toggle to enable/disable effects - Duration tracking (rounds, turns, seconds, combat, scene) - Display of all active modifications summary Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
+36
-1
@@ -71,5 +71,40 @@
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"traced": "Tracée",
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"tracedrune": "Rune tracée",
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"tracerune": "Tracer"
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}
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},
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"EFFECT": {
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"new": "Nouvel Effet",
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"edit": "Éditer l'effet",
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"delete": "Supprimer l'effet",
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"deleteConfirm": "Supprimer l'effet",
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"deleteConfirmText": "Êtes-vous sûr de vouloir supprimer cet effet ?",
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"create": "Créer un effet",
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"name": "Nom de l'effet",
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"icon": "Icône",
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"description": "Description",
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"changes": "Modifications",
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"addChange": "Ajouter une modification",
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"duration": "Durée",
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"durationType": "Type de durée",
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"durationValue": "Valeur",
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"disabled": "Désactivé",
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"transfer": "Transférer au token",
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"noDuration": "Aucune (permanent)",
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"rounds": "Rounds",
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"turns": "Tours",
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"seconds": "Secondes",
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"combat": "Jusqu'à la fin du combat",
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"scene": "Jusqu'à la fin de la scène",
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"attribute": "Attribut",
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"value": "Valeur",
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"mode": "Mode",
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"modeAdd": "Ajouter",
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"modeMultiply": "Multiplier",
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"modeOverride": "Remplacer",
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"modeUpgrade": "Améliorer",
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"modeDowngrade": "Dégrader",
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"activeEffects": "Effets Actifs",
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"noActiveEffects": "Aucun effet actif",
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"effectSummary": "Résumé des modifications",
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"toggleEffect": "Activer/Désactiver"
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}
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@@ -60,6 +60,12 @@ export default class MournbladeCYD2ActorSheetV2 extends HandlebarsApplicationMix
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rollDesengager: MournbladeCYD2ActorSheetV2.#onRollDesengager,
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rollInitiative: MournbladeCYD2ActorSheetV2.#onRollInitiative,
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rollFuir: MournbladeCYD2ActorSheetV2.#onRollFuir,
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// Actions pour les ActiveEffects
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createEffect: MournbladeCYD2ActorSheetV2.#onCreateEffect,
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editEffect: MournbladeCYD2ActorSheetV2.#onEditEffect,
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deleteEffect: MournbladeCYD2ActorSheetV2.#onDeleteEffect,
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toggleEffect: MournbladeCYD2ActorSheetV2.#onToggleEffect,
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applyEffect: MournbladeCYD2ActorSheetV2.#onApplyEffect,
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},
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};
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@@ -310,4 +316,118 @@ export default class MournbladeCYD2ActorSheetV2 extends HandlebarsApplicationMix
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static async #onRollFuir(event, target) {
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await this.document.rollFuir();
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}
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// #region ActiveEffects Management
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/**
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* Crée un nouvel effet actif
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onCreateEffect(event, target) {
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event.preventDefault();
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// Créer les données par défaut pour un nouvel effet
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const defaultEffectData = {
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name: game.i18n.localize("MOURNBLADECYD2.effect.new") || "Nouvel Effet",
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icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/effect.webp",
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description: "",
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changes: [],
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disabled: false,
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duration: {},
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origin: this.document.uuid,
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tint: "",
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transfer: true,
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flags: {}
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};
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// Utiliser la dialog native FoundryVTT pour créer l'effet
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const effect = await foundry.applications.api.ActiveEffectDialog.create({
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document: this.document,
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effect: defaultEffectData
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});
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if (effect) {
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await this.document.createEmbeddedDocuments("ActiveEffect", [effect.toObject()]);
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}
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}
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/**
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* Édite un effet actif existant
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onEditEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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// Ouvrir la sheet de l'effet pour édition
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effect.sheet.render(true);
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}
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}
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/**
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* Supprime un effet actif
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onDeleteEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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title: game.i18n.localize("MOURNBLADECYD2.effect.deleteConfirm") || "Supprimer l'effet",
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content: game.i18n.localize("MOURNBLADECYD2.effect.deleteConfirmText") || `Êtes-vous sûr de vouloir supprimer l'effet "${effect.name}" ?`
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});
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if (confirmed) {
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await this.document.deleteEmbeddedDocuments("ActiveEffect", [effectId]);
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}
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}
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}
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/**
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* Toggle l'état actif/désactivé d'un effet
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onToggleEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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await effect.update({ disabled: !effect.disabled });
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}
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}
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/**
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* Applique un effet à partir d'un item
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onApplyEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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await effect.apply();
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}
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}
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// #endregion
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}
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@@ -39,6 +39,12 @@ export default class MournbladeCYD2ItemSheetV2 extends HandlebarsApplicationMixi
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deletePredilection: MournbladeCYD2ItemSheetV2.#onDeletePredilection,
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addAutomation: MournbladeCYD2ItemSheetV2.#onAddAutomation,
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deleteAutomation: MournbladeCYD2ItemSheetV2.#onDeleteAutomation,
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// Actions pour les ActiveEffects
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createEffect: MournbladeCYD2ItemSheetV2.#onCreateEffect,
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editEffect: MournbladeCYD2ItemSheetV2.#onEditEffect,
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deleteEffect: MournbladeCYD2ItemSheetV2.#onDeleteEffect,
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toggleEffect: MournbladeCYD2ItemSheetV2.#onToggleEffect,
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applyEffect: MournbladeCYD2ItemSheetV2.#onApplyEffect,
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},
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};
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@@ -52,6 +58,7 @@ export default class MournbladeCYD2ItemSheetV2 extends HandlebarsApplicationMixi
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item: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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config: game.system.mournbladecyd2.config,
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enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.document.system.description || "", { async: true }
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),
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@@ -171,4 +178,118 @@ export default class MournbladeCYD2ItemSheetV2 extends HandlebarsApplicationMixi
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await this.document.update({ "system.isautomated": false });
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}
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}
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// #region ActiveEffects Management
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/**
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* Crée un nouvel effet actif sur l'item
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onCreateEffect(event, target) {
