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fvtt-lethal-fantasy/packs-system/lf-vulnerabilities.db
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{"folder":"mnO9OzE7BEE2KDfh","name":"Dependent Ally","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"0pt2JD8zDsbZd9Oa","system":{"description":"<p>The character has a responsibility to protect or serve someone dependent or vulnerable. Parent, spouse, child, sister, and grandma are all examples. Dependent individuals often face dangerous circumstances and require financial support for healthcare, addiction, or other necessities. Players and the GM can collaborate to determine the exact details.</p><p class=\"MsoNormal\">The characters primary duty is to prioritize the dependent allys needs and well-being over other tasks, or risk losing their support. The loss or death of a dependent ally results in the obligation to repay granted development points using current or future points.</p><p class=\"MsoNormal\">The GM can use the dependent ally to create difficult quests for the character. The GM should use this tool sparingly when it comes to their campaign narrative, but its a good option for filling gaps in gameplay or creating smaller quests. This vulnerability could surface at the worst possible time. Despite being badly wounded and needing time to rest, the characters sister is kidnapped by a notorious bandit, forcing them into a daring rescue mission. The characters father may have a fatal illness, prompting a search for a cleric to heal him. The potential is boundless.</p><p class=\"MsoNormal\"> </p>","cost":0,"gainedPoints":20},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Delusional","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"3EKlIiVJwfQk3nai","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">This character is completely deluded, holding onto a false belief no matter what</span></p>","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Clean Obsession","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"69pg6b2nYh3thR0o","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">The character has a powerful compulsion to maintain cleanliness for themselves and their equipment. They maintain a strict cleaning routine, meticulously cleaning all their items nightly and swiftly removing blood, dirt, or grime from their weapons and armor after each battle. Blood or dirt stains on their clothes cause them great anxiety, and they will become preoccupied with finding a way to remove them. Backup clothing, cleaning supplies, and other essentials should always be on their gear list. Characters camping by water are drawn to bathe, even if its not the most sensible choice in the circumstances. They find the clean water too tempting to ignore. While this doesnt hold true for dirty water, <a name=\"_Int_AzixlEWi\">swamps</a>, or bogs, clean blue water will draw them in like a moth to a flame. Characters covered in dirt, blood, grime, or even worse, feces will <a name=\"_Int_Qb7IZGuK\">be distracted</a> and complain openly. The distraction will hinder their readiness, resulting in defending with disfavor until they clean themselves and their gear</span></p>","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Paranoid","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"DJ37fv3mikulWe9j","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">The character has a sense of paranoia, believing someone is aiming to harm them. This feeling often stems from the belief that powerful people are scheming to ruin the character. This makes the character extremely wary of giving any information to authority figures. The character suspects almost everyone could be involved in the plot against them, making it incredibly difficult to trust anyone. The entity is blamed for all negative events, as if it intentionally caused them or is working tirelessly to destroy the character.</span></p>","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Inappropriately Nosy","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"DVVr1Ga0wKDrXOvu","system":{"description":"<p>NOSY <br />(15) Development points.</p><p class=\"MsoNormal\">The character frequently asks inappropriate questions that are irrelevant to their journey and objectives. Their extreme curiosity about most mortals leads them to ask endless questions about anything that catches their interest. They might question the bartender about her experiences dating a half-orc, including details about their intimate life. They could question the big bad guy about his need for prisoners and the whereabouts of his parents. Are his parents aware of what hes doing? Are there family members in his life? Where are they originally from?</p>","cost":0,"gainedPoints":15},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Allergy","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"EEOS9oMqTLVrgmYI","system":{"description":"<p>The character suffers from a serious allergy triggering sneezing, coughing, blurry vision, and itchy welts and rashes. Its tough to sneak and hide with this allergy, because they cant stay still and make noise even when not moving. While sneaking under the influence of allergies, the character grants two circumstances that benefit the entity looking for them. Because they have blurry vision and a distorted sense of smell, perception rolls favor anyone sneaking or hiding from them by one circumstance. Their allergy causes them to attack with disfavor, and while affected, they can only move at a jogging pace. Upon removal from the allergen, the allergy will persist for either 1D6 real-time hours or 1 week of game time, whichever is shorter. <span style=\"mso-spacerun:yes\"> </span></p>","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Awful Liar","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"EZUfYtvLdmtr2V5X","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">This character is a terrible liar, easily giving away their lies through physical and vocal cues. Expect the character to stutter, pause unexpectedly, or shake their head, contradicting their verbal response. Visible sweating, avoiding eye contact, looking down, fidgeting, or any other behavior that seems inconsistent with telling the truth could be signs they are lying. The player should act out the characters inability to keep secrets, using this moment to lose the secret but gain grit by roleplaying the vulnerability</span></p>","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Facial Scar","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"KSLK4GWd1yBswXDF","system":{"description":"<p>The characters face is marred by a severe scar. Because of the scar, they face disfavor on all performance rolls. In role play, the character can choose to either hide or embrace the scar, but the penalty to performance persists. A characters charisma is unaffected by being scared. Reduce the characters appearance by 5.