Files
fvtt-lethal-fantasy/module/applications/free-roll.mjs
T
uberwald 3df46b5848 refactor: extract inline HTML to templates, split oversized files, fix bugs
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/)
- Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs
- Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs
- Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs
- Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError)
- Fix: weapon._id fallback for deserialized chat-message weapon objects
- Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs
- Fix: choices→choicesList ReferenceError in utils.mjs
- Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.)
- Fix: restore sideLabel in bonus-die-select.hbs
- Clean: remove dead messageContent param, console.log→log()
- Style: barrel files preserve existing import paths
2026-06-28 19:13:05 +02:00

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JavaScript
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/**
* Free Dice Tray — injected into the Foundry chat sidebar.
*
* Provides a compact bar for GM and players to roll any standard die (d4d30)
* or its exploding variant (dXx) without needing an actor sheet.
* Supports selecting how many dice to roll (19).
*/
/** Standard dice available in Lethal Fantasy */
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
/**
* Inject the dice tray bar into the ChatLog HTML.
* Called from `Hooks.on("renderChatLog", ...)`.
*
* @param {Application} _chatLog
* @param {HTMLElement|jQuery} html
*/
export async function injectDiceTray(_chatLog, html) {
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
if (!el?.querySelector) return
if (el.querySelector(".lf-dice-tray")) return
const bar = document.createElement("div")
bar.className = "lf-dice-tray"
const diceButtons = DICE_TYPES.map(d => ({ value: d, label: d.toUpperCase() }))
const countOptions = Array.from({ length: 9 }, (_, i) => i + 1)
bar.innerHTML = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/ui/dice-tray.hbs", {
countTitle: game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle"),
explodeTitle: game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle"),
countOptions,
diceButtons
})
bar.addEventListener("click", async ev => {
const btn = ev.target.closest(".lf-dt-die-btn")
if (!btn) return
ev.stopPropagation()
const dieType = btn.dataset.die
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
const explode = bar.querySelector(".lf-dt-explode").checked
try {
await rollFreeDie(dieType, count, explode)
} catch (err) {
console.error("Lethal Fantasy | Dice Tray error:", err)
ui.notifications?.error("Dice Tray roll failed — see console")
}
})
const anchor = el.querySelector(".chat-form")
?? el.querySelector(".chat-message-form")
?? el.querySelector("form")
if (anchor) {
anchor.parentElement.insertBefore(bar, anchor)
} else {
el.appendChild(bar)
}
}
/**
* Roll one or more dice of the given type and post the result to chat.
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
* contributes (result 1) to the total, same as all other system rolls.
*
* @param {string} dieType Die face, e.g. "d20"
* @param {number} count Number of dice to roll (19)
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at 1)
* @returns {Promise<void>}
*/
export async function rollFreeDie(dieType, count = 1, explode = false) {
const sides = parseInt(dieType.replace("d", "")) || 20
const baseFormula = `1d${sides}`
const label = explode
? `${count}${dieType.toUpperCase()}E`
: `${count}${dieType.toUpperCase()}`
const dieLabel = dieType.toUpperCase()
const dieChips = []
let total = 0
for (let i = 0; i < count; i++) {
const r0 = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
let diceResult = r0.dice[0].results[0].result
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
total += diceResult
if (explode) {
while (diceResult === sides) {
const rx = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
diceResult = rx.dice[0].results[0].result
const contrib = diceResult - 1
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
total += contrib
}
}
}
const dieChipsWithClasses = dieChips.map(chip => ({
...chip,
classes: ["lf-frc-die-chip", !chip.exploded && chip.value === sides ? "lf-frc-max" : "", chip.value === 1 ? "lf-frc-min" : ""].filter(Boolean).join(" ")
}))
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/chat/free-roll-card.hbs", {
titleText: game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle"),
badge: label,
dieChips: dieChipsWithClasses,
totalLabel,
total
})
const rollMode = game.settings.get("core", "rollMode")
// Normalize old-style rollMode keys (v12/v13) to new-style (v14), fallback to "public"
const modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
const mode = modeMap[rollMode] ?? rollMode ?? "public"
const msgData = {
speaker: ChatMessage.getSpeaker(),
content,
sound: CONFIG.sounds.dice,
mode,
}
await ChatMessage.create(msgData)
}