{
  "MGNE": {
    "SystemName": "Machine Gods of the Noxian Expanse",
    "ActorTypes": {
      "character": "Character",
      "creature": "Creature",
      "companion": "Companion"
    },
    "ItemTypes": {
      "weapon": "Weapon",
      "armor": "Armor",
      "shield": "Shield",
      "equipment": "Equipment",
      "resonance-core": "Resonance Core",
      "artifact": "Artifact",
      "feature": "Feature"
    },
    "Abilities": {
      "agility": "Agility",
      "presence": "Presence",
      "strength": "Strength",
      "toughness": "Toughness"
    },
    "Conditions": {
      "bleeding": "Bleeding",
      "blinded": "Blinded",
      "burning": "Burning",
      "fatigued": "Fatigued",
      "infected": "Infected",
      "poisoned": "Poisoned",
      "prone": "Prone",
      "restrained": "Restrained",
      "starved": "Starved",
      "stunned": "Stunned"
    },
    "WeaponCategories": {
      "melee": "Melee",
      "ranged": "Ranged"
    },
    "Resonations": {
      "accelerate": "Accelerate",
      "blast": "Blast",
      "breathe-water": "Breathe Water",
      "cauterize": "Cauterize",
      "create-illusion": "Create Illusion",
      "distract": "Distract",
      "eagle-eye": "Eagle Eye",
      "empower-weapon": "Empower Weapon",
      "fireball": "Fireball",
      "hover": "Hover",
      "influence-mind": "Influence Mind",
      "knit-flesh": "Knit Flesh",
      "light-construct": "Light Construct",
      "mirage": "Mirage",
      "negate-injury": "Negate Injury",
      "paralyze": "Paralyze",
      "shield": "Shield",
      "shock": "Shock",
      "shroud": "Shroud",
      "summon-mist": "Summon Mist"
    },
    "EquipmentSubtypes": {
      "gear": "Gear",
      "consumable": "Consumable",
      "travel": "Travel",
      "container": "Container",
      "tool": "Tool"
    },
    "Tabs": {
      "overview": "Overview",
      "daily": "Daily Resources",
      "equipment": "Equipment",
      "features": "Features",
      "notes": "Notes"
    },
    "Character": {
      "Background": "Background",
      "Origin": "Origin",
      "Scars": "Scars",
      "Motivation": "Motivation",
      "Vice": "Vice",
      "QuickRest": "Quick Rest",
      "QuickRestHelp": "5 minutes, 1 ration, and a swig of water.",
      "FullRest": "Full Rest",
      "FullRestHelp": "6 hours, 1 ration, and a relatively safe environment.",
      "ResetDailyResources": "Reset Daily Resources",
      "Omens": "Omens",
      "Resonations": "Resonations",
      "ResonationBlocked": "⚡ Resonation Blocked (1h feedback)",
      "ClearResonationBlock": "Clear Block",
      "Remaining": "Remaining",
      "ResonancePerDay": "Resonance per Day",
      "ArtifactSync": "Artifact Sync",
      "CarryingCapacity": "Carrying Capacity",
      "Rations": "Rations",
      "Kiffol": "Kiffol",
      "Weapons": "Weapons",
      "AddWeapon": "Add Weapon",
      "Armor": "Armor",
      "AddArmor": "Add Armor",
      "AddShield": "Add Shield",
      "AddEquipment": "Add Equipment",
      "ResonanceCores": "Resonance Cores",
      "AddCore": "Add Core",
      "Artifacts": "Artifacts",
      "AddArtifact": "Add Artifact",
      "AddFeature": "Add Feature",
      "RulesSnapshot": "Rules Snapshot",
      "FIELDS": {
        "abilities": {
          "label": "Abilities",
          "agility": {
            "label": "Agility"
          },
          "presence": {
            "label": "Presence"
          },
          "strength": {
            "label": "Strength"
          },
          "toughness": {
            "label": "Toughness"
          }
        },
        "hp": {
          "label": "HP",
          "value": {
            "label": "Current"
          },
          "max": {
            "label": "Max"
          }
        },
        "omens": {
          "label": "Omens",
          "current": {
            "label": "Current"
          },
          "die": {
            "label": "Die"
          }
        },
        "resonance": {
          "label": "Resonance",
          "max": {
            "label": "Max"
          },
          "used": {
            "label": "Used"
          },
          "blocked": {
            "label": "Blocked"
          }
        },
        "artifactSync": {
          "label": "Artifact Sync",
          "used": {
            "label": "Used"
          }
        },
        "survival": {
          "label": "Survival",
          "salvationUsed": {
            "label": "Salvation Used"
          }
        },
        "conditions": {
          "label": "Conditions",
          "bleeding": {
            "label": "Bleeding"
          },
          "blinded": {
            "label": "Blinded"
          },
          "burning": {
            "label": "Burning"
          },
          "fatigued": {
            "label": "Fatigued"
          },
          "infected": {
            "label": "Infected"
          },
          "poisoned": {
            "label": "Poisoned"
          },
          "prone": {
            "label": "Prone"
          },
          "restrained": {
            "label": "Restrained"
          },
          "starved": {
            "label": "Starved"
          },
          "stunned": {
