Fix as per CSV sheet tracking + creature explanation
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import MGNEActorSheet from "./base-actor-sheet.mjs"
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const SYSTEM_ID = "fvtt-machine-gods-noxian-expanse"
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const PARTY_LOOT_TYPES = new Set(["weapon", "armor", "shield", "equipment", "resonance-core", "artifact"])
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export default class MGNEPartySheet extends MGNEActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["party"],
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position: { width: 820, height: 640 },
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actions: {
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openMember: MGNEPartySheet.#onOpenMember,
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removeMember: MGNEPartySheet.#onRemoveMember,
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moveMemberUp: MGNEPartySheet.#onMoveMemberUp,
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moveMemberDown: MGNEPartySheet.#onMoveMemberDown,
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adjustCredits: MGNEPartySheet.#onAdjustCredits,
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},
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}
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/** @override */
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static PARTS = {
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main: { template: `systems/${SYSTEM_ID}/templates/party-main.hbs` },
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tabs: { template: `systems/${SYSTEM_ID}/templates/party-tabs.hbs` },
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members: { template: `systems/${SYSTEM_ID}/templates/party-members.hbs` },
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loot: { template: `systems/${SYSTEM_ID}/templates/party-loot.hbs` },
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notes: { template: `systems/${SYSTEM_ID}/templates/party-notes.hbs` },
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}
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tabGroups = { sheet: "members" }
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#getTabs() {
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const tabs = {
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members: { id: "members", group: "sheet", label: game.i18n.localize("MGNE.Tabs.members") },
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loot: { id: "loot", group: "sheet", label: game.i18n.localize("MGNE.Tabs.loot") },
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notes: { id: "notes", group: "sheet", label: game.i18n.localize("MGNE.Tabs.notes") },
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}
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for (const tab of Object.values(tabs)) {
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tab.active = this.tabGroups[tab.group] === tab.id
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tab.cssClass = tab.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "members": {
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context.tab = context.tabs.members
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// Build member list using actorId for moves; store refIdx (position in
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// memberRefs) so move actions always operate on the correct slot even
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// when some refs point to deleted actors.
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const refs = doc.system.memberRefs ?? []
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const members = []
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for (let refIdx = 0; refIdx < refs.length; refIdx++) {
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const actor = game.actors?.get(refs[refIdx].id)
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if (!actor) continue
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members.push({
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id: actor.id,
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refIdx,
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name: actor.name,
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img: actor.img,
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type: actor.type,
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typeLabel: game.i18n.localize(`TYPES.Actor.${actor.type}`),
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hp: actor.system.hp
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? `${actor.system.hp.value ?? "—"}/${actor.system.hp.max ?? "—"}`
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: "—",
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})
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}
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// isFirst/isLast based on visible list, but swap uses refIdx
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for (let vi = 0; vi < members.length; vi++) {
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members[vi].isFirst = vi === 0
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members[vi].isLast = vi === members.length - 1
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}
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context.members = members
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break
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}
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case "loot": {
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context.tab = context.tabs.loot
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context.lootItems = doc.items.contents
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.filter(i => PARTY_LOOT_TYPES.has(i.type))
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.map(i => ({
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id: i.id,
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img: i.img,
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name: i.name,
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typeLabel: game.i18n.localize(`TYPES.Item.${i.type}`),
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}))
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break
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}
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case "notes":
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context.tab = context.tabs.notes
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break
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}
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return context
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}
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/** @override */
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async _onDrop(event) {
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if (!this.isEditable) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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if (data.type === "Actor") {
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const actor = await fromUuid(data.uuid)
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if (!actor || !["character", "companion"].includes(actor.type)) return
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const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
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if (refs.some(r => r.id === actor.id)) return
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refs.push({ id: actor.id })
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return this.document.update({ "system.memberRefs": refs })
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}
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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if (!item || !PARTY_LOOT_TYPES.has(item.type)) return
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return this.document.createEmbeddedDocuments("Item", [item.toObject()])
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}
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}
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// ── Actions ─────────────────────────────────────────────────────────────────
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static async #onOpenMember(_event, target) {
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const actor = game.actors?.get(target.dataset.actorId)
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if (actor) actor.sheet.render(true)
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}
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static async #onRemoveMember(_event, target) {
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const id = target.dataset.actorId
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const refs = (this.document.system.memberRefs ?? []).filter(r => r.id !== id)
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await this.document.update({ "system.memberRefs": refs })
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}
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static async #onMoveMemberUp(_event, target) {
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const refIdx = parseInt(target.dataset.refIdx, 10)
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if (refIdx <= 0) return
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const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? []);
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[refs[refIdx - 1], refs[refIdx]] = [refs[refIdx], refs[refIdx - 1]]
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await this.document.update({ "system.memberRefs": refs })
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}
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static async #onMoveMemberDown(_event, target) {
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const refIdx = parseInt(target.dataset.refIdx, 10)
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const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
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if (refIdx >= refs.length - 1) return;
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[refs[refIdx], refs[refIdx + 1]] = [refs[refIdx + 1], refs[refIdx]]
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await this.document.update({ "system.memberRefs": refs })
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}
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static async #onAdjustCredits(_event, target) {
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const delta = parseInt(target.dataset.delta, 10)
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const current = this.document.system.credits ?? 0
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await this.document.update({ "system.credits": Math.max(0, current + delta) })
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}
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}
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