{{formField systemFields.category value=system.category localize=true}}
{{formField systemFields.base value=system.base}}
{{formField systemFields.bonus value=system.bonus}}
{{formField systemFields.classesCost.fields.fighter value=system.classesCost.fighter}}
{{formField systemFields.classesCost.fields.rogue value=system.classesCost.rogue}}
{{formField systemFields.classesCost.fields.ranger value=system.classesCost.ranger}}
{{formField systemFields.classesCost.fields.cleric value=system.classesCost.cleric}}
{{formField systemFields.classesCost.fields.magicuser value=system.classesCost.magicuser}}
{{#if (eq system.category "weapon")}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
Available Bonus : {{system.availableBonus}}
{{formField systemFields.weaponBonus.fields.attack value=system.weaponBonus.attack}}
{{formField systemFields.weaponBonus.fields.defense value=system.weaponBonus.defense}}
{{formField systemFields.weaponBonus.fields.damage value=system.weaponBonus.damage}}
{{/if}}
{{system.skillTotal}}