Initial release
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+17
-1
@@ -86,6 +86,8 @@
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"ResetDailyResources": "Reset Daily Resources",
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"Omens": "Omens",
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"Resonations": "Resonations",
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"ResonationBlocked": "⚡ Resonation Blocked (1h feedback)",
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"ClearResonationBlock": "Clear Block",
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"Remaining": "Remaining",
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"ResonancePerDay": "Resonance per Day",
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"ArtifactSync": "Artifact Sync",
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@@ -404,6 +406,7 @@
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"Range": "Range",
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"Resonation": "Resonation",
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"Roll": "Roll",
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"No": "No",
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"Subtype": "Subtype",
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"Sync": "Sync",
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"Desync": "Desync",
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@@ -434,6 +437,11 @@
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"DR": "DR",
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"Modifier": "Modifier",
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"SpendOmen": "Spend 1 omen to lower DR by 4",
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"SpendOmenMaximize": "Maximize Damage (Spend 1 Omen)",
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"OmenMaximizePrompt": "You have {omens} omen(s). Roll damage normally or spend 1 Omen to maximize it?",
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"OmenReduceTitle": "Spend Omen: Reduce Incoming Damage",
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"OmenReducePrompt": "{name} has {omens} omen(s). Spend 1 to reduce this incoming damage by D6?",
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"OmenReduceButton": "Reduce by D6 (Spend Omen)",
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"VsDR": "vs DR"
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},
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"Initiative": {
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@@ -454,7 +462,10 @@
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"ItemBroken": "{item} is broken.",
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"ItemBurnedOut": "{item} is burned out.",
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"ItemDepleted": "{item} is already depleted.",
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"ResonancePerDayReached": "{actor} has already used all resonations for today."
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"ResonancePerDayReached": "{actor} has already used all resonations for today.",
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"ResonationBlocked": "{actor} cannot invoke Resonations — feedback block active (1 hour). Clear it manually once the hour has passed.",
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"ResonationFeedbackBlocked": "Feedback! {actor} suffers D2 damage (bypasses armor) and cannot invoke Resonations for 1 hour.",
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"RollUsageDiceReminder": "Combat ended — roll Usage Dice for all Resonance Cores used this combat:"
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},
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"Roll": {
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"AppliedDamage": "Applied {amount}",
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@@ -499,6 +510,11 @@
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"NoChange": "No change",
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"NoTargetSelected": "No target selected",
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"OmensReset": "Omens reset to {omens} ({die}: {roll}).",
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"OmenMaximizedDamage": "Omen spent — damage maximized.",
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"OmenReducedDamage": "{name} spent an Omen — damage reduced by {reduced} (total before armor: {final}).",
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"OmenNeutralizeCrit": "You have {omens} omen(s) — you may spend 1 to NEUTRALIZE this critical hit (turns into a regular success).",
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"OmenNeutralizeFumble": "You have {omens} omen(s) — you may spend 1 to NEUTRALIZE this fumble (turns into a regular failure).",
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"OmenRerollReminder": "You have {omens} omen(s) — you may spend 1 to reroll any die that affects you (not crits or fumbles).",
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"OutcomeBroken": "Broken",
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"OutcomeCriticalSuccess": "Critical Success",
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"OutcomeFailure": "Failure",
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