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event.preventDefault();
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// Créer les données par défaut pour un nouvel effet
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const defaultEffectData = {
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name: game.i18n.localize("MOURNBLADECYD2.EFFECT.new") || "Nouvel Effet",
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icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/effect.webp",
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description: "",
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changes: [],
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disabled: false,
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duration: {},
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origin: this.document.uuid,
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tint: "",
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transfer: false,
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flags: {}
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};
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// Utiliser la dialog native FoundryVTT pour créer l'effet
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const effect = await foundry.applications.api.ActiveEffectDialog.create({
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document: this.document,
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effect: defaultEffectData
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});
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if (effect) {
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await this.document.createEmbeddedDocuments("ActiveEffect", [effect.toObject()]);
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}
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}
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/**
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* Édite un effet actif existant sur l'item
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onEditEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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// Ouvrir la sheet de l'effet pour édition
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effect.sheet.render(true);
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}
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}
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/**
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* Supprime un effet actif de l'item
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onDeleteEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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title: game.i18n.localize("MOURNBLADECYD2.EFFECT.deleteConfirm") || "Supprimer l'effet",
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content: game.i18n.localize("MOURNBLADECYD2.EFFECT.deleteConfirmText") || `Êtes-vous sûr de vouloir supprimer l'effet "${effect.name}" ?`
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});
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if (confirmed) {
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await this.document.deleteEmbeddedDocuments("ActiveEffect", [effectId]);
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}
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}
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}
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/**
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* Toggle l'état actif/désactivé d'un effet sur l'item
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onToggleEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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await effect.update({ disabled: !effect.disabled });
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}
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}
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/**
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* Applique un effet à partir de l'item
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* @param {Event} event - Événement
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* @param {HTMLElement} target - Éléments cible
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* @private
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*/
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static async #onApplyEffect(event, target) {
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event.preventDefault();
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const effectId = target?.dataset?.effectId;
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if (!effectId) return;
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const effect = this.document.effects.get(effectId);
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if (effect) {
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await effect.apply();
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}
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}
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// #endregion
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}
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@@ -119,6 +119,96 @@ export const MOURNBLADECYD2_CONFIG = {
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{ key: "personnage", label: "Personnage" },
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{ key: "traitespece", label: "Trait d'espèce" }
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],
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// Configuration des ActiveEffects
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effectTypes: {
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bonus: "Bonus",
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malus: "Malus",
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rune: "Effet de Rune",
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don: "Effet de Don",
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talent: "Effet de Talent",
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trait: "Effet de Trait",
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temporaire: "Effet Temporaire",
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permanent: "Effet Permanent"
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},
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// Clés des attributs pour les modifications d'effets
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effectAttributeKeys: {
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// Attributs
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adr: "system.attributs.adr.value",
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pui: "system.attributs.pui.value",
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cla: "system.attributs.cla.value",
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pre: "system.attributs.pre.value",
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tre: "system.attributs.tre.value",
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// Santé
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vigueur: "system.sante.vigueur",
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etat: "system.sante.etat",
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nbcombativite: "system.sante.nbcombativite",
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// Âme
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nbame: "system.ame.nbame",
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seuilpouvoir: "system.ame.seuilpouvoir",
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etatAme: "system.ame.etat",
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// Bonne Aventure
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bonneaventure: "system.bonneaventure.base",
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bonneaventureActuelle: "system.bonneaventure.actuelle",
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eclat: "system.eclat.value",
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// Combat
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initiative: "system.combat.inittotal",
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defense: "system.combat.defensetotal",
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protection: "system.combat.protectiontotal",
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// Adversités
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adversiteBleue: "system.adversite.bleue",
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adversiteRouge: "system.adversite.rouge",
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adversiteNoire: "system.adversite.noire",
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// Balance
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loi: "system.balance.loi",
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chaos: "system.balance.chaos",
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aspect: "system.balance.aspect",
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// Ressources
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ressources: "system.ressources.value",
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// Vitesse
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vitesse: "system.vitesse.value"
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},
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// Types de bonus/malus supportés (groupés par catégorie)
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effectTypesConfig: {
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attribut: {
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label: "Attribut",
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keys: ["adr", "pui", "cla", "pre", "tre"]
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},
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sante: {
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label: "Santé",
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keys: ["vigueur", "etat", "nbcombativite"]
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},
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ame: {
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label: "Âme",
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keys: ["nbame", "seuilpouvoir", "etatAme"]
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},
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combat: {
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label: "Combat",
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keys: ["initiative", "defense", "protection"]
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},
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bonneAventure: {
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label: "Bonne Aventure",
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keys: ["bonneaventure", "bonneaventureActuelle", "eclat"]
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},
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adversite: {
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label: "Adversité",
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keys: ["adversiteBleue", "adversiteRouge", "adversiteNoire"]
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},
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balance: {
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label: "Balance",
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keys: ["loi", "chaos", "aspect"]
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}
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},
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optionsUseTalent: [
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{ key: "permanent", label: "Permanent" },
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{ key: "sceance", label: "Une fois par scéance" },
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@@ -0,0 +1,712 @@
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/**
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* Gestion des ActiveEffects pour Mournblade CYD 2.0
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* Ce module fournit des utilitaires pour créer, appliquer et gérer les effets actifs
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* sur les Acteurs et les Items.