</p>","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Superstitious","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"LmoNkyM88iK34NvK","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">The character is completely convinced that a particular item or act is essential for them to succeed. If the character lacks the item or fails to properly follow the superstition, their ability to succeed in any task will be compromised. A character lacking the “lucky item” or failing to complete the pre-task ritual will be at disfavor during any task. They roll with disfavor to both attack and defense when in combat. Challenges of strength or agility, as well as saving throws and arcane attacks, are among the rolls that must be made with disfavor.<br style=\"mso-special-character:line-break\" /><br style=\"mso-special-character:line-break\" /></span></p>","cost":0,"gainedPoints":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Albino","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"M8Tubc4rmXyg12Zz","system":{"description":"<p>This character, pale as snow, cannot withstand the suns heat. Under bright sunlight, they face disfavor on all rolls but do not experience any penalties at night. The character is without dark pigment, making their skin the color of pristine snow. Their skin, hair, eyes, nails and toenails are all pale and white. Many NPCs react poorly to their unconventional appearance, resulting in disfavor for all performance-based rolls. Wearing a dark cloak or robe that hides their face and skin allows the character to evade the negative effects. The effects activate during the day when the cloak or covering is lost, causing unfavorable rolls for combat, skills, and saving throws while exposed to sunlight.</p>","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Easily Fooled","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"MTJReszg6Q4pG528","system":{"description":"<p>This character is quite naïve and gullible. They find credibility in the most improbable narratives and readily accept even the most absurd accounts of events. The character wont negotiate on prices, accepting the value of any item for sale without debate. NPCs and others can easily deceive them with blatant lies, and they will believe even the most absurd tales. <span style=\"mso-spacerun:yes\">  </span></p>","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Death Wish","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"QAIKh7qB3ImHnVCU","system":{"description":"<p>This character, haunted by past mistakes and pain, believes that only a heroic death in battle will allow them redemption. Its crucial to understand that this isnt suicide; they avoid deliberately ending their lives, as it would be seen as unfair. A character with a death wish wont run from an enemy unless offered a greater glory or a more satisfying death. No matter how hopeless it seems, a worthy quest will always be pursued. They wont abandon a situation where a glorious death is a probable outcome. A rational explanation is required for any decision that goes against their desire for a glorious death. The GM should explicitly state that characters actions could lead to their death if they are presented with such a scenario. If a character must choose between running and fighting, players should engage in roleplaying the decision. This is the pinnacle of role playing and should not <a name=\"_Int_J3ILFVXF\">be resolved</a> by chance. People who are not comfortable with role playing should steer clear of this vulnerability. Failing to fully capture the characters desire, including their weaknesses and unique traits, will result in significant penalties in Grit. This would involve applying earned development points to eliminate the vulnerability. If the party convincingly argues for the greater good of escaping to fight again, they could earn additional Grit for their impressive roleplaying.<span style=\"mso-spacerun:yes\"> </span></p><p class=\"MsoNormal\">Role <a name=\"_Int_gMfqxeDW\">play</a> examples:</p><p class=\"MsoNormal\">If the character chooses to fight the monster, who will tell the king about the threat? The most noble act is to warn the citizens, allowing them to flee, and then for the character to die bravely defending them, ensuring their sacrifice is remembered by all. Dying here would be pointless, as no one would know or sing about the heroic deeds.</p><p class=\"MsoNormal\">Dying without saving the princess means she also dies, and a glorious death after a successful quest is far better than a failed quest and death.<br />Players should consider a variety of ideas instead of relying on the same one repeatedly to escape the consequences of the vulnerability.</p><p class=\"MsoNormal\">This vulnerability surpasses the “wont back down vulnerability”. Beyond mere defiance, this character embraces risk, actively pursuing situations with a high chance of death rather than simply refusing to yield. <span style=\"mso-spacerun:yes\">  </span></p>","cost":0,"gainedPoints":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Chivalrous","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"SL8M9rYD36ITwmvG","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">Character is chivalrous to a fault. Opening doors or offering a blanket or coat to someone who is cold are often acts of chivalry. Showing politeness and respect to those around you. This courtesy is often extended to members of the opposite sex, even if they are a declared and proven mortal enemy. This is especially true for the fairer sex, who are always given a second chance. Despite not deserving it, they will <a name=\"_Int_BjZRw24T\">be treated</a> fairly. A chivalrous character would never attack a woman by striking first or attacking her from behind. They will not strike a woman who is unconscious or unable to defend herself. While this vulnerability is common among men, it can be modified for the specific gender dynamics of your world.