            "label": "Stunned"
          }
        },
        "carryCapacity": {
          "label": "Carrying Capacity"
        },
        "rations": {
          "label": "Rations"
        },
        "kiffol": {
          "label": "Kiffol"
        },
        "background": {
          "label": "Background"
        },
        "origin": {
          "label": "Origin"
        },
        "scars": {
          "label": "Scars"
        },
        "motivation": {
          "label": "Motivation"
        },
        "vice": {
          "label": "Vice"
        },
        "description": {
          "label": "Description"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "Creature": {
      "Special": "Special",
      "FIELDS": {
        "abilities": {
          "label": "Abilities",
          "agility": {
            "label": "Agility"
          },
          "presence": {
            "label": "Presence"
          },
          "strength": {
            "label": "Strength"
          },
          "toughness": {
            "label": "Toughness"
          }
        },
        "hp": {
          "label": "HP",
          "value": {
            "label": "Current"
          },
          "max": {
            "label": "Max"
          }
        },
        "morale": {
          "label": "Morale"
        },
        "armor": {
          "label": "Armor",
          "die": {
            "label": "Armor Die"
          }
        },
        "attack": {
          "label": "Attack",
          "damage": {
            "label": "Damage"
          }
        },
        "description": {
          "label": "Description"
        },
        "special": {
          "label": "Special"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "Companion": {
      "TheyValue": "They Value...",
      "Trait": "Trait",
      "Specialty": "Specialty",
      "AdventuringBehavior": "Adventuring Behavior",
      "CombatBehavior": "Combat Behavior",
      "FIELDS": {
        "abilities": {
          "label": "Abilities",
          "agility": {
            "label": "Agility"
          },
          "presence": {
            "label": "Presence"
          },
          "strength": {
            "label": "Strength"
          },
          "toughness": {
            "label": "Toughness"
          }
        },
        "hp": {
          "label": "HP",
          "value": {
            "label": "Current"
          },
          "max": {
            "label": "Max"
          }
        },
        "morale": {
          "label": "Morale"
        },
        "armor": {
          "label": "Armor",
          "die": {
            "label": "Armor Die"
          }
        },
        "attack": {
          "label": "Attack",
          "damage": {
            "label": "Damage"
          }
        },
        "valueText": {
          "label": "They Value..."
        },
        "traitText": {
          "label": "Trait"
        },
        "specialtyText": {
          "label": "Specialty"
        },
        "adventuringBehavior": {
          "label": "Adventuring Behavior"
        },
        "combatBehavior": {
          "label": "Combat Behavior"
        },
        "upkeep": {
          "label": "Upkeep"
        },
        "description": {
          "label": "Description"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "DataModel": {
      "abilities": {
        "agility": {
          "label": "Agility"
        },
        "presence": {
          "label": "Presence"
        },
        "strength": {
          "label": "Strength"
        },
        "toughness": {
          "label": "Toughness"
        }
      }
    },
    "Common": {
      "Attack": "Attack",
      "ArmorDie": "Armor Die",
      "ArtifactId": "Artifact Id",
      "Broken": "Broken",
      "BurnedOut": "Burned Out",
      "Carried": "Carried",
      "Category": "Category",
      "Conditions": "Conditions",
      "Consumable": "Consumable",
      "Current": "Current",
      "Damage": "Damage",
      "Depleted": "Depleted",
      "Defense": "Defense",
      "Delete": "Delete",
      "Description": "Description",
      "Die": "Die",
      "Edit": "Edit",
      "Equip": "Equip",
      "Equipped": "Equipped",
      "FeatureId": "Feature Id",
      "HP": "HP",
      "Invoke": "Invoke",
      "Label": "Label",
      "Limit": "Limit",
      "Max": "Max",
      "Morale": "Morale",
      "NewItem": "New {type}",
      "Notes": "Notes",
      "Penalty": "Penalty",
      "Properties": "Properties",
      "Quantity": "Quantity",
      "QuantityShort": "Qty",
      "Range": "Range",
      "Resonation": "Resonation",
      "Roll": "Roll",
      "No": "No",
      "Subtype": "Subtype",
      "Sync": "Sync",
      "Desync": "Desync",
      "Synchronized": "Synchronized",
      "SynchronizedTo": "Synchronized To",
      "Unequip": "Unequip",
      "Unsynchronized": "Unsynchronized",
      "Usage": "Usage",
      "UsageDie": "Usage Die",
      "Used": "Used",
      "Value": "Value"
    },
    "Empty": {
      "NoArtifacts": "No artifacts yet.",
      "NoEquipment": "No equipment yet.",
      "NoFeatures": "No features yet.",
      "NoResonanceCores": "No resonance cores yet.",
      "NoWeapons": "No weapons yet."