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*/
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export class MournbladeCYD2Effects {
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/**
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* Initialise le système de gestion des effets
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*/
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static init() {
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console.log("MournbladeCYD2 | Initializing ActiveEffects management");
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// Hook pour appliquer les modifications des effets
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Hooks.on("applyActiveEffect", (effect, change, current, delta, changes) => {
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return this._onApplyActiveEffect(effect, change, current, delta, changes);
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});
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// Hook pour supprimer les modifications des effets
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Hooks.on("removeActiveEffect", (effect, change, current, delta, changes) => {
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return this._onRemoveActiveEffect(effect, change, current, delta, changes);
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});
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}
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/**
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* Hook appelé lorsqu'un effet est appliqué
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* Permet de personnaliser le calcul des modifications
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* @private
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*/
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static _onApplyActiveEffect(effect, change, current, delta, changes) {
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// Pour Mournblade, nous voulons gérer les valeurs string (ex: "+1", "-2")
|
||||
// Convertir en nombre si nécessaire
|
||||
if (typeof current === "number" && typeof delta === "number") {
|
||||
return current + delta;
|
||||
}
|
||||
return delta;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook appelé lorsqu'un effet est supprimé
|
||||
* @private
|
||||
*/
|
||||
static _onRemoveActiveEffect(effect, change, current, delta, changes) {
|
||||
// Logique inverse de l'application
|
||||
if (typeof current === "number" && typeof delta === "number") {
|
||||
return current - delta;
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes de création d'effets */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Crée un effet simple de bonus/malus à un attribut
|
||||
* @param {string} name - Nom de l'effet
|
||||
* @param {string} attribute - Attribut cible (adr, pui, cla, pre, tre, vigueur, etc.)
|
||||
* @param {number|string} value - Valeur du bonus/malus
|
||||
* @param {object} options - Options supplémentaires
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createSimpleEffect(name, attribute, value, options = {}) {
|
||||
const attributeKey = this.getAttributeKey(attribute);
|
||||
if (!attributeKey) {
|
||||
console.warn(`MournbladeCYD2 | Unknown attribute: ${attribute}`);
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
name: name,
|
||||
icon: options.icon || "systems/fvtt-mournblade-cyd-2-0/assets/icons/effect.webp",
|
||||
description: options.description || "",
|
||||
changes: [
|
||||
{
|
||||
key: attributeKey,
|
||||
mode: CONST.ActiveEffect.MODES.ADD,
|
||||
value: value.toString(),
|
||||
priority: options.priority || 0
|
||||
}
|
||||
],
|
||||
disabled: options.disabled || false,
|
||||
duration: options.duration || {},
|
||||
origin: options.origin || null,
|
||||
tint: options.tint || "",
|
||||
transfer: options.transfer !== false
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus permanent
|
||||
* @param {string} name - Nom de l'effet
|
||||
* @param {string} attribute - Attribut cible
|
||||
* @param {number|string} value - Valeur du bonus
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createPermanentEffect(name, attribute, value) {
|
||||
return this.createSimpleEffect(name, attribute, value, {
|
||||
duration: {},
|
||||
type: "base"
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet temporaire (rounds, turns, etc.)
