155 lines
4.2 KiB
JavaScript

import * as CHARACTER from "./character.mjs"
import * as WEAPON from "./weapon.mjs"
import * as ARMOR from "./armor.mjs"
import * as SPELL from "./spell.mjs"
import * as SKILL from "./skill.mjs"
import * as EQUIPMENT from "./equipment.mjs"
import * as CHARACTERISTICS from "./characteristic-tables.mjs"
export const SYSTEM_ID = "fvtt-lethal-fantasy"
export const DEV_MODE = false
export const MONEY = {
tinbit: {
id: "tinbit",
abbrev: "tb",
label: "LETHALFANTASY.Money.Tinbits",
valuetb: 1
},
copper: {
id: "copper",
abbrev: "cp",
label: "LETHALFANTASY.Money.Coppers",
valuetb: 10
},
silver: {
id: "silver",
abbrev: "sp",
label: "LETHALFANTASY.Money.Silvers",
valuetb: 100
},
gold: {
id: "gold",
abbrev: "gp",
label: "LETHALFANTASY.Money.Golds",
valuetb: 1000
},
platinum: {
id: "platinum",
abbrev: "pp",
label: "LETHALFANTASY.Money.Platinums",
valuetb: 10000
}
}
export const DICE_VALUES = {
"d3": "D3",
"d4": "D4",
"d6": "D6",
"d8": "D8",
"d10": "D10",
"d12": "D12",
"d20": "D20"
}
export const CHARACTERISTIC_ATTACK = [ "str", "int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = [ "int", "wis", "dex" ]
export const CHARACTERISTIC_DAMAGE = [ "str" ]
export const DEFENSE_DICE_VALUES = {
"d3": "D3",
"d4": "D4",
"d6": "D6",
"d8": "D8",
"d10": "D10"
}
export const CHOICE_DICE = {
"D4": "D4",
"D6": "D6",
"D8": "D8",
"D10": "D10",
"D12": "D12",
"D20": "D20"
}
export const CHOICE_MODIFIERS = {
"-9": "-9",
"-8": "-8",
"-7": "-7",
"-6": "-6",
"-5": "-5",
"-4": "-4",
"-3": "-3",
"-2": "-2",
"-1": "-1",
"+0": "0",
"+1": "+1",
"+2": "+2",
"+3": "+3",
"+4": "+4",
"+5": "+5",
"+6": "+6",
"+7": "+7",
"+8": "+8",
"+9": "+9",
"+10": "+10",
"+11": "+11",
"+12": "+12",
"+13": "+13",
"+14": "+14",
"+15": "+15",
"+16": "+16",
"+17": "+17",
"+18": "+18",
"+19": "+19",
"+20": "+20",
"+21": "+21",
"+22": "+22",
"+23": "+23",
"+24": "+24",
"+25": "+25"
}
export const ASCII = `
······················································································································
: :
:@@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@ @@@ @@@@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@ @@@ @@@ :
:@@! @@! @!! @@! @@@ @@! @@@ @@! @@! @@! @@@ @@!@!@@@ @!! @@! @@@ !@@ @@! !@@ :
:@!! @!!!:! @!! @!@!@!@! @!@!@!@! @!! @!!!:! @!@!@!@! @!@@!!@! @!! @!@!@!@! !@@!! !@!@! :
:!!: !!: !!: !!: !!! !!: !!! !!: !!: !!: !!! !!: !!! !!: !!: !!! !:! !!: :
:: ::.: : : :: :: : : : : : : : : ::.: : : : : : :: : : : : : ::.: : .: :
: :
······················································································································
`
/**
* Include all constant definitions within the SYSTEM global export
* @type {Object}
*/
export const SYSTEM = {
id: SYSTEM_ID,
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
SAVES: CHARACTER.SAVES,
CHALLENGES: CHARACTER.CHALLENGES,
SKILL_CATEGORY: SKILL.CATEGORY,
ARMOR_TYPE: ARMOR.TYPE,
EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
SPELL_RANGE: SPELL.RANGE,
WEAPON_TYPE: WEAPON.WEAPON_TYPE,
WEAPON_CLASS: WEAPON.WEAPON_CLASS,
COMBAT_PROGRESSION_DICE: DICE_VALUES,
SHIELD_DEFENSE_DICE: DEFENSE_DICE_VALUES,
WEAPON_CATEGORIES: WEAPON.WEAPON_CATEGORIES,
CHARACTERISTIC_ATTACK,
CHARACTERISTIC_DEFENSE,
CHARACTERISTIC_DAMAGE,
MONEY,
ASCII,
CHOICE_MODIFIERS,
CHOICE_DICE,
DEV_MODE,
}