Release Creation / build (release) Successful in 54s
The combat loop correctly skipped defeated combatants, but their token IDs were absent from existingTokenIds, so the scene token loop re-added them. Now building a defeatedTokenIds set from defeated combatants and checking it in the scene token loop. Also switched from game.actors.get() to token.actor for the monster HP check so unlinked monster tokens (synthetic actors) are covered. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>