|
||||
* @param {string} name - Nom de l'effet
|
||||
* @param {string} attribute - Attribut cible
|
||||
* @param {number|string} value - Valeur du bonus/malus
|
||||
* @param {string} durationType - Type de durée (rounds, turns, seconds, combat)
|
||||
* @param {number} durationValue - Valeur de la durée
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createTemporaryEffect(name, attribute, value, durationType, durationValue) {
|
||||
return this.createSimpleEffect(name, attribute, value, {
|
||||
duration: { type: durationType, value: durationValue },
|
||||
type: "temp"
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet avec plusieurs modifications
|
||||
* @param {string} name - Nom de l'effet
|
||||
* @param {Array} changes - Array de modifications {key, mode, value}
|
||||
* @param {object} options - Options supplémentaires
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createMultiEffect(name, changes, options = {}) {
|
||||
return {
|
||||
name: name,
|
||||
icon: options.icon || "systems/fvtt-mournblade-cyd-2-0/assets/icons/effect.webp",
|
||||
description: options.description || "",
|
||||
changes: changes.map(c => ({
|
||||
key: c.key,
|
||||
mode: c.mode || CONST.ActiveEffect.MODES.ADD,
|
||||
value: c.value.toString(),
|
||||
priority: c.priority || 0
|
||||
})),
|
||||
disabled: options.disabled || false,
|
||||
duration: options.duration || {},
|
||||
origin: options.origin || null,
|
||||
tint: options.tint || "",
|
||||
transfer: options.transfer !== false
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes d'application d'effets */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Applique un effet à un acteur
|
||||
* @param {Actor} actor - L'acteur cible
|
||||
* @param {Object|ActiveEffect} effectData - Données de l'effet ou instance ActiveEffect
|
||||
* @returns {Promise<ActiveEffect|null>} - L'effet créé ou null
|
||||
*/
|
||||
static async applyEffectToActor(actor, effectData) {
|
||||
if (!actor || !actor.isOwner) return null;
|
||||
|
||||
const effect = effectData instanceof foundry.documents.ActiveEffect
|
||||
? effectData
|
||||
: new CONFIG.ActiveEffect.documentClass(effectData);
|
||||
|
||||
try {
|
||||
const createdEffects = await actor.createEmbeddedDocuments("ActiveEffect", [effect.toObject()]);
|
||||
return createdEffects[0];
|
||||
} catch (error) {
|
||||
console.error("MournbladeCYD2 | Failed to apply effect:", error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applique les effets d'un item à un acteur
|
||||
* @param {Item} item - L'item source
|
||||
* @param {Actor} actor - L'acteur cible
|
||||
* @returns {Promise<Array<ActiveEffect>>} - Liste des effets appliqués
|
||||
*/
|
||||
static async applyItemEffectsToActor(item, actor) {
|
||||
if (!item?.effects?.length || !actor) return [];
|
||||
|
||||
const effectsToApply = [];
|
||||
for (const effectData of item.effects) {
|
||||
// Vérifier si l'effet doit être appliqué automatiquement
|
||||
if (effectData.getFlag("mournblade-cyd2", "autoApply") !== false) {
|
||||
effectsToApply.push({
|
||||
...effectData.toObject(),
|
||||
origin: item.uuid,
|
||||
name: `${item.name}: ${effectData.name}`
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (effectsToApply.length === 0) return [];
|
||||
|
||||
const createdEffects = await actor.createEmbeddedDocuments("ActiveEffect", effectsToApply);
|
||||
return createdEffects;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes de gestion d'effets */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Désactive un effet
|
||||
* @param {Actor|Item} owner - Le propriétaire de l'effet
|
||||
* @param {string} effectId - ID de l'effet
|
||||
* @returns {Promise<ActiveEffect|null>} - L'effet désactivé
|
||||
*/
|
||||
static async disableEffect(owner, effectId) {
|
||||
const effect = owner.effects.get(effectId);
|
||||
if (effect) {
|
||||
await effect.update({ disabled: true });
|
||||
return effect;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Active un effet
|
||||
* @param {Actor|Item} owner - Le propriétaire de l'effet
|
||||
* @param {string} effectId - ID de l'effet
|
||||
* @returns {Promise<ActiveEffect|null>} - L'effet activé
|
||||
*/
|
||||
static async enableEffect(owner, effectId) {
|
||||
const effect = owner.effects.get(effectId);
|
||||
if (effect) {
|
||||
await effect.update({ disabled: false });
|
||||
return effect;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle l'état d'un effet (actif/désactivé)
|
||||
* @param {Actor|Item} owner - Le propriétaire de l'effet
|
||||
* @param {string} effectId - ID de l'effet
|
||||
* @returns {Promise<ActiveEffect|null>} - L'effet togglé
|
||||
*/
|
||||
static async toggleEffect(owner, effectId) {
|
||||
const effect = owner.effects.get(effectId);
|
||||
if (effect) {
|
||||
await effect.update({ disabled: !effect.disabled });
|
||||
return effect;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Supprime un effet
|
||||
* @param {Actor|Item} owner - Le propriétaire de l'effet
|
||||
* @param {string} effectId - ID de l'effet
|
||||
* @returns {Promise<ActiveEffect|null>} - L'effet supprimé
|
||||
*/
|
||||
static async deleteEffect(owner, effectId) {
|
||||
const effect = owner.effects.get(effectId);
|
||||
if (effect) {
|
||||
await owner.deleteEmbeddedDocuments("ActiveEffect", [effectId]);
|
||||
return effect;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes utilitaires */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Obtient la clé complète pour un attribut
|
||||
* @param {string} attribute - Attribut court (adr, pui, cla, pre, tre, vigueur, etc.)
