Fix as per CSV sheet tracking + creature explanation
Release Creation / build (release) Successful in 46s
Release Creation / build (release) Successful in 46s
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@@ -81,21 +81,61 @@
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</div>
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<div class="grid two">
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<div class="inventory-section">
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<!-- Adventuring Behavior Table -->
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<div class="inventory-section creature-action-table-section">
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<div class="inventory-header">
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<h3>{{localize "MGNE.Companion.AdventuringBehavior"}}</h3>
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{{#if adventuringTable}}
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<div class="action-table-buttons">
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<button type="button" data-action="rollAdventuringBehavior" class="rollable" data-tooltip="{{localize "MGNE.Companion.RollBehavior"}}">
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<i class="fa-solid fa-dice-d20"></i> {{localize "MGNE.Companion.RollBehavior"}}
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</button>
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<button type="button" data-action="openAdventuringBehavior" data-tooltip="{{localize "MGNE.Creature.OpenTable"}}">
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<i class="fa-solid fa-table-list"></i> {{localize "MGNE.Creature.OpenTable"}}
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</button>
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<button type="button" data-action="clearAdventuringBehavior" data-tooltip="{{localize "MGNE.Creature.ClearTable"}}">
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<i class="fa-solid fa-xmark"></i>
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</button>
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</div>
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{{/if}}
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</div>
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<div class="action-table-drop-zone {{#unless adventuringTable}}drop-hint{{/unless}}" data-behavior-slot="adventuring">
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{{#if adventuringTable}}
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<i class="fa-solid fa-table-list"></i>
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<span class="action-table-name">{{adventuringTable.name}}</span>
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{{else}}
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<i class="fa-solid fa-cloud-arrow-down"></i>
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<span>{{localize "MGNE.Creature.DropTableHint"}}</span>
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{{/if}}
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</div>
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<fieldset>
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{{formInput systemFields.adventuringBehavior enriched=(lookup enrichedFields "adventuringBehavior") value=system.adventuringBehavior name="system.adventuringBehavior" toggled=true}}
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</fieldset>
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</div>
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<div class="inventory-section">
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<!-- Combat Behavior Table -->
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<div class="inventory-section creature-action-table-section">
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<div class="inventory-header">
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<h3>{{localize "MGNE.Companion.CombatBehavior"}}</h3>
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{{#if combatTable}}
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<div class="action-table-buttons">
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<button type="button" data-action="rollCombatBehavior" class="rollable" data-tooltip="{{localize "MGNE.Companion.RollBehavior"}}">
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<i class="fa-solid fa-dice-d20"></i> {{localize "MGNE.Companion.RollBehavior"}}
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</button>
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<button type="button" data-action="openCombatBehavior" data-tooltip="{{localize "MGNE.Creature.OpenTable"}}">
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<i class="fa-solid fa-table-list"></i> {{localize "MGNE.Creature.OpenTable"}}
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</button>
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<button type="button" data-action="clearCombatBehavior" data-tooltip="{{localize "MGNE.Creature.ClearTable"}}">
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<i class="fa-solid fa-xmark"></i>
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</button>
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</div>
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{{/if}}
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</div>
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<div class="action-table-drop-zone {{#unless combatTable}}drop-hint{{/unless}}" data-behavior-slot="combat">
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{{#if combatTable}}
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<i class="fa-solid fa-table-list"></i>
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<span class="action-table-name">{{combatTable.name}}</span>
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{{else}}
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<i class="fa-solid fa-cloud-arrow-down"></i>
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<span>{{localize "MGNE.Creature.DropTableHint"}}</span>
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{{/if}}
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</div>
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<fieldset>
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{{formInput systemFields.combatBehavior enriched=(lookup enrichedFields "combatBehavior") value=system.combatBehavior name="system.combatBehavior" toggled=true}}
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</fieldset>
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</div>
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</div>
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