System development, WIP
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import { SYSTEM } from "../config/system.mjs"
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import { abilitySchema, htmlField, numberField, stringField, trackSchema } from "./shared.mjs"
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export default class MGNECreature extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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return {
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abilities: abilitySchema(),
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hp: trackSchema(1, 1),
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morale: numberField(7, 2, 12),
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armor: new fields.SchemaField({
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die: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.armorDieChoices }),
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}),
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attack: new fields.SchemaField({
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label: stringField("Attack"),
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damage: stringField("1d4"),
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}),
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description: htmlField(""),
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special: htmlField(""),
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notes: htmlField(""),
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}
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["MGNE.Creature"]
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}
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