|
||||
* @returns {string|null} - Clé complète ou null
|
||||
*/
|
||||
static getAttributeKey(attribute) {
|
||||
const config = game.system.mournbladecyd2?.config;
|
||||
if (!config?.effectAttributeKeys) return null;
|
||||
|
||||
return config.effectAttributeKeys[attribute] || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient tous les attributs modifiables
|
||||
* @returns {Object} - Map des attributs courts vers les clés complètes
|
||||
*/
|
||||
static getAllAttributeKeys() {
|
||||
const config = game.system.mournbladecyd2?.config;
|
||||
return config?.effectAttributeKeys || {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient les effets actifs d'un acteur
|
||||
* @param {Actor} actor - L'acteur
|
||||
* @returns {Array<ActiveEffect>} - Liste des effets actifs (non désactivés)
|
||||
*/
|
||||
static getActiveEffects(actor) {
|
||||
if (!actor?.effects) return [];
|
||||
return actor.effects.filter(e => !e.disabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient les effets désactivés d'un acteur
|
||||
* @param {Actor} actor - L'acteur
|
||||
* @returns {Array<ActiveEffect>} - Liste des effets désactivés
|
||||
*/
|
||||
static getDisabledEffects(actor) {
|
||||
if (!actor?.effects) return [];
|
||||
return actor.effects.filter(e => e.disabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient les effets par origine
|
||||
* @param {Actor} actor - L'acteur
|
||||
* @param {string} originUuid - UUID de l'origine
|
||||
* @returns {Array<ActiveEffect>} - Liste des effets de cette origine
|
||||
*/
|
||||
static getEffectsByOrigin(actor, originUuid) {
|
||||
if (!actor?.effects) return [];
|
||||
return actor.effects.filter(e => e.origin === originUuid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient les effets temporaires en cours
|
||||
* @param {Actor} actor - L'acteur
|
||||
* @returns {Array<ActiveEffect>} - Liste des effets temporaires actifs
|
||||
*/
|
||||
static getActiveTemporaryEffects(actor) {
|
||||
if (!actor?.effects) return [];
|
||||
return actor.effects.filter(e => !e.disabled && e.duration?.type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calcule la valeur totale des modifications pour une clé donnée
|
||||
* @param {Actor} actor - L'acteur
|
||||
* @param {string} key - Clé à vérifier
|
||||
* @returns {number} - Somme des modifications
|
||||
*/
|
||||
static getTotalModificationForKey(actor, key) {
|
||||
if (!actor?.effects) return 0;
|
||||
|
||||
let total = 0;
|
||||
for (const effect of actor.effects) {
|
||||
if (effect.disabled) continue;
|
||||
|
||||
for (const change of effect.changes || []) {
|
||||
if (change.key === key && change.mode === CONST.ActiveEffect.MODES.ADD) {
|
||||
total += Number(change.value) || 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient toutes les modifications actives groupées par clé
|
||||
* @param {Actor} actor - L'acteur
|
||||
* @returns {Object} - Objet avec les clés et les valeurs totales
|
||||
*/
|
||||
static getAllActiveModifications(actor) {
|
||||
if (!actor?.effects) return {};
|
||||
|
||||
const modifications = {};
|
||||
|
||||
for (const effect of actor.effects) {
|
||||
if (effect.disabled) continue;
|
||||
|
||||
for (const change of effect.changes || []) {
|
||||
if (!modifications[change.key]) {
|
||||
modifications[change.key] = {
|
||||
value: 0,
|
||||
effects: []
|
||||
};
|
||||
}
|
||||
|
||||
// Appliquer selon le mode
|
||||
const numericValue = Number(change.value) || 0;
|
||||
switch (change.mode) {
|
||||
case CONST.ActiveEffect.MODES.ADD:
|
||||
modifications[change.key].value += numericValue;
|
||||
break;
|
||||
case CONST.ActiveEffect.MODES.OVERRIDE:
|
||||
modifications[change.key].value = numericValue;
|
||||
modifications[change.key].overridden = true;
|
||||
break;
|
||||
case CONST.ActiveEffect.MODES.MULTIPLY:
|
||||
// Ne peut pas être additionné, stocké séparément
|
||||
if (!modifications[change.key].multipliers) {
|
||||
modifications[change.key].multipliers = [];
|
||||
}
|
||||
modifications[change.key].multipliers.push(numericValue);
|
||||
break;
|
||||
}
|
||||
|
||||
modifications[change.key].effects.push(effect.name);
|
||||
}
|
||||
}
|
||||
|
||||
return modifications;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes de création d'effets prédéfinis */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus d'attribut
|
||||
* @param {string} attribute - Attribut (adr, pui, cla, pre, tre)
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createAttributeBonusEffect(attribute, value, source = "Effet") {
|
||||
const attrNames = {
|
||||
adr: "Adresse",
|
||||
pui: "Puissance",
|
||||
cla: "Clairvoyance",
|
||||
pre: "Présence",
|
||||
tre: "Trempe"
|
||||
};
|
||||
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus de ${attrNames[attribute] || attribute}`,
|
||||
attribute,
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/attributs.webp",
|
||||
type: "base"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de malus d'attribut
|
||||
* @param {string} attribute - Attribut
|
||||
* @param {number} value - Valeur du malus (positif)
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createAttributeMalusEffect(attribute, value, source = "Effet") {
|
||||
const attrNames = {
|
||||
adr: "Adresse",
|
||||
pui: "Puissance",
|
||||
cla: "Clairvoyance",
|
||||
pre: "Présence",