<br />This vulnerability might be unsuitable for some backstories. Knights and Clerics codes may include most of these conditions, but theyre part of their class benefits and shouldnt earn development points</span></p>","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Illiterate","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"T5bR4EQ9bERMKPdR","system":{"description":"<p>It is assumed that all characters in LETHAL FANTASY possess literacy, being able to read and write in their native language, plus any additional languages they have learned. Illiteracy leaves individuals susceptible to scams and manipulation, as they cannot understand even the simplest of written warnings. Basic information, sign reading, and document review often come with a charge.</p>","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Hyper Competitive","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"bC3WMMvFeWU2si6Y","system":{"description":"<p>Character is competitive, whether its something important or just a casual matter. Which combatant achieved the most enemy kills during the battle? Who can consume the most ale? Who will be the first to reach the dungeon? The player should embrace the role of someone who is intensely competitive. A reckless pursuit of an extra kill or a solo attempt to reach the treasure first could endanger both themselves and their allies. They dont act recklessly or have a disregard for their safety, but they are driven to win and excel in any event, competition, or battle they face.</p>","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Vigilante","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"dFQG6V5jpPCu3Yi1","system":{"description":"<p>Driven by an unyielding desire for justice, the character acts as a vigilante, seeking to rectify the worlds injustices. When someone avoids rightful consequences for their immoral actions, the character feels compelled to intervene. Only characters of good alignment are susceptible to this vulnerability because they are repulsed by acts of obvious malice and evil. Were not talking about petty offenses, but serious crimes like murder, rape, and harming children - acts that truly violate our sense of morality. The character must confront the issue immediately, as they cant simply let it pass. While this doesnt mean abandoning friends in the middle of an adventure or quest, it does mean that the first time they lack purpose, the character must seek revenge. This could involve persuading authorities to act justly or taking matters into their own hands, even resorting to violence, including murder, to achieve retribution.</p>","cost":0,"gainedPoints":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Fear of Magic","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"dSQF1Lk9toVBUWJf","system":{"description":"<p>The character is staunchly opposed to magic, viewing it as dangerous, unclean, or simply wicked, and will not allow themselves to be enchanted. They wont accept spells, even for healing or aid, on their own bodies. Both arcane and divine magic are considered unnatural by the character. The character is wary of magic users and clerics, remaining vigilant even though they dont outright distrust fellow players. This heightened awareness stems from a fear that the magic might be turned against them. The players character should have a backstory that accounts for their fear. A charlatan might have promised a magical or clerical remedy, only for it to fail miserably. A magical event of catastrophic proportions took place. Someone close to the character was struck by a spell, inflicting devastating destruction or death. There are many ways the characters fear can be portrayed. Let your imagination run wild. This could turn into a remarkable story of redemption.</p><p class=\"MsoNormal\">Unknown to the character, they could be healed or helped by magic or divine intervention. Any adventuring group will find this hard to resist. Using magic on unconscious or injured characters risks eroding trust in the caster. This offers an excellent opportunity for role-playing.</p><p class=\"MsoNormal\"> </p>","cost":0,"gainedPoints":35},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Fear of Heights","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"eN3Qi0jCtreCujDn","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">The characters crippling fear of heights restricts their movement to walking speed when they are on ledges, bridges, or pits over 20 feet above ground or water. The character cannot attack while they are dealing with this fear and they will defend with disfavor. Skills used near ledges, bridges, or pits are with disfavor. This reaction is triggered by anything the character fears they might fall into. If a character stumbles or trips and faces a serious risk of falling, they roll saving throws or other relevant rolls to avoid falling with disfavor</span></p>","cost":0,"gainedPoints":20},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Honest to a Fault","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"fBkyX5erOJCF4btA","system":{"description":"<p>The character is incapable of lying. For the character, a lie is a moral offense that diminishes the world. This presents challenges in many contexts. The most effective action for the character is to remain silent in response to a question. Silence can be as revealing as saying the truth out loud. This vulnerability includes white lies. The characters integrity is unwavering, meaning they wont lie even to spare the feelings of someone close to them. A person who always speaks the truth, even about trivial matters, could find themselves alone at the campfire. Their high moral values might be the only thing that keeps them company. This is a fantastic opportunity to role play, but remember, being in character doesnt excuse being cruel to others.