Files
fvtt-machine-gods-noxian-ex…/fvtt-machine-gods-noxian-expanse.mjs
T

218 lines
9.9 KiB
JavaScript

import { ASCII, SYSTEM, SYSTEM_ID, localizeSystemConfig } from "./module/config/system.mjs"
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import MGNERoll from "./module/documents/roll.mjs"
Hooks.once("init", () => {
console.info(ASCII)
console.info(`${SYSTEM_ID} | Initializing system`)
game.mgne = {
SYSTEM,
applications,
documents,
models,
}
CONFIG.Actor.documentClass = documents.MGNEActor
CONFIG.Actor.dataModels = {
character: models.MGNECharacter,
creature: models.MGNECreature,
companion: models.MGNECompanion,
party: models.MGNEParty,
}
CONFIG.Combat.documentClass = documents.MGNECombat
CONFIG.Item.documentClass = documents.MGNEItem
CONFIG.Item.dataModels = {
weapon: models.MGNEWeapon,
armor: models.MGNEArmor,
shield: models.MGNEShield,
equipment: models.MGNEEquipment,
"resonance-core": models.MGNEResonanceCore,
artifact: models.MGNEArtifact,
feature: models.MGNEFeature,
"creature-trait": models.MGNECreatureTrait,
}
foundry.applications.sheets.ActorSheetV2 && foundry.documents.collections.Actors.unregisterSheet(
"core",
foundry.applications.sheets.ActorSheetV2,
{ types: Object.keys(CONFIG.Actor.dataModels) }
)
foundry.appv1?.sheets?.ActorSheet && foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECharacterSheet, { types: ["character"], makeDefault: true, label: SYSTEM.actorTypes.character.label })
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECreatureSheet, { types: ["creature"], makeDefault: true, label: SYSTEM.actorTypes.creature.label })
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECompanionSheet, { types: ["companion"], makeDefault: true, label: SYSTEM.actorTypes.companion.label })
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNEPartySheet, { types: ["party"], makeDefault: true, label: SYSTEM.actorTypes.party.label })
foundry.applications.sheets.ItemSheetV2 && foundry.documents.collections.Items.unregisterSheet(
"core",
foundry.applications.sheets.ItemSheetV2,
{ types: Object.keys(CONFIG.Item.dataModels) }
)
foundry.appv1?.sheets?.ItemSheet && foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEWeaponSheet, { types: ["weapon"], makeDefault: true, label: SYSTEM.itemTypes.weapon.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEArmorSheet, { types: ["armor"], makeDefault: true, label: SYSTEM.itemTypes.armor.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEShieldSheet, { types: ["shield"], makeDefault: true, label: SYSTEM.itemTypes.shield.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEEquipmentSheet, { types: ["equipment"], makeDefault: true, label: SYSTEM.itemTypes.equipment.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEResonanceCoreSheet, { types: ["resonance-core"], makeDefault: true, label: SYSTEM.itemTypes["resonance-core"].label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEArtifactSheet, { types: ["artifact"], makeDefault: true, label: SYSTEM.itemTypes.artifact.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEFeatureSheet, { types: ["feature"], makeDefault: true, label: SYSTEM.itemTypes.feature.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNECreatureTraitSheet, { types: ["creature-trait"], makeDefault: true, label: SYSTEM.itemTypes["creature-trait"].label })
Handlebars.registerHelper("isEqual", (left, right) => left === right)
Handlebars.registerHelper("includes", (collection, value) => {
if (!collection) return false
if (collection instanceof Set) return collection.has(value)
if (Array.isArray(collection)) return collection.includes(value)
return false
})
})
Hooks.once("setup", () => {
localizeSystemConfig()
})
Hooks.once("ready", () => {
console.info(`${SYSTEM_ID} | Ready`)
})
Hooks.on("deleteCombat", (combat) => {
if (!game.user.isGM) return
const pcActors = [...new Set(
combat.combatants
.filter(c => c.actor?.hasPlayerOwner)
.map(c => c.actor)
)]
const cores = pcActors.flatMap(actor =>
actor.items.filter(item => item.type === "resonance-core" && !item.system.burnedOut && item.system.usageDie !== "depleted")
)
if (!cores.length) return
const lines = cores.map(c => `<li><strong>${c.parent.name}</strong> — ${c.name} (${c.system.usageDie})</li>`).join("")
ChatMessage.create({