|
||||
tre: "Trempe"
|
||||
};
|
||||
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Malus de ${attrNames[attribute] || attribute}`,
|
||||
attribute,
|
||||
`-${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/malus.webp",
|
||||
type: "base"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus à la Vigueur
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createVigueurBonusEffect(value, source = "Effet") {
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus de Vigueur`,
|
||||
"vigueur",
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/vigueur.webp",
|
||||
type: "base"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus au Seuil de Pouvoir
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createSeuilPouvoirBonusEffect(value, source = "Effet") {
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus au Seuil de Pouvoir`,
|
||||
"seuilPouvoir",
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/ame.webp",
|
||||
type: "base"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus à la Bonne Aventure
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createBonneAventureBonusEffect(value, source = "Effet") {
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus de Bonne Aventure`,
|
||||
"bonneAventure",
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/bonneaventure.webp",
|
||||
type: "base"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus à l'Initiative
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createInitiativeBonusEffect(value, source = "Effet") {
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus d'Initiative`,
|
||||
"initiative",
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/initiative.webp",
|
||||
type: "temp",
|
||||
duration: { type: "rounds", value: 1 }
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus à la Défense
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createDefenseBonusEffect(value, source = "Effet") {
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus de Défense`,
|
||||
"defense",
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/defense.webp",
|
||||
type: "temp",
|
||||
duration: { type: "rounds", value: 1 }
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de bonus à la Protection
|
||||
* @param {number} value - Valeur du bonus
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createProtectionBonusEffect(value, source = "Effet") {
|
||||
return this.createSimpleEffect(
|
||||
`${source}: Bonus de Protection`,
|
||||
"protection",
|
||||
`+${value}`,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/protection.webp",
|
||||
type: "base"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes de gestion des statuts */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Crée un effet qui applique un statut
|
||||
* @param {string} status - Nom du statut
|
||||
* @param {string} source - Source de l'effet
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createStatusEffect(status, source = "Effet") {
|
||||
return {
|
||||
name: `${source}: ${status}`,
|
||||
icon: `systems/fvtt-mournblade-cyd-2-0/assets/icons/status_${status.toLowerCase()}.webp`,
|
||||
description: `Applique le statut ${status}`,
|
||||
changes: [],
|
||||
statuses: [status],
|
||||
disabled: false,
|
||||
duration: {},
|
||||
origin: null,
|
||||
tint: "",
|
||||
transfer: true
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet d'adversité bleue
|
||||
* @param {number} value - Nombre d'adversités
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createAdversiteBleueEffect(value) {
|
||||
return this.createSimpleEffect(
|
||||
`Adversité Bleue: +${value}`,
|
||||
"adversite.bleue",
|
||||
value,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/gemme_bleue.webp",
|
||||
type: "temp",
|
||||
statuses: ["adversite-bleue"]
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet d'adversité rouge
|
||||
* @param {number} value - Nombre d'adversités
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createAdversiteRougeEffect(value) {
|
||||
return this.createSimpleEffect(
|
||||
`Adversité Rouge: +${value}`,
|
||||
"adversite.rouge",
|
||||
value,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/gemme_rouge.webp",
|
||||
type: "temp",
|
||||
statuses: ["adversite-rouge"]
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet d'adversité noire
|
||||
* @param {number} value - Nombre d'adversités
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createAdversiteNoireEffect(value) {
|
||||
return this.createSimpleEffect(
|
||||
`Adversité Noire: +${value}`,
|
||||
"adversite.noire",
|
||||
value,
|
||||
{
|
||||
icon: "systems/fvtt-mournblade-cyd-2-0/assets/icons/gemme_noire.webp",
|
||||
type: "temp",
|
||||
statuses: ["adversite-noire"]
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Méthodes pour les Runes */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Crée un effet de Rune prononcée
|
||||
* @param {Object} rune - Données de la rune
|
||||
* @param {number} pointsAme - Points de pouvoir dépensés
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createRunePrononceeEffect(rune, pointsAme) {
|
||||
return {
|
||||
name: `Rune: ${rune.name} (Prononcée)`,
|
||||
icon: rune.img || "systems/fvtt-mournblade-cyd-2-0/assets/icons/rune.webp",
|
||||
description: rune.system.description || "",
|
||||
changes: [
|
||||
