fvtt-lethal-fantasy/lethal-fantasy.mjs
LeRatierBretonnien 157163672c
All checks were successful
Release Creation / build (release) Successful in 54s
Implements HP loss HUD button
2025-04-27 22:11:10 +02:00

186 lines
7.5 KiB
JavaScript

/**
* Lethal Fantasy RPG System
* Author: LeRatierBretonnien/Uberwald
*/
import { SYSTEM } from "./module/config/system.mjs"
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
// Import modules
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { LethalFantasyCombatTracker, LethalFantasyCombat} from "./module/applications/combat.mjs"
import { Macros } from "./module/macros.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as LethalFantasyUtils } from "./module/utils.mjs"
export class ClassCounter{static printHello(){console.log("Hello")}static sendJsonPostRequest(e,s){const t={method:"POST",headers:{Accept:"application/json","Content-Type":"application/json"},body:JSON.stringify(s)};return fetch(e,t).then((e=>{if(!e.ok)throw new Error("La requête a échoué avec le statut "+e.status);return e.json()})).catch((e=>{throw console.error("Erreur envoi de la requête:",e),e}))}static registerUsageCount(e=game.system.id,s={}){if(game.user.isGM){game.settings.register(e,"world-key",{name:"Unique world key",scope:"world",config:!1,default:"",type:String});let t=game.settings.get(e,"world-key");null!=t&&""!=t&&"NONE"!=t&&"none"!=t.toLowerCase()||(t=foundry.utils.randomID(32),game.settings.set(e,"world-key",t));let a={name:e,system:game.system.id,worldKey:t,version:game.system.version,language:game.settings.get("core","language"),remoteAddr:game.data.addresses.remote,nbInstalledModules:game.modules.size,nbActiveModules:game.modules.filter((e=>e.active)).length,nbPacks:game.world.packs.size,nbUsers:game.users.size,nbScenes:game.scenes.size,nbActors:game.actors.size,nbPlaylist:game.playlists.size,nbTables:game.tables.size,nbCards:game.cards.size,optionsData:s,foundryVersion:`${game.release.generation}.${game.release.build}`};this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php",a)}}}
Hooks.once("init", function () {
console.info("Lethal Fantasy RPG | Initializing System")
console.info(SYSTEM.ASCII)
globalThis.lethalFantasy = game.system
game.system.CONST = SYSTEM
// Expose the system API
game.system.api = {
applications,
models,
documents,
}
CONFIG.ui.combat = LethalFantasyCombatTracker
CONFIG.Combat.documentClass = LethalFantasyCombat;
CONFIG.Actor.documentClass = documents.LethalFantasyActor
CONFIG.Actor.dataModels = {
character: models.LethalFantasyCharacter,
monster: models.LethalFantasyMonster,
}
CONFIG.Item.documentClass = documents.LethalFantasyItem
CONFIG.Item.dataModels = {
skill: models.LethalFantasySkill,
gift: models.LethalFantasyGift,
weapon: models.LethalFantasyWeapon,
armor: models.LethalFantasyArmor,
shield: models.LethalFantasyShield,
spell: models.LethalFantasySpell,
vulnerability: models.LethalFantasyVulnerability,
equipment: models.LethalFantasyEquipment,
miracle: models.LethalFantasyMiracle
}
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet)
Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet)
Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyGiftSheet, { types: ["gift"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyWeaponSheet, { types: ["weapon"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasySpellSheet, { types: ["spell"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyArmorSheet, { types: ["armor"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyShieldSheet, { types: ["shield"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyEquipmentSheet, { types: ["equipment"], makeDefault: true })
Items.registerSheet("lethalFantasy", applications.LethalFantasyMiracleSheet, { types: ["miracle"], makeDefault: true })
// Other Document Configuration
CONFIG.ChatMessage.documentClass = documents.LethalFantasyChatMessage
// Dice system configuration
CONFIG.Dice.rolls.push(documents.LethalFantasyRoll)
game.settings.register("lethalFantasy", "worldKey", {
name: "Unique world key",
scope: "world",
config: false,
type: String,
default: "",
})
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
setupTextEnrichers()
LethalFantasyUtils.registerHandlebarsHelpers()
LethalFantasyUtils.setHookListeners( )
console.info("LETHAL FANTASY | System Initialized")
})
/**
* Perform one-time configuration of system configuration objects.
*/
function preLocalizeConfig() {
const localizeConfigObject = (obj, keys) => {
for (let o of Object.values(obj)) {
for (let k of keys) {
o[k] = game.i18n.localize(o[k])
}
}
}
// CONFIG.Dice.rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
// localizeConfigObject(SYSTEM.ACTION.TAG_CATEGORIES, ["label"])
// localizeConfigObject(CONFIG.Dice.rollModes, ["label"])
}
Hooks.once("ready", function () {
console.info("LETHAL FANTASY | Ready")
if (!SYSTEM.DEV_MODE) {
registerWorldCount("lethalFantasy")
}
_showUserGuide()
/**
*
*/
async function _showUserGuide() {
if (game.user.isGM) {
const newVer = game.system.version
}
}
})
Hooks.on("renderChatMessage", (message, html, data) => {
const typeMessage = data.message.flags.lethalFantasy?.typeMessage
// Message de demande de jet de dés
if (typeMessage === "askRoll") {
// Affichage des boutons de jet de dés uniquement pour les joueurs
if (game.user.isGM) {
html.find(".ask-roll-dice").each((i, btn) => {
btn.style.display = "none"
})
} else {
html.find(".ask-roll-dice").click((event) => {
const btn = $(event.currentTarget)
const type = btn.data("type")
const value = btn.data("value")
const avantage = btn.data("avantage") ?? "="
const character = game.user.character
if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
})
}
}
})
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
LethalFantasyUtils.pushCombatOptions(html, options);
});
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog
* Actor - open actor sheet
* Journal - open journal sheet
*/
Hooks.on("hotbarDrop", (bar, data, slot) => {
if (["Actor", "Item", "JournalEntry", "roll", "rollDamage", "rollAttack"].includes(data.type)) {
Macros.createLethalFantasyMacro(data, slot);
return false
}
})
/**
* Register world usage statistics
* @param {string} registerKey
*/
async function registerWorldCount(registerKey) {
if (game.user.isGM) {
try {
ClassCounter.registerUsageCount(game.system.id, {})
} catch {
console.log("No usage log ")
}
}
}