import LethalFantasyActorSheet from "./base-actor-sheet.mjs" export default class LethalFantasyOpponentSheet extends LethalFantasyActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["opponent"], position: { width: 800, height: 700, }, window: { contentClasses: ["opponent-content"], }, actions: { createAttack: LethalFantasyOpponentSheet.#onCreateAttack, }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-lethal-fantasy/templates/opponent.hbs", }, } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.attacks = context.actor.itemTypes.attack context.spells = context.actor.itemTypes.spell context.hasSpells = context.spells.length > 0 return context } /** * Callback actions which occur when a dragged element is dropped on a target. * @param {DragEvent} event The originating DragEvent * @protected */ async _onDrop(event) { if (!this.isEditable || !this.isEditMode) return const data = TextEditor.getDragEventData(event) // Handle different data types switch (data.type) { case "Item": const item = await fromUuid(data.uuid) if (item.type === "attack") return this.#onDropAttackItem(item) if (item.type === "spell") return this._onDropItem(item) } } /** * Handles the drop event of an attack item. * * @param {Object} item The attack item being dropped. * @returns {Promise} A promise that resolves when the attack item has been added to the document. * @private */ async #onDropAttackItem(item) { await this.document.addAttack(item) } /** * Handles the creation of a new attack item. * * @param {Event} event The event that triggered the creation of the attack. * @param {Object} target The target object where the attack will be created. * @private * @static */ static #onCreateAttack(event, target) { const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouvelle attaque", type: "attack" }]) } /** * Roll a damage roll. * @param {PointerEvent} event The originating click event * @param {HTMLElement} target the capturing HTML element which defined a [data-action] */ async _onRoll(event, target) { if (this.isEditMode) return const elt = event.currentTarget const rollValue = elt.dataset.rollValue const rollTarget = elt.dataset.itemName await this.document.system.roll(rollValue, rollTarget) } }