    },
    "RulesSnapshot": {
      "Checks": "Checks use d20 + ability vs DR.",
      "Attacks": "Melee attacks use Strength, ranged attacks use Presence, defense uses Agility, resonations use Presence.",
      "Armor": "Armor is rolled automatically when damage is applied.",
      "Breaks": "At 0 HP a character Breaks.",
      "Morale": "Morale checks use 2d6 and break on score or higher."
    },
    "RollDialog": {
      "DR": "DR",
      "Modifier": "Modifier",
      "SpendOmen": "Spend 1 omen to lower DR by 4",
      "SpendOmenMaximize": "Maximize Damage (Spend 1 Omen)",
      "OmenMaximizePrompt": "You have {omens} omen(s). Roll damage normally or spend 1 Omen to maximize it?",
      "OmenReduceTitle": "Spend Omen: Reduce Incoming Damage",
      "OmenReducePrompt": "{name} has {omens} omen(s). Spend 1 to reduce this incoming damage by D6?",
      "OmenReduceButton": "Reduce by D6 (Spend Omen)",
      "VsDR": "vs DR"
    },
    "Initiative": {
      "SideRoll": "Initiative side roll: {roll}.",
      "PlayersFirst": "Players act first.",
      "EnemiesFirst": "Enemies act first.",
      "TieBreak": "Use 1d6 + Agility to decide who acts next."
    },
    "Combat": {
      "Flee": "Fleeing",
      "FleeNoCombatant": "Select or activate a combatant before resolving fleeing.",
      "StudyActions": "Actions spent studying the battlefield",
      "StudyHelp": "Each action lowers the target number by 1, to a minimum of 2+."
    },
    "Notification": {
      "ActorOrItemNotFound": "Actor or item not found for damage roll.",
      "CannotSyncMore": "{actor} cannot synchronize any more artifacts today.",
      "ItemBroken": "{item} is broken.",
      "ItemBurnedOut": "{item} is burned out.",
      "ItemDepleted": "{item} is already depleted.",
      "ResonancePerDayReached": "{actor} has already used all resonations for today.",
      "ResonationBlocked": "{actor} cannot invoke Resonations — feedback block active (1 hour). Clear it manually once the hour has passed.",
      "ResonationFeedbackBlocked": "Feedback! {actor} suffers D2 damage (bypasses armor) and cannot invoke Resonations for 1 hour.",
      "RollUsageDiceReminder": "Combat ended — roll Usage Dice for all Resonance Cores used this combat:"
    },
    "Roll": {
      "AppliedDamage": "Applied {amount}",
      "ApplyTo": "Apply to...",
      "ApplyDamageTo": "Apply {amount} damage to {target}",
      "AppliedDamageText": "Applied damage: {amount}.",
      "ArmorAbsorbed": "Armor absorbed {amount}.",
      "ArmorDegradedCritical": "Critical: {item} armor downgraded to {die}.",
      "ArmorNothingToDegrade": "Critical: no armor to downgrade.",
      "AttackFumble": "Attack fumble: the weapon breaks.",
      "BreakText": "Break: {text}",
      "CheckLabel": "{ability} Check",
      "CheckSubtitle": "{ability} vs DR {dr}",
      "CriticalAttack": "Critical attack: your next damage roll for this attack is doubled, and the target's armor is downgraded by one step.",
      "CriticalDamageApplied": "Critical damage applied.",
      "CurrentDie": "Current die {die}",
      "DamageSourceItem": "{item}",
      "DamageSourceWithActor": "{item} from {actor}",
      "DefenseCheck": "Defense Check",
      "DefenseCritical": "Defense crit: you may make an immediate counterattack.",
      "DefenseFumble": "Defense fumble: the next damage you take is doubled, then your armor is downgraded by one step.",
      "DefenseFumbleApplied": "Defense fumble: {item} is downgraded to {die}.",
      "DefenseFumbleNoArmor": "Defense fumble: no armor remained to downgrade.",
      "DirectDamage": "Direct damage",
      "DowngradedTo": "Downgraded to {die}",
      "FleeEscaped": "Escaped",
      "FleeKilled": "Caught and killed",
      "FleeLabel": "{actor} Attempts to Flee",
      "FleeNoStudyActions": "No time was spent studying the battlefield.",
      "FleeStudyActions": "Studied the battlefield for {count} action(s).",
      "FleeSubtitle": "Escape on {target}+",
      "FullRestLabel": "{actor} Takes a Full Rest",
      "HPNow": "HP now {hp}",
      "HPNowMax": "HP now {hp}/{max}.",
      "InvocationLabel": "{item} Invocation",
      "ItemAttackLabel": "{item} Attack",
      "ItemDamageLabel": "{item} Damage",
      "ItemNowDepleted": "The item is depleted.",
      "ItemUsageLabel": "{item} Usage",
      "MoraleBrokenText": "The actor breaks down and may flee, surrender, or grant +d4 damage to opponents.",
      "MoraleCheck": "Morale Check",
      "NoChange": "No change",
