Fix as per CSV sheet tracking + creature explanation
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This commit is contained in:
2026-05-17 18:01:35 +02:00
parent 374854cc8b
commit 1b10a77748
4 changed files with 140 additions and 14 deletions
@@ -7,9 +7,84 @@ export default class MGNECompanionSheet extends MGNEActorSheet {
width: 820,
height: 700,
},
actions: {
rollAdventuringBehavior: MGNECompanionSheet.prototype._rollAdventuringBehavior,
clearAdventuringBehavior: MGNECompanionSheet.prototype._clearAdventuringBehavior,
openAdventuringBehavior: MGNECompanionSheet.prototype._openAdventuringBehavior,
rollCombatBehavior: MGNECompanionSheet.prototype._rollCombatBehavior,
clearCombatBehavior: MGNECompanionSheet.prototype._clearCombatBehavior,
openCombatBehavior: MGNECompanionSheet.prototype._openCombatBehavior,
},
}
static PARTS = {
main: { template: "systems/fvtt-machine-gods-noxian-expanse/templates/companion-main.hbs" },
}
async _prepareContext() {
const context = await super._prepareContext()
const resolveTable = async (uuid) => {
if (!uuid) return null
const table = await fromUuid(uuid).catch(() => null)
return table ? { name: table.name, uuid } : null
}
context.adventuringTable = await resolveTable(this.document.system.adventuringBehaviorUuid)
context.combatTable = await resolveTable(this.document.system.combatBehaviorUuid)
return context
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data?.type === "RollTable") {
const table = await fromUuid(data.uuid)
if (!table) return super._onDrop(event)
// Determine drop target by proximity to each section
const target = event.target.closest("[data-behavior-slot]")
const slot = target?.dataset.behaviorSlot
if (slot === "adventuring") {
await this.document.update({ "system.adventuringBehaviorUuid": data.uuid })
return
}
if (slot === "combat") {
await this.document.update({ "system.combatBehaviorUuid": data.uuid })
return
}
// Fallback: first empty slot, then adventuring
const sys = this.document.system
if (!sys.adventuringBehaviorUuid) {
await this.document.update({ "system.adventuringBehaviorUuid": data.uuid })
} else {
await this.document.update({ "system.combatBehaviorUuid": data.uuid })
}
return
}
return super._onDrop(event)
}
async _rollAdventuringBehavior() { await this._rollTable("adventuringBehaviorUuid") }
async _clearAdventuringBehavior() { await this.document.update({ "system.adventuringBehaviorUuid": "" }) }
async _openAdventuringBehavior() { await this._openTable("adventuringBehaviorUuid") }
async _rollCombatBehavior() { await this._rollTable("combatBehaviorUuid") }
async _clearCombatBehavior() { await this.document.update({ "system.combatBehaviorUuid": "" }) }
async _openCombatBehavior() { await this._openTable("combatBehaviorUuid") }
async _rollTable(uuidField) {
const uuid = this.document.system[uuidField]
if (!uuid) return ui.notifications.warn(game.i18n.localize("MGNE.Companion.NoTableLinked"))
const table = await fromUuid(uuid).catch(() => null)
if (!table) return ui.notifications.warn(game.i18n.localize("MGNE.Companion.TableNotFound"))
await table.draw()
}
async _openTable(uuidField) {
const uuid = this.document.system[uuidField]
if (!uuid) return
const table = await fromUuid(uuid).catch(() => null)
if (table) table.sheet.render(true)
}
}