System development, WIP
This commit is contained in:
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_id: mgne-res-accelerate
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_key: "!items!mgne-res-accelerate"
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name: Accelerate
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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You allow a target to move out of step with time. Touched target gains an
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additional Action at the end of the Round, then suffers D4 damage bypassing
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Armor from chronal tearing. Cannot be invoked more than once per Round. If
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used on yourself, it does not cost an Action.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-blast
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_key: "!items!mgne-res-blast"
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name: Blast
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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Terrible energy rips from your hands. Pick a target within line of sight.
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They take D12 damage and you and your target are both Poisoned and Infected.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-breathewater
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_key: "!items!mgne-res-breathewater"
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name: Breathe Water
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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Your face is enclosed in a thin shell of atmosphere. You can breathe in
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hostile environments and ignore crushing pressure and vacuum for 4D10
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minutes, after which point you can freely sustain it by spending one of
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your remaining invocations per day.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-cauterize
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_key: "!items!mgne-res-cauterize"
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name: Cauterize
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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With a searing touch, you cure all maladies. Touch a target, deal 1 damage
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bypassing Armor to them, then remove Bleeding, Blinded, Fatigued, Infected,
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Poisoned, Restrained, and Stunned from them.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-createillusion
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_key: "!items!mgne-res-createillusion"
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name: Create Illusion
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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By sculpting hardlight, you create a convincing multisensory phantasm. The
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illusion may be no larger than a room. For others, recognizing that it is an
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illusion without interacting with it requires a Presence check (DR 18). After
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interacting with it, they gain -7 DR to recognizing its falsity. The illusion
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lasts a day, at which point you may freely sustain it by spending one of your
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invocations from the next day.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-distract
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_key: "!items!mgne-res-distract"
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name: Distract
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A horrible spray of colors and sensations confounds your target. Pick a
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target within range of sight. They suffer Blinded with a D4 Usage Die.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-eagleeye
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_key: "!items!mgne-res-eagleeye"
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name: Eagle Eye
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A small bird made of plasma alights from your palm, then journeys off to
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chart distant hemispheres. You can see through the eyes of your bird. It
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moves no faster than a walking pace, but is unaffected by wind and gravity.
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It sheds bright light and lasts for ten minutes.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-empower
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_key: "!items!mgne-res-empower"
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name: Empower Weapon
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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You wreathe a held object in additional force. Touched weapon deals +2
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damage for D6 Rounds.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-fireball
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_key: "!items!mgne-res-fireball"
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name: Fireball
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A burst of flames blasts your target and everything around them. Designate
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D6 nearby targets within line of sight. They suffer D6 damage and Burning.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-hover
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_key: "!items!mgne-res-hover"
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name: Hover
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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You fly, although no faster than a jog and with the roar of an overloading
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transformer emanating as you do. You can fly for 3D10 minutes. During this
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time, you have +10 Carrying Capacity and can treat one Heavy object as
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Light. When this effect ends, you can freely sustain it by spending one of
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your remaining invocations per day.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-influencemind
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_key: "!items!mgne-res-influencemind"
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name: Influence Mind
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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The flicker of energy through a creature's synapses is no more special than
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any other form of electricity. By reaching out, you can twist it into a more
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beneficial shape. Pick a target within line of sight. They obey a single
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order to the best of their ability. If the order is outright suicidal or
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viscerally contravenes their morality, they may take D8 damage bypassing
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Armor instead.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-knitflesh
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_key: "!items!mgne-res-knitflesh"
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name: Knit Flesh
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A simple mental goad reroutes bloodflow and hormones, building new tissue.
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Transfer D4-1 (minimum 1) points between a touched target's Agility,
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Strength, and Toughness until their next full rest. Alternatively, deal D8
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damage bypassing Armor.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-lightconstruct
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_key: "!items!mgne-res-lightconstruct"
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name: Light Construct
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A hazy shimmer of coalesced energy stands at your side, ready to defend
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you. For D6+1 Rounds, an HP 10, Morale -, Armor D6 creature is summoned.
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At the end of each Round, the creature makes an attack with its Thermal
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Talons for D6 damage bypassing Armor on a random enemy. If it hits, it
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inflicts Burning. Invoking this Resonation increases in difficulty by +2 DR
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per construct you currently have summoned.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-mirage
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_key: "!items!mgne-res-mirage"
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name: Mirage
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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You fill your environment with phantom duplicates. For the next D4+1 Rounds
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when you are attacked there is a 3-in-4 chance it hits a mirage instead.
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After an attack hits one of your mirages, it vanishes and the odds worsen by
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a step (first to 2-in-4, then to 1-in-4). This effect ends when you take
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damage—and if you are hit while the odds are 3-in-4, the attack deals +2
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damage. Casting this Resonation while under its effects resets the odds to
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3-in-4.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-negateinjury
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_key: "!items!mgne-res-negateinjury"
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name: Negate Injury
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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By selecting a different causal branch, you pick a future in which a wound
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never occurred. Touched target recovers D6+1 HP and is cured of all
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secondary effects from a wound inflicted in the last ten minutes. Your
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target may also spend any number of Omens and recover a further D6+3 HP
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for each.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-paralyze
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_key: "!items!mgne-res-paralyze"
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name: Paralyze
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A shiver runs through their bones. They find themselves locked in a rictus.
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Target within line of sight is Restrained and suffers +2 DR to breaking free.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-shield
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_key: "!items!mgne-res-shield"
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name: Shield
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A condensed plank of force wraps around your forearm. The shield lasts for
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D4+1 Rounds. During that time, if you are damaged, you may break it to
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negate all damage. After breaking your shield, you may not invoke it again
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for D2 Rounds.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-shock
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_key: "!items!mgne-res-shock"
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name: Shock
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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Thin veins of lightning reach out hungrily towards your prey. Target within
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line of sight takes D4 damage bypassing Armor and suffers Stunned (2). You
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may then invoke this Resonation a second time, which does not count towards
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your invokes per day but does still require a Presence check, and pick a
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different target to deal D2 damage bypassing Armor and inflict Stunned (1).
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usageDie: d6
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burnedOut: false
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_id: mgne-res-shroud
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_key: "!items!mgne-res-shroud"
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name: Shroud
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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A thin pearlescent membrane covers you, hiding you from view. So long as
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you do not move faster than a crawl, do not attack, do not suffer damage,
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do not invoke a Resonation, and do not blunder into an environment that
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reveals you, you look like a shimmer of heat and enemies must spend an
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Action and pass a Presence check (DR 16) to spot you. If you are spotted,
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or if you do one of the things listed above, your shroud breaks. While
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under your shroud, there are no consequences for failing an attempt to flee.
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So long as you do not do anything to break your shroud, it lasts for D10
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minutes—after which you can freely sustain it by spending one of your
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remaining invocations per day.
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usageDie: d6
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burnedOut: false
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_id: mgne-res-summonmist
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_key: "!items!mgne-res-summonmist"
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name: Summon Mist
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type: resonance-core
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img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
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system:
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description: >-
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Boiling vapors spill from your palms, enclosing your surroundings in a
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dense and oily-smelling fog. For the next D6+1 Rounds, all attacks and
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attempts to perceive in the surrounding environment suffer +2 DR. Repeated
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invocations do not increase the DR, but do increase the duration of the mist
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by D6 Rounds each. On the other hand, fierce gusts of wind reduce its
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duration by D4-1 Rounds.
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usageDie: d6
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burnedOut: false
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