// Ajouter ici les modifications spécifiques de la rune
|
||||
],
|
||||
disabled: false,
|
||||
duration: { type: "rounds", value: Math.ceil(pointsAme / 3) },
|
||||
origin: rune.uuid,
|
||||
tint: "#00ff00",
|
||||
transfer: true,
|
||||
flags: {
|
||||
"mournblade-cyd2": {
|
||||
runeId: rune._id,
|
||||
runeType: "prononcee",
|
||||
pointsAme: pointsAme
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un effet de Rune tracée
|
||||
* @param {Object} rune - Données de la rune
|
||||
* @param {number} pointsAme - Points de pouvoir dépensés
|
||||
* @returns {Object} - Données de l'effet
|
||||
*/
|
||||
static createRuneTraceeEffect(rune, pointsAme) {
|
||||
return {
|
||||
name: `Rune: ${rune.name} (Tracée)`,
|
||||
icon: rune.img || "systems/fvtt-mournblade-cyd-2-0/assets/icons/rune.webp",
|
||||
description: rune.system.description || "",
|
||||
changes: [],
|
||||
disabled: false,
|
||||
duration: { type: "rounds", value: Math.ceil(pointsAme / 3) * 2 },
|
||||
origin: rune.uuid,
|
||||
tint: "#0000ff",
|
||||
transfer: true,
|
||||
flags: {
|
||||
"mournblade-cyd2": {
|
||||
runeId: rune._id,
|
||||
runeType: "tracee",
|
||||
pointsAme: pointsAme
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Initialisation automatique
|
||||
table Hooks.once("init", () => {
|
||||
MournbladeCYD2Effects.init();
|
||||
});
|
||||
@@ -16,6 +16,7 @@ import { MournbladeCYD2Item } from "./mournblade-cyd2-item.js";
|
||||
import { MournbladeCYD2Automation } from "./mournblade-cyd2-automation.js";
|
||||
import { MournbladeCYD2TokenHud } from "./mournblade-cyd2-hud.js";
|
||||
import { MOURNBLADECYD2_CONFIG } from "./mournblade-cyd2-config.js";
|
||||
import { MournbladeCYD2Effects } from "./mournblade-cyd2-effects.js";
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/index.mjs";
|
||||
@@ -77,6 +78,7 @@ Hooks.once("init", async function () {
|
||||
game.system.mournbladecyd2 = {
|
||||
MournbladeCYD2Utility,
|
||||
MournbladeCYD2Automation,
|
||||
MournbladeCYD2Effects,
|
||||
config: MOURNBLADECYD2_CONFIG
|
||||
}
|
||||
|
||||
|
||||
@@ -115,6 +115,7 @@
|
||||
<a class="item" data-tab="dons">Dons & Pactes</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="equipement">{{localize "MNBL.equipment"}}</a>
|
||||
<a class="item" data-tab="effects">Effets</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
</nav>
|
||||
<hr>
|
||||
@@ -690,6 +691,10 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Effects Tab --}}
|
||||
<div class="tab effects" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-mournblade-cyd-2-0/templates/partial-active-effects.hbs}}
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="talents">Talents</a>
|
||||
<a class="item" data-tab="armes">Armes</a>
|
||||
<a class="item" data-tab="effects">Effets</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
</nav>
|
||||
<hr>
|
||||
@@ -422,6 +423,11 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Effects Tab --}}
|
||||
<div class="tab effects" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-mournblade-cyd-2-0/templates/partial-active-effects.hbs}}
|
||||
</div>
|
||||
|
||||
{{!-- Bio&Notes Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
|
||||
@@ -54,5 +54,12 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Effects Tab --}}
|
||||
{{#if item.effects.length}}
|
||||
<div class="tab effects" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-mournblade-cyd-2-0/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</section>
|
||||
</section>
|
||||
@@ -0,0 +1,111 @@
|
||||
{{!-- Partial pour l'affichage des ActiveEffects --}}
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
{{!-- En-tête --}}
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Effets Actifs</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control" data-action="createEffect" title="Ajouter un effet">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{!-- Affiche un message si aucun effet --}}
|
||||
{{#if (not actor.effects.length)}}
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label competence-name" style="color: #888; font-style: italic;">Aucun effet actif</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Liste des effets --}}
|
||||
{{#each actor.effects as |effect|}}
|
||||
<li class="item flexrow" data-effect-id="{{effect.id}}" {{#if effect.disabled}}style="opacity: 0.6;"{{/if}}>
|
||||
{{!-- Icône de l'effet --}}
|
||||
<img class="item-name-img" src="{{effect.icon}}" onerror="this.src='systems/fvtt-mournblade-cyd-2-0/assets/icons/effect.webp'" />
|
||||
|
||||
{{!-- Nom et description de l'effet --}}
|
||||
<div class="flexcol item-name-label">
|
||||
<span class="item-name-label competence-name">
|
||||
{{effect.name}}
|
||||
{{#if effect.disabled}}<i class="fas fa-ban" style="color: #ff5555; margin-left: 5px;" title="Désactivé"></i>{{/if}}
|
||||
</span>
|
||||
|
||||
{{!-- Affichage compact des modifications --}}
|
||||
{{#if effect.changes.length}}
|
||||
<span class="predilection-text" style="font-size: 0.85em; color: #aaa;">
|
||||
{{#each effect.changes as |change index|}}
|
||||
{{#if (eq change.mode 0)}}(+{{/if}}{{#if (eq change.mode 1)}}(*{{/if}}{{#if (eq change.mode 2)}}={{/if}}{{change.value}}{{#if (eq change.mode 0)}}){{/if}}{{#if (eq change.mode 1)}}){{/if}}
|
||||
{{#unless (eq index (subtract effect.changes.length 1))}}, {{/unless}}
|
||||
{{/each}}
