import { SYSTEM } from "../config/system.mjs" import { CATEGORY } from "../config/weapon.mjs" export default class LethalFantasyEquipment extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.category = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_CATEGORY }) schema.damages = new fields.StringField({ required: true, initial: "" }) schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Equipment"] get weaponCategory() { return game.i18n.localize(CATEGORY[this.category].label) } }