      "NoTargetSelected": "No target selected",
      "OmensReset": "Omens reset to {omens} ({die}: {roll}).",
      "OmenMaximizedDamage": "Omen spent — damage maximized.",
      "OmenReducedDamage": "{name} spent an Omen — damage reduced by {reduced} (total before armor: {final}).",
      "OmenNeutralizeCrit": "You have {omens} omen(s) — you may spend 1 to NEUTRALIZE this critical hit (turns into a regular success).",
      "OmenNeutralizeFumble": "You have {omens} omen(s) — you may spend 1 to NEUTRALIZE this fumble (turns into a regular failure).",
      "OmenRerollReminder": "You have {omens} omen(s) — you may spend 1 to reroll any die that affects you (not crits or fumbles).",
      "OutcomeBroken": "Broken",
      "OutcomeCriticalSuccess": "Critical Success",
      "OutcomeFailure": "Failure",
      "OutcomeFumble": "Fumble",
      "OutcomeRolled": "Rolled",
      "OutcomeSteady": "Steady",
      "OutcomeSuccess": "Success",
      "QuickRestLabel": "{actor} Takes a Quick Rest",
      "RestoredHP": "Restored {amount} HP",
      "RollDamage": "Roll Damage",
      "TakesDamageLabel": "{actor} Takes Damage",
      "TargetName": "Target: {target}",
      "TargetSubtitle": "Target {target}"
    },
    "Chat": {
      "DamageSummary": "Absorbed {absorbed}, applied {appliedDamage}, HP now {hp}.",
      "Formula": "Formula",
      "Result": "Result",
      "Mode": {
        "action": "Action",
        "apply-damage": "Damage",
        "check": "Check",
        "damage": "Damage",
        "flee": "Fleeing",
        "generic": "Roll",
        "morale": "Morale",
        "rest": "Rest",
        "usage": "Usage"
      }
    },
    "Weapon": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "category": {
          "label": "Category"
        },
        "damage": {
          "label": "Damage"
        },
        "range": {
          "label": "Range"
        },
        "properties": {
          "label": "Properties"
        },
        "usageDie": {
          "label": "Usage Die"
        },
        "quantity": {
          "label": "Quantity"
        },
        "equipped": {
          "label": "Equipped"
        },
        "broken": {
          "label": "Broken"
        }
      }
    },
    "Armor": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "armorDie": {
          "label": "Armor Die"
        },
        "penalty": {
          "label": "Penalty"
        },
        "equipped": {
          "label": "Equipped"
        },
        "broken": {
          "label": "Broken"
        }
      }
    },
    "Shield": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "armorDie": {
          "label": "Armor Die"
        },
        "penalty": {
          "label": "Penalty"
        },
        "equipped": {
          "label": "Equipped"
        },
        "broken": {
          "label": "Broken"
        }
      }
    },
    "Equipment": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "subtype": {
          "label": "Subtype"
        },
        "quantity": {
          "label": "Quantity"
        },
        "carried": {
          "label": "Carried"
        },
        "equipped": {
          "label": "Equipped"
        },
        "usageDie": {
          "label": "Usage Die"
        },
        "consumable": {
          "label": "Consumable"
        }
      }
    },
    "ResonanceCore": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "resonationId": {
          "label": "Resonation"
        },
        "usageDie": {
          "label": "Usage Die"
        },
        "burnedOut": {
          "label": "Burned Out"
        }
      }
    },
    "Artifact": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "artifactId": {
          "label": "Artifact Id"
        },
        "usageDie": {
          "label": "Usage Die"
        },
        "synchronized": {
          "label": "Synchronized"
        },
        "broken": {
          "label": "Broken"
        },
        "synchronizedTo": {
          "label": "Synchronized To"
        }
      }
    },
    "Feature": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "featureId": {
          "label": "Feature Id"
        }
      }
    }
  },
  "TYPES": {
    "Actor": {
      "character": "Character",
      "creature": "Creature",
      "companion": "Companion"
    },
    "Item": {
      "weapon": "Weapon",
      "armor": "Armor",
      "shield": "Shield",
      "equipment": "Equipment",
      "resonance-core": "Resonance Core",
      "artifact": "Artifact",
      "feature": "Feature"
    }
  }
}
