const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api import { SYSTEM } from "../config/system.mjs" /** * An application for configuring the permissions which are available to each User role. * @extends ApplicationV2 * @mixes HandlebarsApplication * @alias PermissionConfig */ export default class LethalFantasyFortune extends HandlebarsApplicationMixin(ApplicationV2) { /** @inheritDoc */ static DEFAULT_OPTIONS = { id: "tenebris-application-fortune", tag: "form", window: { contentClasses: ["tenebris-fortune"], title: "TENEBRIS.Fortune.title", controls: [], }, position: { width: 200, height: 200, top: 80, left: 150, }, form: { closeOnSubmit: true, }, actions: { fortune: LethalFantasyFortune.#requestFortune, increaseFortune: LethalFantasyFortune.#increaseFortune, decreaseFortune: LethalFantasyFortune.#decreaseFortune, }, } /** @override */ _getHeaderControls() { const controls = [] if (game.user.isGM) { controls.push( { action: "increaseFortune", icon: "fa fa-plus", label: "Augmenter", }, { action: "decreaseFortune", icon: "fa fa-minus", label: "Diminuer", }, ) } return controls } /** @override */ static PARTS = { main: { template: "systems/fvtt-lethal-fantasy/templates/fortune.hbs", }, } /* -------------------------------------------- */ /* Rendering */ /* -------------------------------------------- */ /** @override */ async _prepareContext(_options = {}) { return { fortune: game.settings.get("tenebris", "fortune"), userId: game.user.id, isGM: game.user.isGM, } } /** * Handles the request for a fortune. * * @param {Event} event The event that triggered the request. * @param {Object} target The target object for the request. * @private */ static #requestFortune(event, target) { console.debug("request Fortune, event, target") game.socket.emit(`system.${SYSTEM.id}`, { action: "fortune", data: { userId: game.user.id, }, }) } static async #increaseFortune(event, target) { console.log("increase Fortune", event, target) const currentValue = game.settings.get("tenebris", "fortune") const newValue = currentValue + 1 await game.settings.set("tenebris", "fortune", newValue) } static async #decreaseFortune(event, target) { console.log("decrease Fortune", event, target) const currentValue = game.settings.get("tenebris", "fortune") if (currentValue > 0) { const newValue = currentValue - 1 await game.settings.set("tenebris", "fortune", newValue) } } /** * Handles the fortune spcket event for a given user. * * @param {Object} [options] The options object. * @param {string} [options.userId] The ID of the user. * @returns {Promise} - The created chat message. */ static async handleSocketEvent({ userId } = {}) { console.debug(`handleSocketEvent Fortune from ${userId} !`) const origin = game.users.get(userId) const chatData = { name: origin.name, actingCharImg: origin.character?.img, origin: origin, user: game.user, isGM: game.user.isGM, } const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/chat-fortune.hbs", chatData) const messageData = { style: CONST.CHAT_MESSAGE_STYLES.OTHER, user: origin, speaker: { user: origin }, content: content, flags: { tenebris: { typeMessage: "fortune", accepted: false } }, } ChatMessage.applyRollMode(messageData, CONST.DICE_ROLL_MODES.PRIVATE) return ChatMessage.implementation.create(messageData) } /** * Handles the acceptance of a request event in the chat message by the GM * * @param {Event} event The event object that triggered the request. * @param {HTMLElement} html The HTML element associated with the event. * @param {Object} data Additional data related to the event. * @returns {Promise} A promise that resolves when the request has been processed. */ static async acceptRequest(event, html, data) { console.debug("acceptRequest Fortune", event, html, data) const currentValue = game.settings.get("tenebris", "fortune") if (currentValue > 0) { const newValue = currentValue - 1 await game.settings.set("tenebris", "fortune", newValue) } let message = game.messages.get(data.message._id) message.update({ "flags.tenebris.accepted": true }) } }