Files
uberwald 3df46b5848 refactor: extract inline HTML to templates, split oversized files, fix bugs
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/)
- Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs
- Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs
- Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs
- Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError)
- Fix: weapon._id fallback for deserialized chat-message weapon objects
- Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs
- Fix: choices→choicesList ReferenceError in utils.mjs
- Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.)
- Fix: restore sideLabel in bonus-die-select.hbs
- Clean: remove dead messageContent param, console.log→log()
- Style: barrel files preserve existing import paths
2026-06-28 19:13:05 +02:00

18 lines
618 B
Handlebars

<div class="lf-dt-row">
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
<select class="lf-dt-count" title="{{countTitle}}">
{{#each countOptions}}
<option value="{{this}}">{{this}}</option>
{{/each}}
</select>
<div class="lf-dt-dice">
{{#each diceButtons}}
<button type="button" class="lf-dt-die-btn" data-die="{{this.value}}" title="{{this.label}}">{{this.label}}</button>
{{/each}}
</div>
<label class="lf-dt-explode-label" title="{{explodeTitle}}">
<input type="checkbox" class="lf-dt-explode" />
<i class="fa-solid fa-explosion"></i>
</label>
</div>