content: `<article class="mgne-chat-card mode-check"><div class="chat-card-body"><p class="chat-special">⚙️ ${game.i18n.localize("MGNE.Notification.RollUsageDiceReminder")}</p><ul style="margin:.3rem 0 0 1rem;padding:0">${lines}</ul></div></article>`,
})
})
Hooks.on("renderCombatTracker", (_app, element) => {
const root = element instanceof HTMLElement ? element : element?.[0]
if (!root) return
const footer = root.querySelector(".combat-controls")
if (!footer || footer.querySelector(".mgne-flee-control")) return
const button = document.createElement("button")
button.type = "button"
button.className = "combat-control-lg mgne-flee-control"
button.dataset.action = "mgneFlee"
button.innerHTML = `<i class="fa-solid fa-person-running" inert></i><span>${game.i18n.localize("MGNE.Combat.Flee")}</span>`
button.disabled = !game.combat
button.addEventListener("click", event => {
event.preventDefault()
game.combat?.rollFlee()
})
footer.append(button)
})
Hooks.on("renderChatMessageHTML", (message, element) => {
const root = element instanceof HTMLElement ? element : element?.[0]
if (!root) return
// Dice tooltip toggle
root.querySelectorAll("[data-action='toggle-dice-tooltip']").forEach(trigger => {
trigger.addEventListener("click", () => {
const tooltip = trigger.closest(".chat-card-body")?.querySelector(".chat-dice-tooltip")
if (!tooltip) return
const isHidden = tooltip.hidden
tooltip.hidden = !isHidden
trigger.classList.toggle("tooltip-open", isHidden)
})
})
root.querySelectorAll(".mgne-roll-damage-btn").forEach(btn => {
btn.addEventListener("click", async () => {
const actorId = btn.dataset.actorId
const itemId = btn.dataset.itemId
const actor = game.actors.get(actorId)
const item = actor?.items.get(itemId)
if (!actor || !item) {
ui.notifications.warn(game.i18n.localize("MGNE.Notification.ActorOrItemNotFound"))
return
}
await MGNERoll.rollDamage({ actor, item })
})
})
root.querySelectorAll(".mgne-apply-damage-select").forEach(select => {
const isAllowed = game.user.isGM || message.isAuthor
if (!isAllowed) {
select.closest(".chat-apply-actions")?.remove()
return
}
const card = select.closest(".mgne-chat-card")
const damageTotal = parseInt(card?.dataset.damageTotal ?? "0", 10) || 0
const damageCritical = card?.dataset.damageCritical === "true"
const tokens = canvas.scene?.tokens.contents ?? []
for (const token of tokens) {
if (!token.actor) continue
const opt = document.createElement("option")
opt.value = token.id
opt.textContent = token.name
select.appendChild(opt)
}
if (tokens.length === 0) {
const opt = document.createElement("option")
opt.disabled = true
opt.textContent = game.i18n.localize("MGNE.Roll.NoTargetSelected")
select.appendChild(opt)
}
select.addEventListener("change", async event => {
const tokenId = event.target.value
if (!tokenId) return
const token = canvas.scene?.tokens.get(tokenId)
const targetActor = token?.actor
if (!targetActor) return
select.value = ""
let finalDamage = damageTotal
const targetOmens = targetActor.system?.omens?.current ?? 0
if (targetOmens > 0) {
const spendOmen = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("MGNE.RollDialog.OmenReduceTitle") },
classes: ["mgne", "roll-dialog"],
content: `<section class="mgne-roll-dialog"><p>${game.i18n.format("MGNE.RollDialog.OmenReducePrompt", { name: targetActor.name, omens: targetOmens })}</p></section>`,
buttons: [
{ label: game.i18n.localize("MGNE.Common.No"), icon: "fa-solid fa-xmark", callback: () => false },
{ label: game.i18n.localize("MGNE.RollDialog.OmenReduceButton"), icon: "fa-solid fa-star", callback: () => true },
],
rejectClose: false,
})
if (spendOmen) {
const reduceRoll = await (new Roll("1d6")).evaluate()
// Re-read omens after dialog to avoid overwriting concurrent changes
const currentTargetOmens = targetActor.system?.omens?.current ?? 0
await targetActor.update({ "system.omens.current": Math.max(0, currentTargetOmens - 1) })
finalDamage = Math.max(0, damageTotal - reduceRoll.total)
const reduceMsg = game.i18n.format("MGNE.Roll.OmenReducedDamage", {
name: targetActor.name, reduced: reduceRoll.total, final: finalDamage,
})
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: targetActor }),
rolls: [reduceRoll],
content: `<article class="mgne-chat-card mode-check"><div class="chat-card-body"><p class="chat-special">${reduceMsg}</p></div></article>`,
})
}
}
await targetActor.applyDamage(finalDamage, { critical: damageCritical, chat: true })
})
})
})