Fix as per CSV sheet tracking + creature explanation
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@@ -64,6 +64,8 @@ export default class MGNEActorSheet extends HandlebarsApplicationMixin(foundry.a
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switch (rollType) {
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case "ability":
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return this.document.rollAbility(target.dataset.abilityId)
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case "armor":
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return this.document.rollArmorSave()
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case "defense":
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return this.document.rollDefense()
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case "weapon":
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@@ -78,6 +80,8 @@ export default class MGNEActorSheet extends HandlebarsApplicationMixin(foundry.a
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return this.document.rollResonation(itemId)
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case "morale":
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return this.document.rollMorale()
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case "durability":
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return this.document.rollDurability(itemId)
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case "usage":
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return this.document.rollUsage(itemId)
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default:
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