System development, WIP

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2026-05-05 13:55:42 +02:00
commit c0223977d2
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_id: mgne-res-accelerate
_key: "!items!mgne-res-accelerate"
name: Accelerate
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
You allow a target to move out of step with time. Touched target gains an
additional Action at the end of the Round, then suffers D4 damage bypassing
Armor from chronal tearing. Cannot be invoked more than once per Round. If
used on yourself, it does not cost an Action.
usageDie: d6
burnedOut: false
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_id: mgne-res-blast
_key: "!items!mgne-res-blast"
name: Blast
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
Terrible energy rips from your hands. Pick a target within line of sight.
They take D12 damage and you and your target are both Poisoned and Infected.
usageDie: d6
burnedOut: false
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_id: mgne-res-breathewater
_key: "!items!mgne-res-breathewater"
name: Breathe Water
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
Your face is enclosed in a thin shell of atmosphere. You can breathe in
hostile environments and ignore crushing pressure and vacuum for 4D10
minutes, after which point you can freely sustain it by spending one of
your remaining invocations per day.
usageDie: d6
burnedOut: false
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_id: mgne-res-cauterize
_key: "!items!mgne-res-cauterize"
name: Cauterize
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
With a searing touch, you cure all maladies. Touch a target, deal 1 damage
bypassing Armor to them, then remove Bleeding, Blinded, Fatigued, Infected,
Poisoned, Restrained, and Stunned from them.
usageDie: d6
burnedOut: false
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_id: mgne-res-createillusion
_key: "!items!mgne-res-createillusion"
name: Create Illusion
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
By sculpting hardlight, you create a convincing multisensory phantasm. The
illusion may be no larger than a room. For others, recognizing that it is an
illusion without interacting with it requires a Presence check (DR 18). After
interacting with it, they gain -7 DR to recognizing its falsity. The illusion
lasts a day, at which point you may freely sustain it by spending one of your
invocations from the next day.
usageDie: d6
burnedOut: false
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_id: mgne-res-distract
_key: "!items!mgne-res-distract"
name: Distract
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A horrible spray of colors and sensations confounds your target. Pick a
target within range of sight. They suffer Blinded with a D4 Usage Die.
usageDie: d6
burnedOut: false
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_id: mgne-res-eagleeye
_key: "!items!mgne-res-eagleeye"
name: Eagle Eye
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A small bird made of plasma alights from your palm, then journeys off to
chart distant hemispheres. You can see through the eyes of your bird. It
moves no faster than a walking pace, but is unaffected by wind and gravity.
It sheds bright light and lasts for ten minutes.
usageDie: d6
burnedOut: false
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_id: mgne-res-empower
_key: "!items!mgne-res-empower"
name: Empower Weapon
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
You wreathe a held object in additional force. Touched weapon deals +2
damage for D6 Rounds.
usageDie: d6
burnedOut: false
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_id: mgne-res-fireball
_key: "!items!mgne-res-fireball"
name: Fireball
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A burst of flames blasts your target and everything around them. Designate
D6 nearby targets within line of sight. They suffer D6 damage and Burning.
usageDie: d6
burnedOut: false
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_id: mgne-res-hover
_key: "!items!mgne-res-hover"
name: Hover
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
You fly, although no faster than a jog and with the roar of an overloading
transformer emanating as you do. You can fly for 3D10 minutes. During this
time, you have +10 Carrying Capacity and can treat one Heavy object as
Light. When this effect ends, you can freely sustain it by spending one of
your remaining invocations per day.
usageDie: d6
burnedOut: false
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_id: mgne-res-influencemind
_key: "!items!mgne-res-influencemind"
name: Influence Mind
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
The flicker of energy through a creature's synapses is no more special than
any other form of electricity. By reaching out, you can twist it into a more
beneficial shape. Pick a target within line of sight. They obey a single
order to the best of their ability. If the order is outright suicidal or
viscerally contravenes their morality, they may take D8 damage bypassing
Armor instead.
usageDie: d6
burnedOut: false
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_id: mgne-res-knitflesh
_key: "!items!mgne-res-knitflesh"
name: Knit Flesh
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A simple mental goad reroutes bloodflow and hormones, building new tissue.
