fvtt-lethal-fantasy/lethal-fantasy.mjs
LeRatierBretonnien b4d6616cb4
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Foundry v13 migration
2025-05-14 10:02:08 +02:00

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JavaScript

/**
* Lethal Fantasy RPG System
* Author: LeRatierBretonnien/Uberwald
*/
import { SYSTEM } from "./module/config/system.mjs"
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
// Import modules
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { LethalFantasyCombatTracker, LethalFantasyCombat } from "./module/applications/combat.mjs"
import { Macros } from "./module/macros.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as LethalFantasyUtils } from "./module/utils.mjs"
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
Hooks.once("init", function () {
console.info("Lethal Fantasy RPG | Initializing System")
console.info(SYSTEM.ASCII)
globalThis.lethalFantasy = game.system
game.system.CONST = SYSTEM
// Expose the system API
game.system.api = {
applications,
models,
documents,
}
CONFIG.ui.combat = LethalFantasyCombatTracker
CONFIG.Combat.documentClass = LethalFantasyCombat;
CONFIG.Actor.documentClass = documents.LethalFantasyActor
CONFIG.Actor.dataModels = {
character: models.LethalFantasyCharacter,
monster: models.LethalFantasyMonster,
}
CONFIG.Item.documentClass = documents.LethalFantasyItem
CONFIG.Item.dataModels = {
skill: models.LethalFantasySkill,
gift: models.LethalFantasyGift,
weapon: models.LethalFantasyWeapon,
armor: models.LethalFantasyArmor,
shield: models.LethalFantasyShield,
spell: models.LethalFantasySpell,
vulnerability: models.LethalFantasyVulnerability,
equipment: models.LethalFantasyEquipment,
miracle: models.LethalFantasyMiracle
}
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyGiftSheet, { types: ["gift"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyWeaponSheet, { types: ["weapon"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasySpellSheet, { types: ["spell"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyArmorSheet, { types: ["armor"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyShieldSheet, { types: ["shield"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyEquipmentSheet, { types: ["equipment"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyMiracleSheet, { types: ["miracle"], makeDefault: true })
// Other Document Configuration
CONFIG.ChatMessage.documentClass = documents.LethalFantasyChatMessage
// Dice system configuration
CONFIG.Dice.rolls.push(documents.LethalFantasyRoll)
game.settings.register("lethalFantasy", "worldKey", {
name: "Unique world key",
scope: "world",
config: false,
type: String,
default: "",
})
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
setupTextEnrichers()
LethalFantasyUtils.registerHandlebarsHelpers()
LethalFantasyUtils.setHookListeners()
console.info("LETHAL FANTASY | System Initialized")
})
/**
* Perform one-time configuration of system configuration objects.f
*/
function preLocalizeConfig() {
const localizeConfigObject = (obj, keys) => {
for (let o of Object.values(obj)) {
for (let k of keys) {
o[k] = game.i18n.localize(o[k])
}
}
}
}
Hooks.once("ready", function () {
console.info("LETHAL FANTASY | Ready")
if (!SYSTEM.DEV_MODE) {
registerWorldCount("lethalFantasy")
}
_showUserGuide()
/**
*
*/
async function _showUserGuide() {
if (game.user.isGM) {
const newVer = game.system.version
}
}
})
// Test if version below 13
let hookName = "renderChatMessage"
if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
hookName = "renderChatMessageHTML"
}
Hooks.on(hookName, (message, html, data) => {
const typeMessage = data.message.flags.lethalFantasy?.typeMessage
// Message de demande de jet de dés
if (typeMessage === "askRoll") {
// Affichage des boutons de jet de dés uniquement pour les joueurs
if (game.user.isGM) {
html.find(".ask-roll-dice").each((i, btn) => {
btn.style.display = "none"
})
} else {
html.find(".ask-roll-dice").click((event) => {
const btn = $(event.currentTarget)
const type = btn.data("type")
const value = btn.data("value")
const avantage = btn.data("avantage") ?? "="
const character = game.user.character
if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
})
}
}
})
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
LethalFantasyUtils.pushCombatOptions(html, options);
});
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog
* Actor - open actor sheet
* Journal - open journal sheet
*/
Hooks.on("hotbarDrop", (bar, data, slot) => {
if (["Actor", "Item", "JournalEntry", "roll", "rollDamage", "rollAttack"].includes(data.type)) {
Macros.createLethalFantasyMacro(data, slot);
return false
}
})
/**
* Register world usage statistics
* @param {string} registerKey
*/
async function registerWorldCount(registerKey) {
if (game.user.isGM) {
try {
ClassCounter.registerUsageCount(game.system.id, {})
} catch {
console.log("No usage log ")
}
}
}