|
||||
{{#each effect.statuses as |status|}}
|
||||
{{#if (and (ne status "") (not (eq index 0)))}}, {{/if}}
|
||||
<i class="fas fa-exclamation-triangle" style="color: #ffaa00;" title="{{status}}"></i>
|
||||
{{/each}}
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Affichage de la durée --}}
|
||||
{{#if effect.duration.type}}
|
||||
<span class="item-field-label-short" style="font-size: 0.85em;">
|
||||
{{#if (eq effect.duration.type "rounds")}}🔄{{/if}}
|
||||
{{#if (eq effect.duration.type "turns")}}🎭{{/if}}
|
||||
{{#if (eq effect.duration.type "seconds")}}⏱️{{/if}}
|
||||
{{#if (eq effect.duration.type "combat")}}⚔️{{/if}}
|
||||
{{#if (eq effect.duration.type "scene")}}📜{{/if}}
|
||||
{{effect.duration.value}}
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Contrôles --}}
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control" data-action="editEffect" data-effect-id="{{effect.id}}" title="Éditer">
|
||||
<i class="fas fa-edit"></i>
|
||||
</a>
|
||||
<a class="item-control" data-action="toggleEffect" data-effect-id="{{effect.id}}" title="{{#if effect.disabled}}Activer{{else}}Désactiver{{/if}}">
|
||||
<i class="fas fa-{{#if effect.disabled}}check{{else}}times{{/if}}"></i>
|
||||
</a>
|
||||
<a class="item-control" data-action="deleteEffect" data-effect-id="{{effect.id}}" title="Supprimer">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Affichage détaillé des effets actifs --}}
|
||||
{{#if actor.effects.length}}
|
||||
<div class="sheet-box color-bg-archetype effect-summary">
|
||||
<h4 class="section-title">Résumé des modifications</h4>
|
||||
<div class="effect-modifications">
|
||||
{{#each actor.effects as |effect|}}
|
||||
{{#if (not effect.disabled)}}
|
||||
{{#if effect.changes.length}}
|
||||
<div class="effect-category">
|
||||
<strong>{{effect.name}}:</strong>
|
||||
{{#each effect.changes as |change|}}
|
||||
<span class="effect-modification">
|
||||
{{change.key}}:
|
||||
{{#if (eq change.mode 0)}}+{{/if}}
|
||||
{{#if (eq change.mode 1)}}*{{/if}}
|
||||
{{#if (eq change.mode 2)}}={{/if}}
|
||||
{{change.value}}
|
||||
{{#if (eq change.mode 0)}}{{/if}}
|
||||
{{#if (eq change.mode 1)}}{{/if}}
|
||||
</span>{{#unless @last}}, {{/unless}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -0,0 +1,77 @@
|
||||
{{!-- Partial pour l'affichage des effets sur les items --}}
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
{{!-- En-tête --}}
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Effets Actifs</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control" data-action="createEffect" title="Ajouter un effet">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{!-- Affiche un message si aucun effet --}}
|
||||
{{#if (not item.effects.length)}}
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label competence-name" style="color: #888; font-style: italic;">Aucun effet sur cet item</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Liste des effets --}}
|
||||
{{#each item.effects as |effect|}}
|
||||
<li class="item flexrow" data-effect-id="{{effect.id}}" {{#if effect.disabled}}style="opacity: 0.6;"{{/if}}>
|
||||
{{!-- Icône de l'effet --}}
|
||||
<img class="item-name-img" src="{{effect.icon}}" onerror="this.src='systems/fvtt-mournblade-cyd-2-0/assets/icons/effect.webp'" />
|
||||
|
||||
{{!-- Nom et description de l'effet --}}
|
||||
<div class="flexcol item-name-label">
|
||||
<span class="item-name-label competence-name">
|
||||
{{effect.name}}
|
||||
{{#if effect.disabled}}<i class="fas fa-ban" style="color: #ff5555; margin-left: 5px;" title="Désactivé"></i>{{/if}}
|
||||
</span>
|
||||
|
||||
{{!-- Affichage compact des modifications --}}
|
||||
{{#if effect.changes.length}}
|
||||
<span class="predilection-text" style="font-size: 0.85em; color: #aaa;">
|
||||
{{#each effect.changes as |change index|}}
|
||||
{{change.key}}: {{change.value}}
|
||||
{{#unless (eq index (subtract effect.changes.length 1))}}, {{/unless}}
|
||||
{{/each}}
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Affichage de la durée --}}
|
||||
{{#if effect.duration.type}}
|
||||
<span class="item-field-label-short" style="font-size: 0.85em;">
|
||||
{{#if (eq effect.duration.type "rounds")}}🔄{{/if}}
|
||||
{{#if (eq effect.duration.type "turns")}}🎭{{/if}}
|
||||
{{#if (eq effect.duration.type "seconds")}}⏱️{{/if}}
|
||||
{{#if (eq effect.duration.type "combat")}}⚔️{{/if}}
|
||||
{{effect.duration.value}}
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Contrôles --}}
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control" data-action="editEffect" data-effect-id="{{effect.id}}" title="Éditer">
|
||||
<i class="fas fa-edit"></i>
|
||||
</a>
|
||||
<a class="item-control" data-action="toggleEffect" data-effect-id="{{effect.id}}" title="{{#if effect.disabled}}Activer{{else}}Désactiver{{/if}}">
|
||||
<i class="fas fa-{{#if effect.disabled}}check{{else}}times{{/if}}"></i>
|
||||
</a>
|
||||
<a class="item-control" data-action="deleteEffect" data-effect-id="{{effect.id}}" title="Supprimer">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -3,5 +3,8 @@
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="details">Details</a>
|
||||
{{#if item.effects.length}}
|
||||
<a class="item" data-tab="effects">Effets</a>
|
||||
{{/if}}
|
||||
</nav>
|
||||
<hr />
|
||||
|
||||
Reference in New Issue
Block a user