Fix as per CSV sheet tracking + creature explanation
Release Creation / build (release) Successful in 46s

This commit is contained in:
2026-05-17 18:01:35 +02:00
parent 374854cc8b
commit 1b10a77748
4 changed files with 140 additions and 14 deletions
+48 -8
View File
@@ -81,21 +81,61 @@
</div>
<div class="grid two">
<div class="inventory-section">
<!-- Adventuring Behavior Table -->
<div class="inventory-section creature-action-table-section">
<div class="inventory-header">
<h3>{{localize "MGNE.Companion.AdventuringBehavior"}}</h3>
{{#if adventuringTable}}
<div class="action-table-buttons">
<button type="button" data-action="rollAdventuringBehavior" class="rollable" data-tooltip="{{localize "MGNE.Companion.RollBehavior"}}">
<i class="fa-solid fa-dice-d20"></i> {{localize "MGNE.Companion.RollBehavior"}}
</button>
<button type="button" data-action="openAdventuringBehavior" data-tooltip="{{localize "MGNE.Creature.OpenTable"}}">
<i class="fa-solid fa-table-list"></i> {{localize "MGNE.Creature.OpenTable"}}
</button>
<button type="button" data-action="clearAdventuringBehavior" data-tooltip="{{localize "MGNE.Creature.ClearTable"}}">
<i class="fa-solid fa-xmark"></i>
</button>
</div>
{{/if}}
</div>
<div class="action-table-drop-zone {{#unless adventuringTable}}drop-hint{{/unless}}" data-behavior-slot="adventuring">
{{#if adventuringTable}}
<i class="fa-solid fa-table-list"></i>
<span class="action-table-name">{{adventuringTable.name}}</span>
{{else}}
<i class="fa-solid fa-cloud-arrow-down"></i>
<span>{{localize "MGNE.Creature.DropTableHint"}}</span>
{{/if}}
</div>
<fieldset>
{{formInput systemFields.adventuringBehavior enriched=(lookup enrichedFields "adventuringBehavior") value=system.adventuringBehavior name="system.adventuringBehavior" toggled=true}}
</fieldset>
</div>
<div class="inventory-section">
<!-- Combat Behavior Table -->
<div class="inventory-section creature-action-table-section">
<div class="inventory-header">
<h3>{{localize "MGNE.Companion.CombatBehavior"}}</h3>
{{#if combatTable}}
<div class="action-table-buttons">
<button type="button" data-action="rollCombatBehavior" class="rollable" data-tooltip="{{localize "MGNE.Companion.RollBehavior"}}">
<i class="fa-solid fa-dice-d20"></i> {{localize "MGNE.Companion.RollBehavior"}}
</button>
<button type="button" data-action="openCombatBehavior" data-tooltip="{{localize "MGNE.Creature.OpenTable"}}">
<i class="fa-solid fa-table-list"></i> {{localize "MGNE.Creature.OpenTable"}}
</button>
<button type="button" data-action="clearCombatBehavior" data-tooltip="{{localize "MGNE.Creature.ClearTable"}}">
<i class="fa-solid fa-xmark"></i>
</button>
</div>
{{/if}}
</div>
<div class="action-table-drop-zone {{#unless combatTable}}drop-hint{{/unless}}" data-behavior-slot="combat">
{{#if combatTable}}
<i class="fa-solid fa-table-list"></i>
<span class="action-table-name">{{combatTable.name}}</span>
{{else}}
<i class="fa-solid fa-cloud-arrow-down"></i>
<span>{{localize "MGNE.Creature.DropTableHint"}}</span>
{{/if}}
</div>
<fieldset>
{{formInput systemFields.combatBehavior enriched=(lookup enrichedFields "combatBehavior") value=system.combatBehavior name="system.combatBehavior" toggled=true}}
</fieldset>
</div>
</div>