40 lines
1.4 KiB
JavaScript
40 lines
1.4 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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import { htmlField, numberField, stringField, trackSchema } from "./shared.mjs"
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const CREATURE_TYPES = ["human", "construct", "animal"]
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export default class MGNECreature extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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return {
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hp: trackSchema(1, 1),
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morale: numberField(7, 2, 12),
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armor: new fields.SchemaField({
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die: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.armorDieChoices }),
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}),
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creatureType: new fields.SetField(
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new fields.StringField({ required: true, choices: CREATURE_TYPES }),
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{ required: true, nullable: false, initial: [] }
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),
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number: stringField("1"),
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actionTableUuid: stringField(""),
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description: htmlField(""),
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}
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["MGNE.Creature"]
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/** @override */
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static migrateData(source) {
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// Remove old attack field if present (no longer part of the schema)
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if ("attack" in source) delete source.attack
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// Form submissions send null for unchecked checkboxes in array fields — filter them out
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if (Array.isArray(source.creatureType)) {
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source.creatureType = source.creatureType.filter(v => v != null && v !== "")
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}
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return super.migrateData(source)
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}
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}
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