14 lines
367 B
JavaScript

export default class LethalFantasyUtils {
// Return the maximum damage limited by the maximum damage of the character
static maxDamage(damage, damageMax) {
// Otherwise, return damage (as it is less than or equal to damageMax)
return 0
}
// Used when a ressource is lost to find the next lower dice
static findLowerDice(dice) {
return 0
}
}