ActiveEffects: Add complete ActiveEffects management system
- New: modules/mournblade-cyd2-effects.js with utility methods for creating, applying, and managing effects - New: templates/partial-active-effects.hbs for displaying actor effects - New: templates/partial-item-effects.hbs for displaying item effects - Update: modules/mournblade-cyd2-config.js with effect configuration (types, attribute keys, categories) - Update: templates/actor-sheet.hbs and creature-sheet.hbs with Effects tab - Update: templates/partial-item-nav.hbs with conditional Effects tab - Update: templates/item-talent-sheet.hbs with Effects tab content - Update: base-actor-sheet.mjs with effect action handlers (create, edit, delete, toggle) - Update: base-item-sheet.mjs with effect action handlers and context - Update: modules/mournblade-cyd2-main.js to import and expose MournbladeCYD2Effects - Update: lang/fr.json with effect-related translations Features: - Support for creating permanent and temporary effects - Support for attribute modifications (ADR, PUI, CLA, PRE, TRE, etc.) - Support for health, soul, combat, and adversity modifications - Support for status effects - Support for runes (pronounced and traced) effects - Toggle to enable/disable effects - Duration tracking (rounds, turns, seconds, combat, scene) - Display of all active modifications summary Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="description">Description</a>
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<a class="item" data-tab="details">Details</a>
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{{#if item.effects.length}}
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<a class="item" data-tab="effects">Effets</a>
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{{/if}}
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</nav>
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<hr />
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