Files
uberwald 3df46b5848 refactor: extract inline HTML to templates, split oversized files, fix bugs
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/)
- Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs
- Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs
- Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs
- Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError)
- Fix: weapon._id fallback for deserialized chat-message weapon objects
- Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs
- Fix: choices→choicesList ReferenceError in utils.mjs
- Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.)
- Fix: restore sideLabel in bonus-die-select.hbs
- Clean: remove dead messageContent param, console.log→log()
- Style: barrel files preserve existing import paths
2026-06-28 19:13:05 +02:00

15 lines
613 B
Handlebars

<div class="defense-request-dialog">
<div class="attack-info">
<p><strong>{{attackerName}}</strong> targets <strong>{{defenderName}}</strong> with <strong>{{weaponName}}</strong>!</p>
<p>{{localize "LETHALFANTASY.Combat.attackRoll"}}: <strong>{{attackRoll}}</strong></p>
</div>
<div class="weapon-selection">
<label for="save-type">{{localize "LETHALFANTASY.Combat.chooseSave"}}:</label>
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
{{#each saves}}
<option value="{{this.id}}">{{this.label}}</option>
{{/each}}
</select>
</div>
</div>