3df46b5848
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/) - Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs - Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs - Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs - Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError) - Fix: weapon._id fallback for deserialized chat-message weapon objects - Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs - Fix: choices→choicesList ReferenceError in utils.mjs - Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.) - Fix: restore sideLabel in bonus-die-select.hbs - Clean: remove dead messageContent param, console.log→log() - Style: barrel files preserve existing import paths
15 lines
627 B
Handlebars
15 lines
627 B
Handlebars
<div class="defense-request-dialog">
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<div class="attack-info">
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<p><strong>{{attackerName}}</strong> attacks <strong>{{defenderName}}</strong> with <strong>{{weaponName}}</strong>!</p>
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<p>{{localize "LETHALFANTASY.Combat.attackRoll"}}: <strong>{{attackRoll}}</strong></p>
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</div>
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<div class="weapon-selection">
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<label for="defense-weapon">{{localize "LETHALFANTASY.Combat.chooseWeapon"}}:</label>
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<select id="defense-weapon" name="weaponId" style="width: 100%; margin-top: 8px;">
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{{#each weapons}}
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<option value="{{this.id}}">{{this.name}}</option>
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{{/each}}
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</select>
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</div>
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</div>
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