</p>","cost":0,"gainedPoints":25},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Bragger","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"iNSHcfW0RsEIJwj1","system":{"description":"<p>The character brags about their accomplishments in every aspect of their existence. This harkens back to their childhood and playground encounters where they were always the winner. Their youthful love affairs, early class training, anything theyve ever achieved. Each achievement is an opportunity to boast and elaborate on it for all to hear. The characters preoccupation is so blatant and repetitive that anyone who knows them will find the claims unconvincing. The characters habit of overstating their successes creates an atmosphere of disbelief, even when they are truthful. This leads to delay in response if they need help or when they truly need to <a name=\"_Int_kzubRJoD\">be believed</a>.</p>","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Paranoid of Death","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"jFAgsJQJA94Uxxy0","system":{"description":"<p>A premonition of their imminent demise has caused the character to develop an irrational fear of death. The possibilities are endless. It could be a fortune teller, a tarot card, a lifelike dream, or any other creative concept the character desires. They fear imminent death, leading them to second-guess their choices in a desperate attempt to cheat fate. Characters with this vulnerability will not take point on missions. Even when they win the initiative, they never attack first and will wait until they are attacked. This could cause losing an attack chance during the attack delay progression. Before <a name=\"_Int_g5TWGg8e\">taking action</a>, the character always deliberates carefully, avoiding impulsive behavior. The prophecy is probably not true. However, well leave that to creative Game Magistrates and just speculate on where this prophecy might lead a group of brave adventurers.</p>","cost":0,"gainedPoints":25},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Animal Hostility","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"oXV86z4CsRhUnKFg","system":{"description":"<p>This character faces hostility from a particular type of animal, which will growl, hiss, bark, or demonstrate its anger, possibly attacking the character on sight if the GM thinks its justified.</p>","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Won't Back Down","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"sUOoazijnWvI0YZd","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">This character has unshakeable confidence in their skills and refuses to believe defeat is possible. Theyll fight until the very end, ignoring the fact that a reasonable person would give up. This overconfidence goes beyond combat and can encompass competitions of skill, intellect, or endurance. No matter how badly this character loses, theyll find an excuse that points the finger at external factors rather than their own skills. The judges were bribed, the sun was in my eyes, I should have used my strong-arm, that was a lucky punch. Numerous excuses will spring to mind, effectively maintaining the characters image of invincibility.</span></p>","cost":0,"gainedPoints":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Afraid of Animal","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"xin46ARJ0FPXMSTC","system":{"description":"<p>The character has an unreasonable fear of a creature that poses no real danger. Upon spotting the creature, the character will try to avoid it and absolutely will not touch it. Combat against the harmless creature is impossible, the character will defend with disfavor and is incapable of attacking it.</p><p class=\"MsoNormal\">The animal is likely to be seen in adventure areas, which will make the character afraid and unable to perform well because of fear of the animal or bad luck. The sight of the animal, even if its simply munching on grass, will cause the character to experience the “yips,” making them doubt their choices for the next hour. All rolls they make are with disfavor. This includes attack, defense, spell attacks, saving throws, and skill checks.</p>","cost":0,"gainedPoints":25},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Looks Like a Criminal","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"xnvdjC0xMy0dfigw","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">The character is the spitting image of a real criminal who carried out a terrible deed. The character may share a resemblance to the images of wanted posters and drawings of the criminal. A reward offered by the authorities for the capture of the real criminal increases the likelihood of individuals in a large community misidentifying the character as the culprit. The character has a 1 in 10 chance of being mistaken for the criminal during any interaction with an NPC. Depending on the situation, the NPC might summon the guards, run away in fear, or shout for help. The GM needs to determine whats <a name=\"_Int_XSbT5SAK\">appropriate</a>.</span></p>","cost":0,"gainedPoints":10},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}}
{"folder":"mnO9OzE7BEE2KDfh","name":"Conspiracy Theorist","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"zkK6ixtCsCw3RH9X","system":{"description":"<p><span style=\"font-family:'Arial',sans-serif\">The character believes a secret plot is underway, orchestrated by influential figures, both known and unknown, who hold positions of power. Most of the worlds terrible events and disasters can be traced back to these mortals in power. The character is fiercely dedicated to revealing the conspiracy to their group and holds a deep distrust of all authority. <br />Players need to figure out how the secret plan connects to each adventure, making everything understandable</span></p>","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}}