System development, WIP
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import { SYSTEM } from "../config/system.mjs"
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import { booleanField, htmlField, numberField, stringField } from "./shared.mjs"
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export default class MGNEWeapon extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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description: htmlField(""),
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category: new foundry.data.fields.StringField({
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required: true,
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nullable: false,
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initial: "melee",
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choices: SYSTEM.weaponCategories,
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}),
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damage: stringField("1d4"),
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range: stringField("Touch"),
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properties: stringField(""),
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usageDie: new foundry.data.fields.StringField({
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required: true,
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nullable: false,
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initial: "d6",
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choices: SYSTEM.usageDieChoices,
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}),
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quantity: numberField(1, 0),
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equipped: booleanField(false),
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broken: booleanField(false),
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}
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["MGNE.Weapon"]
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}
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