import { SYSTEM } from "../config/system.mjs" export default class LethalFantasyShield extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: -50 }) schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.standing = new fields.SchemaField({ min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), max: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) }) schema.crouching = new fields.SchemaField({ min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), max: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) }) schema.destruction = new fields.SchemaField({ bashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), slashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), piercing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) }) schema.autodestruction = new fields.SchemaField({ bashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), slashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), piercing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) }) schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY }) schema.equipped = new fields.BooleanField({ required: true, initial: false }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Shield"] }