Transfer D4-1 (minimum 1) points between a touched target's Agility,
Strength, and Toughness until their next full rest. Alternatively, deal D8
damage bypassing Armor.
usageDie: d6
burnedOut: false
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_id: mgne-res-lightconstruct
_key: "!items!mgne-res-lightconstruct"
name: Light Construct
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A hazy shimmer of coalesced energy stands at your side, ready to defend
you. For D6+1 Rounds, an HP 10, Morale -, Armor D6 creature is summoned.
At the end of each Round, the creature makes an attack with its Thermal
Talons for D6 damage bypassing Armor on a random enemy. If it hits, it
inflicts Burning. Invoking this Resonation increases in difficulty by +2 DR
per construct you currently have summoned.
usageDie: d6
burnedOut: false
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_id: mgne-res-mirage
_key: "!items!mgne-res-mirage"
name: Mirage
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
You fill your environment with phantom duplicates. For the next D4+1 Rounds
when you are attacked there is a 3-in-4 chance it hits a mirage instead.
After an attack hits one of your mirages, it vanishes and the odds worsen by
a step (first to 2-in-4, then to 1-in-4). This effect ends when you take
damage—and if you are hit while the odds are 3-in-4, the attack deals +2
damage. Casting this Resonation while under its effects resets the odds to
3-in-4.
usageDie: d6
burnedOut: false
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_id: mgne-res-negateinjury
_key: "!items!mgne-res-negateinjury"
name: Negate Injury
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
By selecting a different causal branch, you pick a future in which a wound
never occurred. Touched target recovers D6+1 HP and is cured of all
secondary effects from a wound inflicted in the last ten minutes. Your
target may also spend any number of Omens and recover a further D6+3 HP
for each.
usageDie: d6
burnedOut: false
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_id: mgne-res-paralyze
_key: "!items!mgne-res-paralyze"
name: Paralyze
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A shiver runs through their bones. They find themselves locked in a rictus.
Target within line of sight is Restrained and suffers +2 DR to breaking free.
usageDie: d6
burnedOut: false
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_id: mgne-res-shield
_key: "!items!mgne-res-shield"
name: Shield
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A condensed plank of force wraps around your forearm. The shield lasts for
D4+1 Rounds. During that time, if you are damaged, you may break it to
negate all damage. After breaking your shield, you may not invoke it again
for D2 Rounds.
usageDie: d6
burnedOut: false
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_id: mgne-res-shock
_key: "!items!mgne-res-shock"
name: Shock
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
Thin veins of lightning reach out hungrily towards your prey. Target within
line of sight takes D4 damage bypassing Armor and suffers Stunned (2). You
may then invoke this Resonation a second time, which does not count towards
your invokes per day but does still require a Presence check, and pick a
different target to deal D2 damage bypassing Armor and inflict Stunned (1).
usageDie: d6
burnedOut: false
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_id: mgne-res-shroud
_key: "!items!mgne-res-shroud"
name: Shroud
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
A thin pearlescent membrane covers you, hiding you from view. So long as
you do not move faster than a crawl, do not attack, do not suffer damage,
do not invoke a Resonation, and do not blunder into an environment that
reveals you, you look like a shimmer of heat and enemies must spend an
Action and pass a Presence check (DR 16) to spot you. If you are spotted,
or if you do one of the things listed above, your shroud breaks. While
under your shroud, there are no consequences for failing an attempt to flee.
So long as you do not do anything to break your shroud, it lasts for D10
minutes—after which you can freely sustain it by spending one of your
remaining invocations per day.
usageDie: d6
burnedOut: false
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_id: mgne-res-summonmist
_key: "!items!mgne-res-summonmist"
name: Summon Mist
type: resonance-core
img: systems/fvtt-machine-gods-noxian-expanse/assets/ui/icons/resonation.svg
system:
description: >-
Boiling vapors spill from your palms, enclosing your surroundings in a
dense and oily-smelling fog. For the next D6+1 Rounds, all attacks and
attempts to perceive in the surrounding environment suffer +2 DR. Repeated
invocations do not increase the DR, but do increase the duration of the mist
by D6 Rounds each. On the other hand, fierce gusts of wind reduce its
duration by D4-1 Rounds.
usageDie: d6
burnedOut: false